We most notably handle button events (acquired through a passive grab on
all device buttons) which are translated to CLUTTER_PAD_BUTTON* events,
so there is generic handling of pad actions on X11.
https://bugzilla.gnome.org/show_bug.cgi?id=773779
Commit 5fbb479301 was wrong too. What we
really want to do here is getting view relative coordinates given the
view's and the rectangle's global coordinates so we need to subtract
the view's origin from the rectangle's.
https://bugzilla.gnome.org/show_bug.cgi?id=771502
Commit a4fb7ef5a3 dropped translations of our internal cogl/clutter
forks, which broke the local-based text direction support. Instead
of bringing back translations just for this purpose, we can re-use
GTK's translations which use the same technique.
https://bugzilla.gnome.org/show_bug.cgi?id=771549
Now with the existance of offscreen view framebuffers the buffer age
damage regions are only valid if the view in question doesn't doesn't
have an intermediate offscreen. So, for views that doesn't have buffer
age, return the dirty pixel (0,0).
https://bugzilla.gnome.org/show_bug.cgi?id=770672
When blitting an offscreen onto an onscreen, the whole offscreen should
always be drawn on the whole onscreen. Thus, don't try to convert
between coordinate spaces, just draw the whole offscreen on the whole
onscreen.
https://bugzilla.gnome.org/show_bug.cgi?id=770672
Clutter discards any motion event if next event happens to also be a
motion event. This is problematic when the motion event carries
relative motion deltas, since the information about them is completely
lost.
Until we have moved away made the stage stop discarding motion events,
lets work around the issue by compressing them, effectively adding
multiple relative motion deltas together, would one be discarded.
https://bugzilla.gnome.org/show_bug.cgi?id=771049
The rectangle passed to capture_view() is in stage coordinate space;
thus, to translate to framebuffer coordinate space, the origin need to
be translated by the view layout position.
This fixes capturing views not at position (0, 0).
https://bugzilla.gnome.org/show_bug.cgi?id=770127
Absolute pointer events used the X coordinate as both X and Y. This
caused the pointer cursor to be moved incorrectly for absolute pointer
devices, commonly used in virtual machines.
https://bugzilla.gnome.org/show_bug.cgi?id=770557
"Blit" the result on the framebuffer after each view is painted.
This of course only applies if there is an offscreen buffer to
perform any blitting. Otherwise the onscreen framebuffer is rendered
to directly and this step is not necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=745079
The offscreen is given through the ::back-buffer property, the ClutterStageView
will set up the the CoglPipeline used to render it back to the "onscreen"
framebuffer.
The pipeline can be altered through the setup_pipeline() vfunc, so ClutterStageView
implementations can alter the default behavior of blitting from offscreen to
onscreen with no transformations.
All getters of "the framebuffer" that were expecting to get an onscreen have
been updated to call the right clutter_stage_view_get_onscreen() function.
https://bugzilla.gnome.org/show_bug.cgi?id=745079
Various clutter test directly use cogl symbols, so they should be linked
against mutter-cogl as well.
Signed-off-by: Sjoerd Simons <sjoerd.simons@collabora.co.uk>
https://bugzilla.gnome.org/show_bug.cgi?id=769636
This is somewhat gross at the moment, because we're after all mimicking
real keyboard events, we can only lookup keycodes that are available
in the current map, and the control of levels is rather limited.
Eventually, we want to implement the text_input protocol, handle these
events separately to MetaWaylandKeyboard, so event->key.keyval is
is guaranteed to be the final result. Until then, this is the farthest
we can get.
https://bugzilla.gnome.org/show_bug.cgi?id=765009
Evcodes don't cut it when we have something already specifying the
character to be printed, despite the current group/level. This API
allows some more control on the intended output.
https://bugzilla.gnome.org/show_bug.cgi?id=765009
libinput does it for us, but only for physical devices. When we add
virtual devices to the same seat, we need to track button press count
ourself.
https://bugzilla.gnome.org/show_bug.cgi?id=765009
Virtual input devices aim to enable injecting input events as if they
came from hardware events. This is useful for things such as remote
controlling, for example via a remote desktop session.
The API so far only consists of stumps.
https://bugzilla.gnome.org/show_bug.cgi?id=765009
Depending on clutter_input_device_get_mapping(), or whether the current
tool is either cursor or lens (those don't make any sense in absolute
mode), relative motions will be reported.
