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interactive/content: Define the size of the text geometry
So that Clutter can decide whether or not to clip the text properly.
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@ -78,6 +78,8 @@ color_content_paint_content (ClutterContent *content,
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/* top-left */
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box.x1 = clutter_actor_box_get_x (&content_box);
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box.y1 = clutter_actor_box_get_y (&content_box);
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box.x2 = box.x1 + logical.width;
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box.y2 = box.y1 + logical.height;
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clutter_paint_node_add_rectangle (node, &box);
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/* top-right */
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@ -85,6 +87,8 @@ color_content_paint_content (ClutterContent *content,
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+ clutter_actor_box_get_width (&content_box)
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- logical.width;
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box.y1 = clutter_actor_box_get_y (&content_box);
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box.x2 = box.x1 + logical.width;
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box.y2 = box.y1 + logical.height;
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clutter_paint_node_add_rectangle (node, &box);
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/* bottom-right */
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@ -94,6 +98,8 @@ color_content_paint_content (ClutterContent *content,
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box.y1 = clutter_actor_box_get_y (&content_box)
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+ clutter_actor_box_get_height (&content_box)
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- logical.height;
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box.x2 = box.x1 + logical.width;
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box.y2 = box.y1 + logical.height;
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clutter_paint_node_add_rectangle (node, &box);
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/* bottom-left */
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@ -101,6 +107,8 @@ color_content_paint_content (ClutterContent *content,
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box.y1 = clutter_actor_box_get_y (&content_box)
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+ clutter_actor_box_get_height (&content_box)
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- logical.height;
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box.x2 = box.x1 + logical.width;
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box.y2 = box.y1 + logical.height;
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clutter_paint_node_add_rectangle (node, &box);
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/* center */
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@ -108,6 +116,8 @@ color_content_paint_content (ClutterContent *content,
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+ (clutter_actor_box_get_width (&content_box) - logical.width) / 2.0;
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box.y1 = clutter_actor_box_get_y (&content_box)
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+ (clutter_actor_box_get_height (&content_box) - logical.height) / 2.0;
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box.x2 = box.x1 + logical.width;
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box.y2 = box.y1 + logical.height;
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clutter_paint_node_add_rectangle (node, &box);
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clutter_paint_node_add_child (root, node);
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