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screen-cast/monitor-stream-src: Copy content before cursor is drawn
To get a consistent behaviour no matter whether HW cursors are in use or not, make sure to copy the framebuffer content before the stage overlays (cursor sprite textures) are painted. https://gitlab.gnome.org/GNOME/mutter/merge_requests/357
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@ -35,7 +35,7 @@ struct _MetaScreenCastMonitorStreamSrc
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{
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{
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MetaScreenCastStreamSrc parent;
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MetaScreenCastStreamSrc parent;
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gulong stage_painted_handler_id;
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gulong actors_painted_handler_id;
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};
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};
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G_DEFINE_TYPE (MetaScreenCastMonitorStreamSrc,
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G_DEFINE_TYPE (MetaScreenCastMonitorStreamSrc,
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@ -110,8 +110,8 @@ meta_screen_cast_monitor_stream_src_enable (MetaScreenCastStreamSrc *src)
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ClutterStage *stage;
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ClutterStage *stage;
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stage = get_stage (monitor_src);
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stage = get_stage (monitor_src);
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monitor_src->stage_painted_handler_id =
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monitor_src->actors_painted_handler_id =
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g_signal_connect_after (stage, "paint",
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g_signal_connect_after (stage, "actors-painted",
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G_CALLBACK (stage_painted),
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G_CALLBACK (stage_painted),
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monitor_src);
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monitor_src);
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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@ -125,8 +125,8 @@ meta_screen_cast_monitor_stream_src_disable (MetaScreenCastStreamSrc *src)
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ClutterStage *stage;
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ClutterStage *stage;
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stage = get_stage (monitor_src);
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stage = get_stage (monitor_src);
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g_signal_handler_disconnect (stage, monitor_src->stage_painted_handler_id);
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g_signal_handler_disconnect (stage, monitor_src->actors_painted_handler_id);
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monitor_src->stage_painted_handler_id = 0;
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monitor_src->actors_painted_handler_id = 0;
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}
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}
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static void
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static void
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