Transfer none was achieved using a stack GArray in the stage which
would get resized to 0 at the end of every frame to "free" it.
In the case of direct scanout however, painting the next frame only
happens after leaving fullscreen again. Until then the array just kept
growing and because GArrays don't reallocate when shrunk, this memory
remained allocated even after leaving fullscreen.
There is no cache benefit from storing paint volumes this way, because
nothing accesses them after their immediate use in the calling code.
Also the reduced overhead from avoiding malloc calls seems negligible as
according to heaptrack this only makes up about 2-3% of the temporary
allocations.
Changing this to transfer full and removing the stack array simplifies
the code and fixes the "leak".
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3191
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3442>
It was for a failed expriment that tried to mmap() dmabuf memory and
find damaged regions to decrease the amount that was eventually used to
write to an onscreen, but mmap:ing is only fast enough on intel, and
it's only relevant on various server GPUs. For it to be achievable, we
need to render to system memory in a way that we don't need to copy it
out of OpenGL, but that's currently not possible.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3443>
This is a step in cleaning up the Clutter context management. By making
it a GObject it's easier to add e.g. properties and features that helps
with introspection.
For now, this means the context creation is changed to go via a
"constructor" (clutter_create_context()). This is so that the global
context singleton can be mantained outsid of ClutterContext, until it
can be removed.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2016>
The original purpose of being able to report errors is no longer
relevant, since the Clutter backend is now practically a thin wrapper
around the actual backend, which has already dealt with error reporting.
Thus move this to the regular constructor path.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2016>
The intention for ClutterContext is to be more or less the MetaContext
or CoglContext equivalent. Lets rename the type so that it becomes more
consistent with the other similar types.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2016>
The current usage of MetaWindow::unmanaging may result in confused
focus window lookups while undoing the MetaWindowDrag grab (i.e.
still pointing to the window that is now being unmanaged).
The meta_window_unmanage() function itself takes care of changing
focus outside of the window being unmanaged, so postpone the
MetaWindowDrag undoing to a point after that is done.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3073
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3376>
Since meta_kms_impl_device_get_sync_file always returns the same
file descriptor referencing the same sync_file, this means the atomic
ioctl doesn't need to wait for any fences to signal. This is fine
because we already waited for the buffer to become idle before applying
the Wayland surface state.
Fixes the atomic commit ioctl spuriously synchronizing to the screen
cast paint (at least with the amdgpu driver), which could result in
the page flip missing its target scanout cycle.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3148
v2:
* Rename local variable to signaled_sync_file for consistency with new
function name
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3389>
It returns a file descriptor which references a signaled sync_file.
v2:
* Change function name and add Doxygen comment to hopefully make its
purpose a bit clearer (Ivan Molodetskikh)
v3: (Jonas Ådahl)
* Create sync_file from scratch via a syncobj, no buffer needed anymore
* Initialize priv->sync_file = 1 and use g_clear_fd in finalize
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3389>
Using sized internal formats is required to make sure we actually get
the precision that we want.
The formats should also be renderable, otherwise they can not be used as
a framebuffer attachment. For GLES we have to check for a bunch of
extensions and fall back to internal formats with more bits when they
are not available.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3429>
In GLES 2.0 the required color-renderable formats to support to not
include 8bpc RGB/RGBA formats. The extension adds this requirement and
makes GLES 2.0 actually useable. Not specifying a gl internal format in
Cogl so far has hidden the problem and let the implementation fall back
to RGB585 for example.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3429>
Also be more strict about what we consider RGBA1010102 support. Before
GLES 3.0, using ReadPixels on a framebuffers with format RGB10_A2 was
not possible with type GL_UNSIGNED_INT_2_10_10_10_REV_EXT and thus our
code to read back pixels could fail.
Users of cogl should check those feature flags before using FP16 and
RGBA1010102 pixel formats via CoglFeatureIDs:
* COGL_FEATURE_ID_TEXTURE_RGBA1010102
* COGL_FEATURE_ID_TEXTURE_HALF_FLOAT
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3429>
We might pick an actor that needs relayout. I've seen this happen inside
hiding / unmapping in particular. In this case, calculate_clear_area ()
will call clutter_actor_get_abs_allocation_vertices () which in turn
will force a relayout. However, this is not what we want, because:
1. We don't want to run layout during picking.
2. If the actor needs an allocation, then the pick stack could not have
used an up-to-date allocation, because it is not computed. Therefore
this clear area would use a potentially completely different
allocation than the one stored in the pick stack.
Thankfully, clear area seems to be used as a cache/optimization, so
let's just avoid computing it if the actor is not allocated.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3425>
The debug controller can optionally, when passing --debug-control,
enable manipulating debug state, so far enabling/disabling HDR, via
D-Bus.
It's always created, in order to have a place to store debug state and
emit signals etc when it changes, but so far, it doesn't have its own
state it tracks, it just mirrors that of the monitor manager.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3432>