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wayland/surface-actor: Reset and sync subsurface state when resetting
A actor surface may be reset by an xdg_toplevel if a NULL buffer is attached. This should reset the actor state of the toplevel to an empty state, while unmapping the previous actor. Subsurfaces, however, should stay intact, including their relationship to the toplevel. They should also not be yanked away from the actor of the actor surface prior to it resetting, so that a window-destroy animation can include the subsurface actor. This fixes a potential crash when a subsurface tries to commit to its wl_surface after the destroy animation of the toplevel has finished, as the actor would at that point have been destroyed and cleared from the actor surface struct, causing a segmentation fault. https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
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@ -348,6 +348,16 @@ meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface)
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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MetaWaylandSurface *surface =
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (actor_surface));
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meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (actor_surface));
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MetaWaylandSurface *subsurface_surface;
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META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (surface, subsurface_surface)
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{
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MetaWaylandActorSurface *actor_surface;
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actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role);
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meta_wayland_actor_surface_reset_actor (actor_surface);
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meta_wayland_actor_surface_sync_actor_state (actor_surface);
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}
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clear_surface_actor (actor_surface);
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clear_surface_actor (actor_surface);
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