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clutter-texture: Remove cogl_rectangle_with_texture_coords()
Mostly as expected, this port is also trivial. A small cleanup accompanies this patch, making gen_texcoords_and_draw_cogl_rectangle() receive the framebuffer that it should draw into.
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@ -561,7 +561,9 @@ update_fbo (ClutterActor *self)
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}
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}
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static void
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static void
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gen_texcoords_and_draw_cogl_rectangle (ClutterActor *self)
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gen_texcoords_and_draw_cogl_rectangle (ClutterActor *self,
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CoglPipeline *pipeline,
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CoglFramebuffer *framebuffer)
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{
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{
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexturePrivate *priv = texture->priv;
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ClutterTexturePrivate *priv = texture->priv;
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@ -580,7 +582,9 @@ gen_texcoords_and_draw_cogl_rectangle (ClutterActor *self)
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else
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else
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t_h = 1.0;
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t_h = 1.0;
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cogl_rectangle_with_texture_coords (0, 0,
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cogl_framebuffer_draw_textured_rectangle (framebuffer,
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pipeline,
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0, 0,
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box.x2 - box.x1,
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box.x2 - box.x1,
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box.y2 - box.y1,
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box.y2 - box.y1,
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0, 0, t_w, t_h);
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0, 0, t_w, t_h);
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@ -625,6 +629,7 @@ clutter_texture_pick (ClutterActor *self,
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{
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{
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexturePrivate *priv = texture->priv;
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ClutterTexturePrivate *priv = texture->priv;
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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if (!clutter_actor_should_pick_paint (self))
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if (!clutter_actor_should_pick_paint (self))
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return;
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return;
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@ -656,8 +661,7 @@ clutter_texture_pick (ClutterActor *self,
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0, &pick_color);
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0, &pick_color);
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cogl_pipeline_set_layer_texture (priv->pick_pipeline, 0,
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cogl_pipeline_set_layer_texture (priv->pick_pipeline, 0,
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clutter_texture_get_cogl_texture (texture));
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clutter_texture_get_cogl_texture (texture));
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cogl_set_source (priv->pick_pipeline);
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gen_texcoords_and_draw_cogl_rectangle (self, priv->pick_pipeline, framebuffer);
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gen_texcoords_and_draw_cogl_rectangle (self);
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}
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}
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else
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else
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CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->pick (self, color);
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CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->pick (self, color);
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@ -669,6 +673,7 @@ clutter_texture_paint (ClutterActor *self)
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexturePrivate *priv = texture->priv;
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ClutterTexturePrivate *priv = texture->priv;
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guint8 paint_opacity = clutter_actor_get_paint_opacity (self);
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guint8 paint_opacity = clutter_actor_get_paint_opacity (self);
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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CLUTTER_NOTE (PAINT,
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CLUTTER_NOTE (PAINT,
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"painting texture '%s'",
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"painting texture '%s'",
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@ -683,9 +688,8 @@ clutter_texture_paint (ClutterActor *self)
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paint_opacity,
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paint_opacity,
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paint_opacity,
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paint_opacity,
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paint_opacity);
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paint_opacity);
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cogl_set_source (priv->pipeline);
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gen_texcoords_and_draw_cogl_rectangle (self);
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gen_texcoords_and_draw_cogl_rectangle (self, priv->pipeline, framebuffer);
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}
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}
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static gboolean
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static gboolean
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