26336 Commits

Author SHA1 Message Date
Owen W. Taylor
729fb2e0b4 Avoid moving and resizing override-redirect windows
Override-redirect windows should not be moved or resized by the
window manager.

- Mark override-redirect windows as already placed to avoid
  placing them when first shown.
- Don't move-resize newly created override-redirect MetaWindow
- Don't queue a resize on override-redirect windows when reading
  their WM_TRANSIENT_FOR hint.
- Add g_return_if_fail (!window->override_redirect) to catch
  unexpected code paths that might result in override-redirect
  windows being moved or resized.

http://bugzilla.gnome.org/show_bug.cgi?id=582639
2009-06-29 22:54:38 -04:00
Owen W. Taylor
dc2d8acc92 Don't add override-redirect windows to workspaces
Normally a window that is "on all workspaces", is also on a particular
workspace (to deal with being unstuck.) This is pointless for
override-redirect windows.

http://bugzilla.gnome.org/show_bug.cgi?id=582639
2009-06-29 22:51:40 -04:00
Owen W. Taylor
f7c595ff18 Ignore client messages sent to override-redirect windows
If someone asks us to close, maximize, etc, an override-redirect
window, just ignore the request.

http://bugzilla.gnome.org/show_bug.cgi?id=582639
2009-06-29 22:51:40 -04:00
Owen W. Taylor
3d81a1e5ec meta_screen_foreach_window(): Skip override-redirect windows
Don't include override-redirect windows when iterating the windows
in the screen. We don't need them for any of the current uses:

 - Queueing redraws and resizes on managed windows
 - Checking which windows should be added to a new workspace

http://bugzilla.gnome.org/show_bug.cgi?id=582639
2009-06-29 22:51:40 -04:00
Owen W. Taylor
00d955eb40 meta_display_list_windows: Exclude override-redirect
Don't include override-redirect windows in the list return by
meta_display_list_windows(), since we almost never want to handle
them when considering "all window" for the display. Add a separate
meta_display_list_all_windows() that includes override-redirect
windows.

http://bugzilla.gnome.org/show_bug.cgi?id=582639
2009-06-29 22:51:32 -04:00
Owen W. Taylor
fd27647440 Don't read most properties for override-redirect windows
Skipping handling of properties for override redirect windows has
two advantages: first it reduces the amount of work needed to get
an override-redirect window (menu, tooltip, drag icon) onto the
screen. But more importantly, it reduces the number of code-paths
for an override-redirect to get into some code portion where it
isn't expected.

* Integrate the list of properties we load initially with the
  list of property hooks; this avoids having two separate lists
  that we have to keep in sync.

* Add a flag to MetaWindowPropHooks to indicate whether the
  property should be handled for override-redirect windows;
  currently we load a) properties that identify the window -
  useful for debugging purposes b) WM_TRANSIENT_FOR (could be
  used to associate menus with toplevels.)

* For properties that aren't always loaded through window-props.c,
  add !window->override checks to places that trigger loading,
  and add g_return_if_fail(!window->override) to the load
  functions as a double-check.

http://bugzilla.gnome.org/show_bug.cgi?id=582639
2009-06-29 22:32:19 -04:00
Owen W. Taylor
27fb5fbbca Add checks against inappropriate changes to override-redirect window
Add g_return_if_fail() to check that window-management functions like
meta_window_maximize() aren't called on override-redirect windows.

This reveals that were were "unminimizing" override-redirect windows
when adding them; avoid doing that.

http://bugzilla.gnome.org/show_bug.cgi?id=582639
2009-06-29 22:29:32 -04:00
Owen W. Taylor
d810315884 Fix property notifications for certain properties
If a property has a reload function, but the standard property-fetching
mechanism isn't used (hooks->type == META_PROP_VALUE_INVALID), then the
a logic error (introduced in January) caused the hook to never be run.

This meant that changes to struts and icons weren't noticed.