This function call only applies to tablets, and thus will error
out unless it's called with CLUTTER_TABLET_DEVICEs. This will
allow setting absolute/relative mapping on those on the fly, as
this is optional.
This will only be practical for pads (and maybe generic buttonsets in
the future?), we just need to know the number as the events will also
contain a number as the identificator.
Those map closely what we get from libinput. Button events have
been made its own separate struct, its semantics fall somewhere
in between of ClutterButtonEvent and ClutterKeyEvent, so is better
emitted as its own set.
Currently the setter doesn't take ownership of the value, but dispose()
will unref it (and thus release someone else's reference). Fix this by
taking ownership of the property value in the setter.
There's no need for a cast for printing an object's type or address,
so we can remove variables that are unused when not building with
CLUTTER_ENABLE_DEBUG.
Mutter (and libmutter users) are the only users of this version of
cogl, and will more or less only use the cogl-1.0, cogl-2.0 and cogl
experimental API variants, and having the possibility of having
different API versions of the same API depending on what file includes
it is error prone and confusing. Lets just remove the possibility of
having different versions of the same API.
https://bugzilla.gnome.org/show_bug.cgi?id=768977
We bypass our build configuration to fetch API from a version which
isn't the one we actually use. Stop bypassing and just admit that the
1.0 API is still there, but still deprecated.
https://bugzilla.gnome.org/show_bug.cgi?id=768977
We didn't include clutter-build-config.h, meaning we included a
different API of cogl than the rest of clutter. This API contains the
function cogl_sqrti which was the only thing used. Lets include the
build config file and stop depending on the API that is no longer
exposed to us.
https://bugzilla.gnome.org/show_bug.cgi?id=768977
CoglFrameInfo is a frame info container associated with a single
onscreen framebuffer. The clutter stage will eventually support drawing
a stage frame with multiple onscreen framebuffers, thus needs its own
frame info container.
This patch introduces a new stage signal 'presented' and a accompaning
ClutterFrameInfo and adapts the stage windows and past onscreen frame
callbacks users to use the signal and new info container.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Instead of assuming there is a single onscreen framebuffer, use the
helper functions for setting the frame callback and getting the frame
counter.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
In preperation for having allowing drawing onto multiple onscreen
framebuffers, move the onscreen framebuffer handling to the
corresponding winsys dependent backends.
Currently the onscreen framebuffer is still accessed, but, as can seen
by the usage of "legacy" in the accessor name, it should be considered
the legacy method. Eventually only the X11 Compositing Manager backend
will make use of the legacy single onscreen framebuffer API.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Split the stage window implementations into three separate objects: one
for X11 as a compositing manager, one for X11 running as a nested
Wayland compositor, and one for running with the native backend.
The new stage window implementations are only thin shells; this is in
preparation for making the stage windows behave more differently.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Instead of passing around the KMS file descriptor via clutter to cogl,
just make our own clutter backend create the cogl renderer and set the
KSM fd.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
The actor-offscreen-redirect didn't initialize its state properly, so
it could potentially end up with the "was_painted" state being TRUE
from the start, effectively skipping the whole test.
Fixing so that the test even run resulted in the test getting stuck in
a dead lock due to the verification that a frame was drawn was done
from a paint callback. A paint callback had the mutex held, so when the
test case tried to run the main loop, the next paint callback caller
path taken would try to re-lock the same mutex, thus dead lock.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Introduce two new clutter backends: MetaClutterBackendX11 and
MetaClutterBackendNative. They are so far only wrap ClutterBackendX11
and ClutterBackendEglNative respectively, but the aim is to move things
from the original clutter backends when needed.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Since the check for backend->cogl_context was accidentally moved
to clutter_backend_do_real_create_context, the Glib source that
is created at the end of clutter_backend_do_create_context() is
created and added each time create_context() is called, though
create_context() is supposed to be idempotent.
https://bugzilla.gnome.org/show_bug.cgi?id=768243
The 'select-all' action is currently only bound to <ctrl>a, which makes
it awkward to use when caps-lock is active, and is inconsistent with GTK+.
Just accept both upper- and lower-case variants.
https://bugzilla.gnome.org/show_bug.cgi?id=766326