Commit Graph

3806 Commits

Author SHA1 Message Date
Neil Roberts
048fcea988 clutter-actor: Initialize with the identity matrix in get_transform
The documentation and name of the get_transformation_matrix function
implies that 'matrix' is purely an out parameter. However it wasn't
initializing the matrix before calling the 'apply_transform' virtual
so it was basically just a wrapper for the virtual. The virtual
assumes the matrix parameter is in/out and applies the actor's
transformation on top of any existing transformations. This causes
unexpected semantics that are inconsistent with the documentation.
2010-03-02 18:43:22 +00:00
Emmanuele Bassi
e550755f3d text-field: Cast GString->len to integer before printing
The compiler will warn on 64bit architectures when using %d for
printing a gsize field.

http://bugzilla.openedhand.com/show_bug.cgi?id=2019
2010-03-02 17:50:07 +00:00
Robert Bragg
38a2414498 glx tfp: make clutter_glx_texture_pixmap_update_area cheap
This changes clutter_glx_texture_pixmap_update_area so it defers the
call to glXBindTexImageEXT until our pre "paint" signal handler which
makes clutter_glx_texture_pixmap_update_area cheap to call.

The hope is that mutter can switch to reporting raw damage updates to
ClutterGLXTexturePixmap and we can use these to queue clipped redraws.
2010-03-02 17:19:11 +00:00
Robert Bragg
c0d5af5de5 Adds initial clipped redraw support to Clutter
A new (internal only currently) API, _clutter_actor_queue_clipped_redraw
can be used to queue a redraw along with a clip rectangle in actor
coordinates. This clip rectangle propagates up to the stage and clutter
backend which may optionally use the information to optimize stage
redraws. The GLX backend in particular may scissor the next redraw to
the clip rectangle and use GLX_MESA_copy_sub_buffer to present the stage
subregion.

The intention is that any actors that can naturally determine the bounds
of updates should queue clipped redraws to reduce the cost of updating
small regions of the screen.

Notes:
» If GLX_MESA_copy_sub_buffer isn't available then the GLX backend
  ignores any clip rectangles.

» queuing multiple clipped redraws will result in the bounding box of
  each clip rectangle being used.

» If a clipped redraw has a height > 300 pixels then it's promoted into
  a full stage redraw, so that the GPU doesn't end up blocking too long
  waiting for the vsync to reach the optimal position to avoid tearing.

  » Note: no empirical data was used to come up with this threshold so
    we may need to tune this.

» Currently only ClutterX11TexturePixmap makes use of this new API. This
  is done via a new "queue-damage-redraw" signal that is emitted when
  the pixmap is updated. The default handler queues a clipped redraw
  with the assumption that the pixmap is being painted as a rectangle
  covering the actors transformed allocation. If you subclass
  ClutterX11TexturePixmap and change how it's painted you now also
  need to override the signal handler and queue your own redraw.

  Technically this is a semantic break, but it's assumed that no one
  is currently doing this.

This still leaves a few unsolved issues with regards to optimizing sub
stage redraws that need to be addressed in further work so this can only
be considered a stepping stone a this point:

» Because we have no reliable way to determine if the painting of any
  given actor is being modified any optimizations implemented using
  _clutter_actor_queue_redraw_with_clip must be overridable by a
  subclass, and technically must be opt-in for existing classes to avoid
  a change in semantics. E.g. consider that a user connects to the paint
  signal for ClutterTexture and paints a circle instead of a rectangle.
  In this case any original logic to queue clipped redraws would be
  incorrect.

» Currently only the implementation of an actor has enough information
  with which to queue clipped redraws. E.g. It is not possible for
  generic code in clutter-actor.c to queue a clipped redraw when hiding
  an actor because actors have no way to report a "paint box". (remember
  actors can draw outside their allocation and actors with depth may
  also be projected outside of their allocation)

  » The current plan is to add a actor_class->get_paint_cuboid()
    virtual so actors can report a bounding cube for everything they
    would draw in their current state and use that to queue clipped
    redraws against the stage by projecting the paint cube into stage
    coordinates.