Same as: http://bugzilla.gnome.org/show_bug.cgi?id=572573
The fix here is different in detail from that applied to Metacity, but
similar in spirit.

http://bugzilla.gnome.org/show_bug.cgi?id=585980
2009-06-29 22:29:31 -04:00
Owen W. Taylor
820970328b Load NET_WM_USER_TIME from the right window
On subsequent changes, if there is a NET_WM_USER_TIME_WINDOW, then
read the property from that rather than from the main window.
(Fix an accidental regression: the right Window was being computed
but no longer passed in.)

http://bugzilla.gnome.org/show_bug.cgi?id=585979
2009-06-29 22:29:31 -04:00
Owen W. Taylor
3e2fcf4acd Fix missing static for meta_window_show()
Definition of meta_window_show() was missing static although it
was forward-declared with static.

http://bugzilla.gnome.org/show_bug.cgi?id=585978
2009-06-29 22:29:31 -04:00
Robert Bragg
21d02307eb [cogl] Remove unused ctx->polygon_vertices array
This array used to be used by cogl_polygon but was changed to use
ctx->logged_vertices some time ago.
2009-06-29 23:49:07 +01:00
Robert Bragg
d63cda3b76 [cogl] Remove unused ctx->polygon_vertices array
This array used to be used by cogl_polygon but was changed to use
ctx->logged_vertices some time ago.
2009-06-29 23:49:07 +01:00
Robert Bragg
238e590606 [cogl] Give the default (fallback) texture a format of RGBA_8888_PRE
Previously this was RGBA_8888. It souldn't really make a difference but for
consistency we expect almost all textures in use to have an internaly
premultiplied pixel format.
2009-06-29 23:49:07 +01:00
Robert Bragg
30f13cafc5 [cogl] Give the default (fallback) texture a format of RGBA_8888_PRE
Previously this was RGBA_8888. It souldn't really make a difference but for
consistency we expect almost all textures in use to have an internaly
premultiplied pixel format.
2009-06-29 23:49:07 +01:00
Robert Bragg
f5a8e693c8 [cogl-texture] use the right format when downloading sliced textures from GL
_cogl_texture_download_from_gl needs to create transient CoglBitmaps when
downloading sliced textures from GL, and then copies these as subregions
into the final target_bitmap. _cogl_texture_download_from_gl also supports
target_bitmaps with a different format to the source CoglTexture being
downloaded.

The problem was that in the case of slice textures we were always looking
at the format of the CoglTexture, not of the target_bitmap when setting
up the transient slice bitmap.
2009-06-29 23:49:07 +01:00
Robert Bragg
4680b34046 [cogl-texture] use the right format when downloading sliced textures from GL
_cogl_texture_download_from_gl needs to create transient CoglBitmaps when
downloading sliced textures from GL, and then copies these as subregions
into the final target_bitmap. _cogl_texture_download_from_gl also supports
target_bitmaps with a different format to the source CoglTexture being
downloaded.

The problem was that in the case of slice textures we were always looking
at the format of the CoglTexture, not of the target_bitmap when setting
up the transient slice bitmap.
2009-06-29 23:49:07 +01:00
Robert Bragg
606fb8f56f [cogl] Adds cogl_read_pixels to replace direct use of glReadPixels
To allow for flushing of batched geometry within Cogl we can't support users
directly calling glReadPixels.  glReadPixels is also awkward, not least
because it returns upside down image data.

All the unit tests have been swithed over and clutter_stage_read_pixels now
sits on top of this too.
2009-06-29 23:49:06 +01:00
Robert Bragg
24ca92951f [cogl] Adds cogl_read_pixels to replace direct use of glReadPixels
To allow for flushing of batched geometry within Cogl we can't support users
directly calling glReadPixels.  glReadPixels is also awkward, not least
because it returns upside down image data.

All the unit tests have been swithed over and clutter_stage_read_pixels now
sits on top of this too.
2009-06-29 23:49:06 +01:00
Robert Bragg
3d79cfaba1 [cogl matrix] Adds ability to dirty state cached by the client matrix apis
To be able to load matrices to GL manually within Cogl we need a way to
dirty the state cached by the client matrix stack API.
2009-06-29 23:49:06 +01:00
Robert Bragg
27fff12a6a [cogl matrix] Adds ability to dirty state cached by the client matrix apis
To be able to load matrices to GL manually within Cogl we need a way to
dirty the state cached by the client matrix stack API.
2009-06-29 23:49:06 +01:00
Robert Bragg
46866f8e94 [cogl_polygon] fixes a buffer overrun and color format bug
We were calculating our vertex stride and allocating our vertex array
differently depending on whether the user passed TRUE for use_color or not.
The problem was that we were always writting color data to the array
regardless of use_color.

