If the window is unmapped or otherwise unmanaged while still existing,
we would fail to let the frames client follow up in destroying the
frame for the window.
Delete the _MUTTER_NEEDS_FRAME property, so that the frames client
can react to meta_window_destroy_frame(), this avoids stale invisible
frame windows for clients that simply unmap windows to reuse them
later.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2791>
This XChangeWindowAttributes call was never surrounded by an error trap
and was not really expected to fail with BadWindow since the frame window
would be owned by Mutter itself.
This however is no longer true, and we might be getting a BadWindow from
the frame window given the right timing.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2745>
Let the frames client render its own shadow. In order to do that,
avoid double painting a shadow on the compositor side, and extend
the mask area of the frame, so it does unveil the (so far)
hidden frames-client-side shadows.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>
There's two meanings of "frame" there! Since SSD frames are now
rendered by an external client, and there are no actual mechanism
that ensures the frame did already get painted when the client did
respond to its NET_WM_FRAME_SYNC_REQUEST request, there may be
artifacts when resizing windows.
In order to get always the best visual result, we should actually
synchronize rendering with both the client window and the window
frame window.
This commit adds these mechanisms, so a sync alarm update is
expected on both windows until further resizes are allowed, this
ensures window and frame stay in sync, even after moving rendering
elsewhere.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>
Replace the in-process implementation of frames with the external
frames client.
When a client window is created and managed by Mutter, Mutter will
determine whether it is a window that requires decorations and
hint the creation of a frame for it by setting the _MUTTER_NEEDS_FRAME
property on the client window.
After the frames client created a window that has the _MUTTER_FRAME_FOR
property, Mutter will proceed to reparent the client window on the
frame window, and show them as a single unit.
Rendering and event handling on the frame window will be performed by
the external client, Mutter is still responsible for everything else,
namely resizing client and frame window in synchronization, and
managing updates on the MetaWindowActor.
In order to let the frame be managed by the external client, Mutter
needs to change the way some properties are forwarded to the client
and/or frame windows. Some properties are necessary to keep propagating
to the client window only, some others need to happen on the frame
window now, and some others needs to be propagated on both so they
are synchronized about the behavior.
Also, some events that were previously totally unexpected in frame
windows are now susceptible to happen, so must be allowed now.
MetaFrame in src/core/frame.c now acts as the wrapper of foreign
windows created by the frames client, from the Mutter side. Location,
size, and lifetime are still largely in control of Mutter, some
details like visible/invisible borders are obtained from the client
instead (through the _MUTTER_FRAME_EXTENTS and _GTK_FRAME_EXTENTS
properties, respectively).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>
This may result in a view of the stack in MetaStackManager that does not correspond
to reality, since the window is already being unmanaged, there is no point either in
notifying the stack manager about it.
This slight divergence with reality in the MetaStackManager may produce a non-accurate
view if querying its state has to go through the predicted branches. Later synchronization
with the X11 stack may even this out, but the result really depends on when it is asked.
Fixes some intermittent failures in the stacking/closed-transient-only-take-focus-parents
unit test.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>
Currently, `meta_frame_get_mask()` and `meta_ui_frame_get_mask()` will
return the frame mask applied to the current frame size, by querying the
frame themselves.
To be able to get the frame mask at an arbitrary size, change the API to
take a rectangle representing the size at which the frame mask should be
rendered.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
If window decoration is modified within a short period of time, mutter
sometimes starts processing the second request before the first
UnmapNotify event has been received. In this situation, it considers
that the window is not mapped and does not expect another UnmapNotify /
MapNotify event sequence to happen.
This adds a separate counter to keep track of the pending reparents. The
input focus is then restored when MapNotify event is received iff all
the expected pending ReparentNotify events have been received.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
https://gitlab.gnome.org/GNOME/mutter/merge_requests/657
When rushing to unmanage X11 windows after the X11 connection is closed/ing,
this would succeed at creating a stack operation for no longer known windows.
Simply avoid to queue a stack operation if we know it's meaningless.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/709
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
Changes in window decoration result in the window being reparented
in and out its frame. This in turn causes unmap/map events, and
XI_FocusOut if the window happened to be focused.
