meta_wayland_pointer_get_client_pointer() may be called when the
MetaWaylandPointer as been already shut down, so the hash table will be
NULL at that moment.
Instead of moving around all the bound pointer resources for a client
when changing focus, keep all the resources bound by a client in a per
client struct, and track the focus by having a pointer to the current
active pointer client struct instance.
This will simplify having wl_pointer extensinos sharing the pointer
focus of the wl_pointer by only having to add them to the pointer
client.
https://bugzilla.gnome.org/show_bug.cgi?id=744104
Mutter generates a motion event for every button and scroll events,
which confuses Xwayland apps that rely on XMotionEvents for various
purposes, e.g. it fools rxvt jumpy mouse detection code.
Remove the call to notify_motion() from the button and scroll event
handlers to avoid these spurious motion events.
https://bugzilla.gnome.org/show_bug.cgi?id=748705
If a client creates an xdg_popup given a parent that is a xdg_popup that
is not the most top one in the grab chain, send the
not_the_topmost_popup error.
Also fail a client who destroys a popup that is not the top most one.
https://bugzilla.gnome.org/show_bug.cgi?id=744452
We'll want to expose popup logic outside of meta-wayland-pointer.c and
one day we'll also probably want to add touch support for popups, so
lets move it to its own file. There are no significant semantical
changes, only refactoring.
https://bugzilla.gnome.org/show_bug.cgi?id=744452
Whenever the compositor takes a grab, we're supposed send leave/enter
events to the current surface, which makes sense, as the compositor
has stolen the pointer from the client.
I forget why I added the special case in the first place, but it's
likely a bug that's since been fixed.
This actually fixes a bug: it prevents the need to double-click on
X11 application titlebars when grabbing them.
This reverts commit 33acb5fea0.
The issue here is that the pointer actor does not actually get reset
when the actor's reactivity changes, so we end up with stale picks after
actors are destroyed.
I have a local patch to Clutter for this, but I don't have time to
submit it upstream, so let's just use the ugly code for now.
This reverts commit e496ed50d6.
This was incorrect. wl_surface_destructor actually does the full repick
-- doing it here is dangerous, because the destroy listeners actually
run *before* the destructor, not after, so the surface is still alive.
It only contained a pointer to a wl_resource, which isn't much of
value. Just replace it with the wl_resource instead. Any future private
data should be handled by our future role system.
When grabbing with DND, we need to leave the pointer alone and
under the client's control. The code here was a bit messy before about
when it unset the window cursor -- it did it whenever there was no
current surface after repicking, which is a bit wrong, since it will
fire during a drag grab.
Move the check for this to update_cursor_surface, which is our standard
"sync" API for this, and then call update_cursor_surface after we set
the focus.
During a DND grab, pointer->focus_surface is NULL, since the wl_pointer
doesn't have any focused surface (it's in drag mode). In this case, the
drag interface has control of the focus, and when dragging into a NULL
surface, drag_grab_focus won't get called, properly detaching it from
the previous surface.
Let the interface->focus implementation do the fizzling out.
In the future, we should split out wl_pointer's implementation
(pointer->focus_surface) from the Wayland side of the generic pointer
wrapper (pointer->current) and use our event routing system to determine
or similar whether it should go to wl_pointer or wl_data_device.
Some applications, like totem, create keyboard/pointer objects from the
same client, and expect it to work. We made this work a while ago, but
due to an oversight in the code, we increment the serial on button press
for every resource that we need to send events to.
Since operations like move/resize use the grab serial of the devices to
determine whether the operation is exact, we need to make sure the same
serial goes to all devices.
Restructure the code so that all that's in the resource loop is the
sending of the event -- all the calculation that's needed happens
outside.
This fixes moving / resizing the Totem window not working sometimes.
https://bugzilla.gnome.org/show_bug.cgi?id=736840
We only broadcast input to the focus_resource_list, so we need to make
sure it's put in the proper list on startup.
This fixes input not working for windows when they first appear.
Argh. There's always more stuff to fix with keyboard/pointer. Every
single time I think I've fixed it, more stuff pops up.
It's possible for a released pointer to have repick / set_focus on it as
part of sync_input_focus. When the pointer is actually re-init'd, it
will memset 0, which can cause corruption as our destroy listener has
already been added.
Released devices should be idempotent, so just make sure method calls on
them don't have any effect.
We've long used a switch statement on the grab operation to determine
where events should go. The issue with MetaGrabOp is that it's a mixture
of a few different things, including event routing, state management,
and the behavior to choose during operations.
This leads to poorly defined event routing and hard-to-follow logic,
since it's sometimes unclear what should point where, and our utility
methods for determining grab operations apart can be poorly named.
To fix this, establish the concept of a "event route", which describes
where events should be routed to.
Otherwise the focus_surface_listener list element becomes stale, and then
mangled if the devices' data is initialized again, and the memory memset().
https://bugzilla.gnome.org/show_bug.cgi?id=733563
It returns FALSE when button_count is not 0. But grabbing for
move/resize is activated by clicking the button, so this condition
disallows the wayland clients to be moved/resized.
https://bugzilla.gnome.org/show_bug.cgi?id=731237
There is no way this value will ever be read, because we set the
cursor_surface to NULL, this is set at the same time as cursor_surface,
and it's only read if cursor_surface is non-NULL.
Smooth scroll event vectors from clutter have the same dimensions as the
ones from from Xi2, i.e. where 1.0 is 1 discrete scroll step. To scale
these to the coordinate space used by wl_pointer.axis
vertical/horizontal scroll events, multiply the vector by 10.
https://bugzilla.gnome.org/show_bug.cgi?id=729601
The default focus interface uses the button count to determine
whether we should update the pointer focused surface. When releasing
an implicit grab, we need to send the button release events to the
implicitly grabbed surface, so we can't reset the focus surface too
soon. We already explicitly set the focus at the end of implicit
grabs, so counting the buttons after is perfectly fine.
Scale surfaces based on output scale and the buffer scale set by them.
We pick the scale factor of the monitor there are mostly on.
We only handle native i.e non xwayland / legacy clients yet.
https://bugzilla.gnome.org/show_bug.cgi?id=728902
Advertise the scale factor on the output and transform pointer and damage
events as well as input and opaque regions for clients
that scale up by themselves i.e use set_buffer_scale.
We do not scale any 'legacy' apps yet.
https://bugzilla.gnome.org/show_bug.cgi?id=728902