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clutter: Pass redraw clip via paint context
Instead of users fetching it via `clutter_stage_get_redraw_clip()`, pass it via the paint context. This is helpful as it is only valid during a paint, making it more obvious that it needs to be handled differently when there is no redraw clip (i.e. we're painting off-screen). https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
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@ -20,7 +20,8 @@
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#include "clutter-paint-context.h"
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ClutterPaintContext * clutter_paint_context_new_for_view (ClutterStageView *view);
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ClutterPaintContext * clutter_paint_context_new_for_view (ClutterStageView *view,
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const cairo_region_t *redraw_clip);
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gboolean clutter_paint_context_is_drawing_off_stage (ClutterPaintContext *paint_context);
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@ -26,6 +26,8 @@ struct _ClutterPaintContext
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GList *framebuffers;
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ClutterStageView *view;
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cairo_region_t *redraw_clip;
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};
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G_DEFINE_BOXED_TYPE (ClutterPaintContext, clutter_paint_context,
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@ -33,7 +35,8 @@ G_DEFINE_BOXED_TYPE (ClutterPaintContext, clutter_paint_context,
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clutter_paint_context_unref)
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ClutterPaintContext *
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clutter_paint_context_new_for_view (ClutterStageView *view)
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clutter_paint_context_new_for_view (ClutterStageView *view,
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const cairo_region_t *redraw_clip)
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{
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ClutterPaintContext *paint_context;
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CoglFramebuffer *framebuffer;
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@ -41,6 +44,7 @@ clutter_paint_context_new_for_view (ClutterStageView *view)
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paint_context = g_new0 (ClutterPaintContext, 1);
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g_ref_count_init (&paint_context->ref_count);
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paint_context->view = view;
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paint_context->redraw_clip = cairo_region_copy (redraw_clip);
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framebuffer = clutter_stage_view_get_framebuffer (view);
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clutter_paint_context_push_framebuffer (paint_context, framebuffer);
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@ -77,6 +81,7 @@ clutter_paint_context_dispose (ClutterPaintContext *paint_context)
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g_list_free_full (paint_context->framebuffers,
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cogl_object_unref);
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paint_context->framebuffers = NULL;
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g_clear_pointer (&paint_context->redraw_clip, cairo_region_destroy);
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}
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void
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@ -115,6 +120,12 @@ clutter_paint_context_pop_framebuffer (ClutterPaintContext *paint_context)
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paint_context->framebuffers);
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}
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const cairo_region_t *
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clutter_paint_context_get_redraw_clip (ClutterPaintContext *paint_context)
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{
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return paint_context->redraw_clip;
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}
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/**
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* clutter_paint_context_get_framebuffer:
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* @paint_context: The #ClutterPaintContext
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@ -59,4 +59,7 @@ void clutter_paint_context_push_framebuffer (ClutterPaintContext *paint_context,
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CLUTTER_EXPORT
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void clutter_paint_context_pop_framebuffer (ClutterPaintContext *paint_context);
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CLUTTER_EXPORT
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const cairo_region_t * clutter_paint_context_get_redraw_clip (ClutterPaintContext *paint_context);
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#endif /* CLUTTER_PAINT_CONTEXT_H */
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@ -908,7 +908,7 @@ clutter_stage_do_paint_view (ClutterStage *stage,
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ClutterPaintContext *paint_context;
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cairo_rectangle_int_t clip_rect;
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paint_context = clutter_paint_context_new_for_view (view);
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paint_context = clutter_paint_context_new_for_view (view, redraw_clip);
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cairo_region_get_extents (redraw_clip, &clip_rect);
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setup_view_for_pick_or_paint (stage, view, &clip_rect);
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@ -1631,26 +1631,6 @@ _clutter_stage_has_full_redraw_queued (ClutterStage *stage)
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return FALSE;
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}
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cairo_region_t *
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clutter_stage_get_redraw_clip (ClutterStage *stage)
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{
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ClutterStagePrivate *priv;
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cairo_rectangle_int_t clip;
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cairo_region_t *region;
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g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
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priv = stage->priv;
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region = _clutter_stage_window_get_redraw_clip (priv->impl);
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if (region)
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return region;
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/* Set clip to the full extents of the stage */
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_clutter_stage_window_get_geometry (priv->impl, &clip);
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return cairo_region_create_rectangle (&clip);
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}
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static ClutterActor *
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_clutter_stage_do_pick_on_view (ClutterStage *stage,
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float x,
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@ -206,8 +206,6 @@ guchar * clutter_stage_read_pixels (ClutterStage
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gint width,
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gint height);
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CLUTTER_EXPORT
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cairo_region_t * clutter_stage_get_redraw_clip (ClutterStage *stage);
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CLUTTER_EXPORT
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void clutter_stage_ensure_viewport (ClutterStage *stage);
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CLUTTER_EXPORT
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@ -55,14 +55,23 @@ static void
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meta_window_group_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context)
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{
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MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
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ClutterActorClass *parent_actor_class =
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CLUTTER_ACTOR_CLASS (meta_window_group_parent_class);
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ClutterActor *stage = clutter_actor_get_stage (actor);
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const cairo_region_t *redraw_clip;
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cairo_region_t *clip_region;
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cairo_region_t *unobscured_region;
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cairo_rectangle_int_t visible_rect;
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int paint_x_origin, paint_y_origin;
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int screen_width, screen_height;
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MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
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ClutterActor *stage = clutter_actor_get_stage (actor);
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redraw_clip = clutter_paint_context_get_redraw_clip (paint_context);
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if (!redraw_clip)
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{
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parent_actor_class->paint (actor, paint_context);
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return;
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}
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meta_display_get_size (window_group->display, &screen_width, &screen_height);
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@ -91,8 +100,7 @@ meta_window_group_paint (ClutterActor *actor,
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&paint_y_origin) ||
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!meta_cullable_is_untransformed (META_CULLABLE (actor)))
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{
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CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor,
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paint_context);
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parent_actor_class->paint (actor, paint_context);
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return;
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}
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}
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@ -108,13 +116,12 @@ meta_window_group_paint (ClutterActor *actor,
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unobscured_region = cairo_region_create_rectangle (&visible_rect);
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/* Get the clipped redraw bounds from Clutter so that we can avoid
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* painting shadows on windows that don't need to be painted in this
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* frame. In the case of a multihead setup with mismatched monitor
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* sizes, we could intersect this with an accurate union of the
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* monitors to avoid painting shadows that are visible only in the
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* holes. */
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clip_region = clutter_stage_get_redraw_clip (CLUTTER_STAGE (stage));
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/* Get the clipped redraw bounds so that we can avoid painting shadows on
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* windows that don't need to be painted in this frame. In the case of a
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* multihead setup with mismatched monitor sizes, we could intersect this
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* with an accurate union of the monitors to avoid painting shadows that are
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* visible only in the holes. */
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clip_region = cairo_region_copy (redraw_clip);
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cairo_region_translate (clip_region, -paint_x_origin, -paint_y_origin);
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@ -123,8 +130,7 @@ meta_window_group_paint (ClutterActor *actor,
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cairo_region_destroy (unobscured_region);
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cairo_region_destroy (clip_region);
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CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor,
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paint_context);
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parent_actor_class->paint (actor, paint_context);
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meta_cullable_reset_culling (META_CULLABLE (window_group));
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}
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