gcc warns about casting a pointer to a guint because it is a different
size on 64-bit machines. However the pointer is only used as a hash so
it doesn't matter if we lose the most significant bits. The patch
makes it use GPOINTER_TO_UINT instead which first casts it to a gulong
and avoids the warning.
The libdisable-npots library is just used as a helper as part of
make test so it should not be installed.
If noinst_* is used then automake will generate a static library but
this won't work with LD_PRELOAD so we then need an extra custom rule
to link that into a shared library. The custom rule uses the $(LINK)
Makefile var which gets put in the Makefile because of the static
library. We pass libtool a stub -rpath option which causes it to
generate a shared library.
The duration in ClutterMedia is currently expressed in integer multiples
of a second. This does not offer enough granularity for media playback
that has fractionary durations -- 2.3 seconds; 1 minute, 23.4 seconds;
1 hour, 23 minutes, 4.5 seconds; etc.
The duration value should be expressed in seconds with a sub-second
granularity; for this reason, a double should be used insted of an
unsigned integer.
The semantics haven't changed: the :duration property still exposes
seconds.
Bug 1474 - ClutterMedia interface
The GET_INTERFACE() macro is still using the old type name of
the ClutterMedia interface structure in the cast.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1473 - CoglPixelFormat enum data must be declared static
When registering an enumeration GType, the GEnumValue or GFlagsValue
arrays must be declared static; otherwise, you get a segmentation
fault when calling the function again.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Instead of using a fixed size array for storing the scenegraph sub-node
during event delivery we should use a GPtrArray. The benefits are:
- a smaller allocation
- no undocumented yet binding constraint on the scenegraph size
The test now explicitly reads back from the framebuffer to sanity check that
texturing is happening as expected, and it now uses a fixed 2x2 texture instead
of redhand.png since redhand.png doesn't have a power of two size which can
cause the vertex buffer code to complain on hardware not supporting npot
textures.
Clutter uses checks on various environment variables and installs
various command line switches. The API reference should list them
and document them both.
The environment variable to disable mipmapping should also be
a command line switch, and be handled like the rest of Clutter's
environment variables/command line switches.
The ClutterFixed type and symbols are now equivalent to the native
float type. In order to remove ambiguity and clean up the code, any
usage of ClutterFixed and relative macros has been removed.
Clutter is able to show debug messages written using the CLUTTER_NOTE()
macro at runtime, either by using an environment variable:
CLUTTER_DEBUG=...
or by using a command line switch:
--clutter-debug=...
--clutter-no-debug=...
Both are parsed during the initialization process by using the
GOption API.
COGL would benefit from having the same support.
In order to do this, we need a cogl_get_option_group() function in
COGL that sets up a GOptionGroup for COGL and adds a pre-parse hook
that will check the COGL_DEBUG environment variable. The OptionGroup
will also install two command line switches:
--cogl-debug
--cogl-no-debug
With the same semantics of the Clutter ones.
During Clutter initialization, the COGL option group will be attached
to the GOptionContext used to parse the command line options passed
to a Clutter application.
Every debug message written using:
COGL_NOTE (SECTION, "message format", arguments);
Will then be printed only if SECTION was enabled at runtime.
This whole machinery, like the equivalent one in Clutter, depends on
a compile time switch, COGL_ENABLE_DEBUG, which is enabled at the same
time as CLUTTER_ENABLE_DEBUG. Having two different symbols allows
greater granularity.
Mipmapped text is enabled by default in Clutter but it can cause
problems on some drivers so it is convenient to have an environment
variable to disable it for all apps.
An assert to verify there was no error when generating a buffer object
for the vertex buffer API was being hit when running the GLES1 conformance
tests.
Bug #1457 - Creating a new texture messes up the cogl material state
cache; reported by Neil Roberts
We still don't have caching of bound texture state so we always have to
re-bind the texture when flushing the GL state of any material layers.
Bug #1460 - Handling of flags in cogl_material_set_color
Cogl automatically enables/disables blending based on whether the source color
has an alhpa < 1.0, or if any textures with an alpha component are in use, but
it wasn't doing it quite right.
At the same time I removed some of the dirty flags which on second thought
are nothing more than micro-optimsations that only helped clutter the code.
thanks to Owen Taylor for reporting the bug
Since the CoglMatrix type was added for supporting texture matrices recently
it made sense to be consistent accross the Cogl API and use the Cogl type
over the GL style GLfloat m[16] arrays.
The INCLUDES directive should only contain pre-processor flags, since
we're passing it also to the introspection scanner.
Using AM_CFLAGS for compiler flags, like debug flags and maintainer
flags, is more indicated.