There was also a bug with _cogl_texture_sliced_polygon in that it was
writing byte color components but we were expecting float components.  We
now use byte components in _cogl_multitexture_unsliced_polygon too and pass
GL_UNSIGNED_BYTE to glColorPointer.
2009-06-29 23:49:06 +01:00
Robert Bragg
26d5afd203 [debug] Adds a "nop-picking" clutter debug option to NOP _clutter_do_pick()
I've found this is something I do quite often when debugging rendering
problems since its a simple way to wipe out lots of geometry and removes a
lot of unpredictable noise when logging geometry passing through the Cogl
journal.
2009-06-29 23:49:06 +01:00
Robert Bragg
56bc54d242 [cogl_polygon] fixes a buffer overrun and color format bug
We were calculating our vertex stride and allocating our vertex array
differently depending on whether the user passed TRUE for use_color or not.
The problem was that we were always writting color data to the array
regardless of use_color.

There was also a bug with _cogl_texture_sliced_polygon in that it was
writing byte color components but we were expecting float components.  We
now use byte components in _cogl_multitexture_unsliced_polygon too and pass
GL_UNSIGNED_BYTE to glColorPointer.
2009-06-29 23:49:06 +01:00
Robert Bragg
060f1488e0 [test-cogl-tex-getset] Assume a premultiplied pixel format
test-cogl-tex-getset was assuming it was dealing with
COGL_PIXEL_FORMAT_RGBA_8888 but since merging the premultiplcation branch
the pixel format is actually COGL_PIXEL_FORMAT_RGBA_8888_PRE
2009-06-29 23:49:06 +01:00
Robert Bragg
14d1c4a767 [vertex-buffer] Add cogl_vertex_buffer_indices_get_type API
cogl_vertex_buffer_indices lets you query back the data type used for the
given indices handle.
2009-06-29 23:49:05 +01:00
Robert Bragg
8f734ccbb4 [vertex-buffer] Add cogl_vertex_buffer_indices_get_type API
cogl_vertex_buffer_indices lets you query back the data type used for the
given indices handle.
2009-06-29 23:49:05 +01:00
Robert Bragg
8aa80eb55f [vertex-buffer] Remove the COGL_INDICES_TYPE_UNSIGNED_INT indicies type
Since some embedded GPUs may not support 32bit integer indices we wont
include it until there is a particular need.
2009-06-29 23:49:05 +01:00
Robert Bragg
555159776b [vertex-buffer] Remove the COGL_INDICES_TYPE_UNSIGNED_INT indicies type
Since some embedded GPUs may not support 32bit integer indices we wont
include it until there is a particular need.
2009-06-29 23:49:05 +01:00
Damien Lespiau
efc5c4f0e5 [cogl] Add COGL_HAS_GL and COGL_HAS_GLES
Cogl already add similar defines but with the CLUTTER namespace
(CLUTTER_COGL_HAS_GL and CLUTTER_COGL_HAS_GLES). Let's just add two
similar defines with the COGL namespace. Removing the CLUTTER_COGL ones
could break applications silently for no real good reason.
2009-06-29 21:37:02 +02:00
Damien Lespiau
a66f027c61 [cogl] Add COGL_HAS_GL and COGL_HAS_GLES
Cogl already add similar defines but with the CLUTTER namespace
(CLUTTER_COGL_HAS_GL and CLUTTER_COGL_HAS_GLES). Let's just add two
similar defines with the COGL namespace. Removing the CLUTTER_COGL ones
could break applications silently for no real good reason.
2009-06-29 21:37:02 +02:00
Damien Lespiau
30b5dac7c3 [misc] Update headers #endif comments
While grepping through the public headers looking for invalid use of
private HAVE_* defines, I stumbled upon two out of sync comments. Yes
it's a very minor trivial change.
2009-06-29 21:37:02 +02:00
Emmanuele Bassi
df572d089c [script] Simplify the parser code
JSON-GLib provides simple accessors for basic types so that we
can avoid getting the JsonNode out of a complex type. This makes
the code simpler to understand.
2009-06-29 17:01:15 +01:00
Emmanuele Bassi
354fa437cd Update JSON-GLib dependency
Currently, Clutter depends on the internal copy of JSON-GLib for
the ClutterScript parser. This is done to allow building Clutter
on platforms that do not have the library installed on the system.

Just like we use the internal PNG/JPEG loader as a fallback in
case we don't have GdkPixbuf or CoreGraphics available, we should
use the internal copy of JSON-GLib only in case the system copy
is not present.

The change is simply to move the default for the --with-json
configure switch from "internal" to "check".

In order to allow stricter compliance, a third setting should
be present: "system", which fails if the system copy is not
available.