In order to preserve the focused window across the decoration change,
add a flag so that the focus may be restored on MapNotify.
Closes: #273
They are X11 specific functions, used for X11 code. They have been
improved per jadahl's suggestion to use gdk_x11_lookup_xdisplay and
gdk_x11_display_error_trap_* functions, instead of current code.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
- Moved xdisplay, name and various atoms from MetaDisplay
- Moved xroot, screen_name, default_depth and default_xvisual
from MetaScreen
- Moved some X11 specific functions from screen.c and display.c
to meta-x11-display.c
https://bugzilla.gnome.org/show_bug.cgi?id=759538
Since the frame is the window that's redirected, there's no reason for
it to match the root window. There *is*, however, a big incentive to
match the window's visual, since not doing so might trigger automatic
redirection.
On a specific platform, we construct a depth-32 root window, and stick a
depth-24 child window inside it. The frame ends up being created
depth-32, not depth-24, so we get automatic redirection.
With all input events being handled through clutter, this only confuses
things, and most nominally, coerces touch events through places we didn't
intend to, like the window frame.
This makes again all touch events only handled in the passive grab on X11,
while the rest stays pointer (emulated) only.
https://bugzilla.gnome.org/show_bug.cgi?id=745335
We're locked to frame sync anyway, so it doesn't make sense to try to
redraw early. In casual testing, this seems to actually make things
faster, as well.
Break down the beautiful core/ui abstraction barrier by inserting
a pointer to MetaWindow into a MetaUIFrame. I'm a scoundrel, I know.
We'll use this very soon to destroy meta_core_get.
Putting X windows and pointers to MetaWindows into a union had a number of
problems:
- It caused awkward initialization and conditionalization
- There was no way to refer to Wayland windows (represented by
MetaWindow *) in the past, which is necessary for the MetaStackTracker
algorithms
- We never even cleaned up old MetaStackWindow so there could be
records in MetaStackWindow pointing to freed MetaWindow.
Replace MetaStackWindow with a 64-bit "stack ID" which is:
- The XID for X Windows
- a "window stamp" for Wayland windows - window stamps are assigned
for all MetaWindow and are unique across the life of the process.
https://bugzilla.gnome.org/show_bug.cgi?id=736559
This way the xserver never paints the frame background, even if
the client window is destroyed. This allows us to have clean
destroy window animation.
There is no problem with interactive resizing because applications
are using the XSync protocol, so we're not painting unless the
client has redrawn.
https://bugzilla.gnome.org/show_bug.cgi?id=734054
The only case we have is the case where the two X11 connections are the
same. When on Wayland, the XSync is costly and expensive, and we should
minimize it.
Touch events are largely ignored on GdkEvent emulation, so only
make frames receive pointer events, only the pointer emulating
touch will be reported, and any other further touches will be
ignored, which is about the behavior we want. This makes window
dragging possible again on touch.
For Wayland, we want to have everything possible in terms of the frame
rect, or "window geometry" as the Wayland protocol calls it, in order
to properly eliminate some flashing when changing states to fullscreen
or similar.
For this, we need to heavily refactor how the code is structured, and
make it so that meta_window_move_resize_internal is specified in terms
of the frame rect coordinate space, and transforming all entry points
to meta_window_move_resize_internal.
This is a big commit that's hard to tear apart. I tried to split it
as best I can, but there's still just a large amount of changes that
need to happen at once.
Expect some regressions from this. Sorry for any temporary regression
that this might cause.
We want to synchronize the button layouts of our server side
decorations and GTK+'s client side ones. However each currently
may contain buttons not supported by the other, which makes this
unnecessarily tricky.
So add support for a new "appmenu" button in the layout, to display
the fallback app menu in the decorations.
https://bugzilla.gnome.org/show_bug.cgi?id=730752
Otherwise, the X server might read the backend's connection before
GTK+'s, meaning that it sees the XIGrabKeycode requests before the
CreateWindow.
This fixes keybindings on windows not working immediately.
Thanks to Rui Matos <tiagomatos@gmail.com> and
Julien Cristau <jcristau@debian.org> for helping track down the issue.