» Our heuristics for promoting clipped redraws into full redraws to
  avoid blocking the GPU while we wait for the vsync need improving:

  » vsync issues aren't relevant for redirected/composited applications
    so they should use different heuristics. In this case we instead
    need to trade off the cost of blitting when using glXCopySubBuffer
    vs promoting to a full redraw and flipping instead.
2010-03-02 17:19:11 +00:00
Øyvind Kolås
09d8460a5c animator: s/clutter_animator_run/clutter_animator_start/
This is consistent with choice of words in clutter_timeline_start and
makes the API less surprising.
2010-03-02 17:03:03 +00:00
Robert Bragg
9d1ea81dc5 cogl debug: Adds missing guards around debug cogl_args[]
commit 511e5ceb51 accidentally removed the #ifdef COGL_ENABLE_DEBUG
guards around the "cogl-debug" and "cogl-no-debug" cogl_args[] which
this patch restores.
2010-03-02 16:15:39 +00:00
Emmanuele Bassi
aba6c5acc7 flow-layout: Provide a preferred size
The FlowLayout fails to provide a preferred size in case no sizing is
specified on one axis. It should, instead, have the preferred size of
the sum of its children, depending on the orientation property.

http://bugzilla.openedhand.com/show_bug.cgi?id=2013
2010-03-02 15:11:27 +00:00
Emmanuele Bassi
e3fba5f2e8 build: Require libtool >= 2.2.6
Update the configure.ac to use the LT_INIT() instead of the deprecated
AC_PROG_LIBTOOL. This also allows us to depend on a specific libtool
version, namely one that doesn't thoroughly suck.
2010-03-02 13:32:46 +00:00
Øyvind Kolås
9a55ddc7c3 animator: restore accidentally removed break
In 505e5966 a break statement was removed by accident, causing the
animator to enter infinite loops if no initial key is present.
2010-03-02 12:38:51 +00:00
Emmanuele Bassi
3a84af0106 Merge branch 'eglnative-update'
* eglnative-update:
  eglnative: Add CLUTTER_FB_DEVICE
  eglnative: Update implementation
2010-03-02 12:25:45 +00:00
Emmanuele Bassi
a2573ad2ad eglnative: Add CLUTTER_FB_DEVICE
Some EGL drivers for embedded devices require a specific framebuffer
device to be opened and passed to eglCreateWindowSurface(). Since it's
optional, we can provide an environment variabled called
CLUTTER_FB_DEVICE that can be used to specify the path of the device
to be opened.

http://bugzilla.openedhand.com/show_bug.cgi?id=1997
2010-03-02 11:50:31 +00:00
Emmanuele Bassi
b4e9f40394 eglnative: Update implementation
Update the EGL native framebuffer backend to be 1.2-ready:

  » create the EGL context and the surface inside the create_context()
    implementation so that a context is always available

  » simplify the StageWindow implementation

  » clean up old code

http://bugzilla.openedhand.com/show_bug.cgi?id=1997
2010-03-02 11:50:31 +00:00
Owen W. Taylor
0baeabc2aa Fall back in _cogl_texture_2d_new_from_bitmap()
Just like _cogl_texture_2d_new_with_size(),
_cogl_texture_2d_new_from_bitmap() needs to check if an unsliced
texture can be created at the given size, or if hardware
limitations prevent this.

http://bugzilla.openedhand.com/show_bug.cgi?id=2014

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2010-03-02 11:48:15 +00:00
Emmanuele Bassi
74a27bbb1c docs: Documentation fixes
Let's see if we can get a 100% coverage for Clutter too.
2010-03-02 11:12:32 +00:00
Neil Roberts
c0a553163b cogl: Support any format in cogl_read_pixels
cogl_read_pixels() no longer asserts that the format passed in is
RGBA_8888 but instead accepts any format. The appropriate GL enums for
the format are passed to glReadPixels so OpenGL should be perform a
conversion if neccessary.