We should also change the introspection generation to avoid
breaking in case we require the installed Json-1.0.gir instead
of the generated ClutterJson.gir
2009-06-29 17:01:11 +01:00
Emmanuele Bassi
81bc2b4cc7 [actor] Remove unused clutter_actor_pick()
The clutter_actor_pick() function just emits the ::pick signal
on the actor. Nobody should be using it, since the paint() method
is already context sensitive and will result in a ::pick emission
by itself. The clutter_actor_pick() is just confusing things.
2009-06-29 17:01:10 +01:00
Emmanuele Bassi
bd668cf156 Add more debug notes inside the master clock 2009-06-29 17:01:10 +01:00
Emmanuele Bassi
9e84e52034 [docs] Update after the Input API changes 2009-06-25 14:54:16 +01:00
Emmanuele Bassi
537ccc3cd9 [docs] Add an initial porting guide
The Clutter API reference should have a section on how to port
applications from older version of Clutter to the new API.

The first guide deals on how to port animations created with
ClutterEffect to clutter_actor_animate().
2009-06-25 14:54:16 +01:00
Emmanuele Bassi
de745e93c9 [docs] Fix the ActorBox annotations
The ClutterActorBox API is incorrectly annotated and gtk-doc is unable
to pick it up.
2009-06-25 14:54:16 +01:00
Mattias Põldaru
07dedee37b Updating Estonian translation 2009-06-25 14:31:10 +03:00
Owen W. Taylor
a13dec34ef Fix accidental rename of --with-clutter/--with-introspection options
Since --with-clutter and --with-introspection refer to use of external
libraries, they should in fact be --with and not --enable. Fix accidental
change that got committed as part of the big metacity => mutter change.

http://bugzilla.gnome.org/show_bug.cgi?id=586821
2009-06-24 14:10:19 -04:00
Neil Roberts
20f3c173fe [test-shader] Fix some of the shaders to use premultiplied colors
Texture data is now in premultiplied format and the shader should
output a premultiplied color if the default blend mode is being
used. Shaders that directly manipulate the rgb values now
unpremultiply and premultiply again afterwards.
2009-06-24 12:05:19 +01:00
Runa Bhattacharjee
75f3127ba5 Updated Bengali India Translations 2009-06-24 15:56:42 +05:30
Owen W. Taylor
072ec184d3 Revert "Unparent rather than destroy MutterWindows."
This reverts commit 16d49695ad07555a36fe7ad4f60067fc944689f4.

If we want an actor to go away deterministically, we should call
clutter_actor_destroy(); using unparent instead a) may result
leaks through cyclic ref counts, and b) will delay the deallocation
of the window texture in a garbage collected environment until
the next garbage collection, causing much greater transient use
of memory.

http://bugzilla.gnome.org/show_bug.cgi?id=580520
2009-06-23 14:13:59 -04:00
Tim Horton
e9d277609d Add element-type annotations for animate*v functions
Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1653

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-22 12:27:17 +01:00
Ole André Vadla Ravnås
c272a7b2a2 [master clock] Fix MT safety issues
Fix MT issues when enabling threading in Clutter.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1655

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-22 12:17:41 +01:00
Emmanuele Bassi
ba6c0c27f9 [texture] Revert to integer parameters in ::size-change
In the int-to-float switch for actor properties, the ::size-change signal
was moved to use floats instead of integers. Sub-pixel precision for image
size is meaningless, though, so we should revert it back to ints.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1659
2009-06-22 12:15:17 +01:00
Davyd Madeley
321b40a386 Fix broken MUTTER_PLUGIN_TYPE -> MUTTER_TYPE_PLUGIN 2009-06-22 10:38:09 +08:00
Marina Zhurakhinskaya
0a863b8c2b Handle input area set to full screen or reset during start-up
info->pending_input_region needed to be destroyed in
mutter_set_stage_input_region() before it was set to something
else or before it was reset to be full screen (region == None).

Set the initial input area to an empty region by
setting info->pending_input_region to an empty region by default
and setting it to None or a new region if a new input region is
specified.

Remove show_overlay_window() function that was used to set an empty
input region on start-up, and uses a call to do_set_stage_input_region()
with info->pending_input_region as an argument instead.
2009-06-19 16:48:44 -04:00
Emmanuele Bassi
8a1cf0cff4 Post-release bump to 0.9.5 2009-06-19 18:25:25 +01:00
Emmanuele Bassi
fdaaa8b6d7 [release] 0.9.4 2009-06-19 18:07:40 +01:00