mirror of
https://github.com/brl/mutter.git
synced 2024-11-12 17:27:03 -05:00
[cogl-gles2-wrapper] Remove the FIXME to adjust the fragment color
Removed some debugging code which sets the r and g values to 1 in the fragment shader.
This commit is contained in:
parent
b0ffe365ef
commit
fd4a6f9c81
@ -347,9 +347,6 @@ cogl_gles2_get_fragment_shader (const CoglGles2WrapperSettings *settings)
|
||||
i, i);
|
||||
}
|
||||
}
|
||||
/* FIXME */
|
||||
g_string_append (shader_source, "gl_FragColor.r = 1.0;\n");
|
||||
g_string_append (shader_source, "gl_FragColor.g = 1.0;\n");
|
||||
if (i == 0)
|
||||
g_string_append (shader_source, "gl_FragColor = frag_color;\n");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user