It currently assumes glReadPixels will always give us premultiplied
data. This will usually be correct because the result of the default
blending operations for Cogl ends up with premultiplied data in the
framebuffer. However it is possible for the framebuffer to be in
whatever format depending on what CoglMaterial is used to render to
it. Eventually we may want to add a way for an application to inform
Cogl that the framebuffer is not premultiplied in case it is being
used for some special purpose.

If the requested format is not premultiplied then Cogl will convert
it. The tests have been changed to read the data as premultiplied so
that they won't be affected by the conversion. Picking in Clutter has
been changed to use COGL_PIXEL_FORMAT_RGB_888 because it doesn't need
the alpha component. clutter_stage_read_pixels is left unchanged
because the application can't specify a format for that so it seems to
make most sense to store unpremultiplied values.

http://bugzilla.openedhand.com/show_bug.cgi?id=1959
2010-03-02 11:01:35 +00:00
Øyvind Kolås
505e5966e4 Do not overwrite the initial key, making ease-in work as expected.
Fixes bug #2008, where a property with ease-in would jump instead of
start at the properties initial value.
2010-03-01 18:39:24 +00:00
Bastian Winkler
7d0ad7ac1b animator: Remove redundant declaration in header file
clutter_animator_property_set_interpolation was declared twice in
clutter-animator.h

http://bugzilla.openedhand.com/show_bug.cgi?id=2012
2010-03-01 17:49:58 +00:00
Emmanuele Bassi
53eecb8469 docs: Add Animator.compute_value()
The clutter_animator_compute_value() has been added to the API, but it
is missing from the API reference.
2010-03-01 17:47:52 +00:00
Emmanuele Bassi
1d9ddad9a3 docs: Fix syntax error in Model's documentation
A missing opening quote sign is breaking gtk-doc for ClutterModel.
2010-03-01 17:45:00 +00:00
Emmanuele Bassi
1777a69f2f Merge branch 'stage-min-size-rework'
* stage-min-size-rework:
  docs: Update minimum size accessors
  actor: Use the TOPLEVEL flag instead of a type check
  [stage] Use min-width/height props for min size
2010-03-01 15:37:12 +00:00
Robert Bragg
8146d8d08d profile: avoid segfault generating reports with no stats
The clutter-profile.c print_report() code would crash if no stats had
been gathered because uprof would return NULL for the "Redrawing" timer
which we then dereferenced.

This changes the code to start by checking for the "Mainloop",
"Redrawing" and "Do Pick" timers and if none are present it returns
immediately without generating any report.
2010-03-01 15:25:45 +00:00
Robert Bragg
b9a91594f4 build: Fixes out of tree builds
When building the gobject introspection data the build wasn't able to
find clutter/clutter-json.h so this adds $(top_builddir) to INCLUDES.
2010-03-01 15:25:45 +00:00
Emmanuele Bassi
79acb088e7 Remove mentions of the FSF address
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.

Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.

As a side note: this commit closes the oldes bug in Clutter's bug
report tool.

http://bugzilla.openedhand.com/show_bug.cgi?id=521
2010-03-01 12:56:10 +00:00
Emmanuele Bassi
23867875a1 build: Remove unused checks on platform functions
There is no need for us to check for low-level functions and header
files, especially since we haven't been checking the results until
now. This makes cross-compiling slightly more bearable.
2010-03-01 11:12:16 +00:00
Emmanuele Bassi
ce6a24eb2b actor: Call unparent() in destroy
If the actor is an internal child of another actor then we should call
unparent() when destroying it, like clutter_actor_reparent() does;
otherwise we'll leak the actor, since the parent holds a reference to
it.

