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[cogl-gles2-wrapper] Remove the FIXME to adjust the fragment color
Removed some debugging code which sets the r and g values to 1 in the fragment shader.
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@ -347,9 +347,6 @@ cogl_gles2_get_fragment_shader (const CoglGles2WrapperSettings *settings)
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i, i);
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}
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}
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/* FIXME */
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g_string_append (shader_source, "gl_FragColor.r = 1.0;\n");
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g_string_append (shader_source, "gl_FragColor.g = 1.0;\n");
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if (i == 0)
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g_string_append (shader_source, "gl_FragColor = frag_color;\n");
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