Bug 1442 - multistage, same-window resize events invalidate stage
When ensuring that the GL context is attached to the correct
ClutterStage we need to set the SYNC_MATRICES flag on the stage
itself. This is needed in case the size of the new stage does
not match the size of the old -- thus requiring a call to
glViewport() when the paint cycle starts.
cogl_wrap_glActiveTexture needs to call the GL version of
glActiveTexture otherwise the subsequent calls to glBindTexture will
all be using texture unit 0. This fixes test-cogl-multitexture.
Previously the texture unit settings were stored in growable GArrays
and every time a new texture unit was encountered it would expand the
arrays. However the array wasn't copied when stored in a
CoglGles2WrapperSettings struct so all settings had the same
array. This meant that it wouldn't detect that a different program is
needed if a texture unit is disabled or enabled.
The texture unit settings arrays are all now a fixed size and the
enabledness of each unit is stored in a bit mask. Therefore the
settings can just be copied around by assignment as before.
This puts a limit on the number of texture units accessible by Cogl
but I think it is worth it to make the code simpler and more
efficient. The material API already poses a limit on the number of
texture units it can use.
configure.ac: Check for gobject-introspection
build/introspection.m4: Include the file that defines the
GOBJECT_CHECK_INTROSPECTION m4 macro in case we want to disable
the introspection data generation.
clutter/json/Makefile.am: Build the .gir for "ClutterJson"
(json-glib as part of the Clutter library)
clutter/Makefile.am: Build the .gir for clutter, compile the
Clutter and ClutterJson girs into typelibs, and install them.
Also move GCC_FLAGS from $(INCLUDES) to $(AM_CFLAGS) since it includes
non-preprocessor flag like -Wall.
See also:
http://bugzilla.openedhand.com/show_bug.cgi?id=1450
Based on a patch by: Owen W. Taylor <otaylor@fishsoup.net>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Add annotations such as (transfer-none) (out) (element-type ClutterActor),
and so forth to the doc comments as appropriate.
The annotations added here are a combination of the annotations previously
in gir-repository for Clutter and annotations found in a review of all
return values with that were being parsed with a transfer of "full".
http://bugzilla.openedhand.com/show_bug.cgi?id=1452
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
The new stable release of gtk-doc provides the --name-space
option for the mkdb utility. This option allows to specify a
namespace for the symbols that will get stripped, so that we
don't get a symbols index containing only "C".
Bug 1464 - clutter_timeline_list_markers should set n_markers=0 when
there are no markers
If no markers are registered and we bail out we should also set the
n_markers out parameter to 0 so that code checking the number of
markers will still work.
Bug 1465 - clutter_path_parse_description should check p==NULL
When accepting a stringified path description, ClutterPath methods
and the parser should not accept NULL or empty strings.
Bug 1463 - clutter_color_lighten(darken) unexpected because of
ClutterFixed=>float
These two functions contained ClutterFixed constants represented as
integers which are no longer valid since the cogl-float branch
merge. They are now converted to ClutterFixed from float constants
using CLUTTER_FLOAT_TO_FIXED (which is now a no-op).
Thanks to Zhang Wei for reporting.
The ChangeLog should only be generated by dist-hook and as a temporary
file to avoid overwriting the stub we use to direct people to the
commit log when cloning the repository.
When generated, the ChangeLog should be copied inside the distdir so
that the autotools will not freak out.
The TEST_CONFORM_TODO macro is a simple placeholder macro that
adds the test function to the "/todo" namespace and skips the
test.
It can be used for tests that are known to fail because of bugs
that haven't been fixed yet, or because of features not yet
implemented.
test-vertex-buffer-configuous now needs redhand.png so it should be
copied in to the build directory. This is copied from similar code in
the tests/interactive Makefile.
This causes clutter to skip all the GL work of state changes and
texturing if the opacity was 0. This is done in ClutterTexture and not
ClutterActor to ensure that pre and post paint signals work correctly.
Other expensive actors should be doing the same thing.
The call to "cmp" to compare a built file with its current version
should use the -s (silent) command line switch. This avoids a ugly
message on the console when building Clutter the first time.
When setting the COGL texture handle for a ClutterTexture the
texture will be set as the first layer of the material used
by the ClutterTexture. The documentation should clarify this
point.
The :texture and :material properties of ClutterTexture use a
Clutter-provided GType shielding from CoglHandle. Since CoglHandle
now has a GType we can use COGL_TYPE_HANDLE instead.
This commit also removes the conditional compilation of the
:material property, as it makes little sense now that the
Materials API has landed.