http://bugzilla.openedhand.com/show_bug.cgi?id=2009
2010-02-28 10:59:29 +00:00
Emmanuele Bassi
7ffb62eab9 docs: Update minimum size accessors
Expand the documentation for set_minimum_size() and get_minimum_size(),
and add introspection annotations for get_minimum_size().
2010-02-27 18:56:34 +00:00
Emmanuele Bassi
52ba9a1800 actor: Use the TOPLEVEL flag instead of a type check
We can use the internal private CLUTTER_ACTOR_IS_TOPLEVEL flag, which is
set only on Stages.
2010-02-27 18:24:17 +00:00
Chris Lord
cd62dfbd14 [stage] Use min-width/height props for min size
Instead of shadowing these properties with different properties with the
same names on stage, actually use them. Behaviour should be identical,
except the minimum stage size can now be enforced by setting the
min-width/height properties as well as using the set_minimum_size
function.
2010-02-26 18:36:38 +00:00
Emmanuele Bassi
9f67e4826c docs: Update --enable-cogl-debug description
The 'no' value is not the default any more. The 'minimum' value is
always the default, regardless of the release status.
2010-02-26 16:43:02 +00:00
Emmanuele Bassi
62f2961f8a docs: Unicode-ify NEWS 2010-02-26 15:12:27 +00:00
Emmanuele Bassi
c8c62af0cf build: More options for Automake
Require automake >= 1.10, and add the following options:

  » dist-bzip2: create a bz2 tarball in the dist process
  » check-news: check that we changed the NEWS file prior to dist,
    to avoid another release without NEWS updates, like 1.1.10
2010-02-26 15:00:47 +00:00
Emmanuele Bassi
e0f04efa41 device: When changing the stage, unset the pointer actor
If we do not unset the Stage we will have stale data, and the Crossing
event when re-entering a Stage will not be emitted, as the actor under
the pointer might be the same as before.
2010-02-26 11:19:26 +00:00
Neil Roberts
5d83468295 cogl-vertex-buffer: Add support for unsigned int indices
This adds a COGL_INDICES_TYPE_UNSIGNED_INT enum value so that unsigned
ints can be used with cogl_vertex_buffer_indices_new.  Unsigned ints
are not supported in core on GLES so a feature flag has also been
added to advertise this. GLES only sets the feature if the
GL_OES_element_index_uint extension is available. It is an error to
call indices_new() with unsigned ints unless the feature is
advertised.

http://bugzilla.openedhand.com/show_bug.cgi?id=1998
2010-02-26 10:56:35 +00:00
Emmanuele Bassi
67d9d92814 docs: Document the "columns" syntax for ClutterModel
Like we do for other classes implementing custom properties, we should
document the syntax of the "columns" scriptable property of ClutterModel.
2010-02-25 23:23:53 +00:00
Emmanuele Bassi
70d7bad98b conformance: Use g_test_verbose() for logging
Protect g_print() calls behind the g_test_verbose() check, to avoid
unwanted output during the conformance test run.
2010-02-25 23:15:59 +00:00
Bastian Winkler
96c31bbf0e model: Implement ClutterScriptable interface
Allow a ClutterModel to be constructed through the ClutterScript API.
Currently this allows a model to be generated like like this:

{
  "id" : "test-model",
  "type" : "ClutterListModel",
  "columns" : [
    [ "text-column", "gchararray" ],
    [ "int-column", "gint" ],
    [ "actor-column", "ClutterRectangle" ]
  ]
}

where 'columns' is an array containing arrays of column-name,
column-type pairs.

http://bugzilla.openedhand.com/show_bug.cgi?id=2007
2010-02-25 23:09:11 +00:00
Emmanuele Bassi
63279f827e docs: gtk-doc fixes for Animator
Fix the syntax for:

  → enumeration values
  → return values
  → @since tags

Also, fix the introspection annotations.
2010-02-25 22:50:38 +00:00
Emmanuele Bassi
9db135c4ef glx: Clean up sync-to-vblank mechanism discovery
The code has gotten really complicated to follow.

As soon as we have a sync-to-vblank mechanism we should just bail out.

Also, __GL_SYNC_TO_VBLANK (which is used by nVidia) should be assumed
equivalent to a CLUTTER_VBLANK_GLX_SWAP.
2010-02-25 18:56:39 +00:00
Emmanuele Bassi
655cb966c0 docs: Add visual cue for Animator's key frames
We should explain what a "key frame" is for ClutterAnimator, possibly
with some sort of visual cue.

This allows me to demonstrate my poor skills at using Inkscape, as well
as my overall bad taste for graphics design.
2010-02-25 17:09:55 +00:00
Emmanuele Bassi
d3d05261e6 script-parser: Remove top-level types list
The top-level types list was comically out of date, and it was only
determining whether the type we were constructing was initially unowned
or a full object. We can safely replace it with a simple type check.
2010-02-25 14:22:08 +00:00
Emmanuele Bassi
c0be19eff6 script-parser: Be more strict with "children" members
The "children" member for Container definitions should only reference
actors, and warn about any other type.
2010-02-25 14:20:05 +00:00
Emmanuele Bassi
c291d5a660 animator: Add a :timeline property
It would be useful to be able to share the Timeline across different
animator instances, or with different animation constructs. Also this
allows sharing definitions of Timelines in ClutterScript.
2010-02-25 14:08:57 +00:00
Emmanuele Bassi
6415825339 animator: Remove NULL check in remove_key()
The arguments for remove_key() can be NULL, but there is an extraneous
assertion that fails if they are. The pre-conditions should match the
documentation, in this case.
2010-02-25 14:02:29 +00:00
Emmanuele Bassi
4bc4c604e9 box: Let pack_at() create the ChildMeta, if any
A sub-class of ClutterBox might add ChildMeta support, and since
pack_at() does not go through clutter_container_add_actor(), we
need to manually call the create_child_meta() ourselves.
2010-02-25 12:55:12 +00:00
Emmanuele Bassi
543e2d3f06 container: Expose create and destroy ChildMeta methods
It is conceivable that Container implementations might add children
outside of the Container::add() implementation - e.g. for packing at
a specific index. Since the addition (and removal) might happen outside
the common path we need to expose all the API that is implicitly called
by ClutterContainer when adding and removing a child - namely the
ChildMeta creation and destruction.
2010-02-25 12:55:12 +00:00
Neil Roberts
31b5856d69 test-cogl-blend-strings: Add some more tests
The adds tests for the remaining layer combine functions, the 1 minus
value operator and the TEXTURE_N source. Note however that Cogl
currently fails when parsing a TEXTURE_N source so the test is
commented out.
2010-02-25 12:50:52 +00:00
Neil Roberts
14999bec5e gles2: Remove the special wrapper for glBindTexture
Previously the GLES2 backend needed a special wrapper for
glBindTexture because it needed to know the internal GL format of the
texture in order to correctly implement the GL_MODULATE texture env
mode. When GL_MODULATE is used then the RGB values are taken from the
previous texture layer rather than being fetched from the
texture. However since the material API was added Cogl no longer uses
the GL_MODULATE texture env mode but instead always uses GL_COMBINE.

Compiling the GLES2 backend broke since the more-texture-backends
branch merge because the cogl_get_internal_gl_format function was
removed and there was one place in GLES2 specific code that was using
this to bind the texture.
2010-02-25 12:50:52 +00:00
Neil Roberts
eba07020c5 cogl-gles2-wrapper: Add support for the layer combine operations
The texture layer combine functions are now hard coded to GL_COMBINE
instead of GL_MODULATE. The combine function can be customized with
all the parameters of GL_COMBINE. A shader is generated to implement
the given parameters.

Currently it will try to generate code for the constant color but it
will use a uniform which does not exist.
2010-02-25 12:50:52 +00:00
Neil Roberts
02b952394a gles2: Implement a wrapper for glGetIntegerv(GL_MAX_TEXTURE_UNITS)
The GLES2 backend for Cogl is failing to compile because
GL_MAX_TEXTURE_UNITS is not defined. Let's define it and provide a
wrapper which uses GL_MAX_TEXTURE_IMAGE_UNITS or
COGL_GLES2_MAX_TEXTURE_UNITS, whichever is the smallest.
2010-02-25 12:50:52 +00:00
Øyvind Kolås
3bc0672fef animator: handle no initial key
Fixing the crasher reported in bug #1995.
2010-02-25 12:35:19 +00:00