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build: Make COGL pass distcheck
Some changes to make COGL pass distcheck with Automake 1.11 and anal-retentiveness turned up to 11. The "major" change is the flattening of the winsys/ part of COGL, which is built directly inside libclutter-cogl.la instead of an intermediate libclutter-cogl-winsys.la object. Ideally, the whole COGL should be flattened out using a quasi-non-recursive Automake layout; unfortunately, the driver/ sub-section ships with identical targets and Automake cannot distinguish GL and GLES objects.
This commit is contained in:
parent
6cff24f437
commit
fcce833606
196
cogl/Makefile.am
196
cogl/Makefile.am
@ -2,12 +2,14 @@ include $(top_srcdir)/build/autotools/Makefile.am.silent
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NULL =
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NULL =
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SUBDIRS = winsys driver
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SUBDIRS = driver
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BUILT_SOURCES = cogl.h
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BUILT_SOURCES = cogl.h
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EXTRA_DIST = cogl.h.in cogl.pc.in
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EXTRA_DIST = cogl.h.in cogl.pc.in
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CLEANFILES =
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DISTCLEANFILES =
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# pkg-config ==================================================================
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pc_files = \
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pc_files = \
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cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc \
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cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc \
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cogl-$(CLUTTER_API_VERSION).pc
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cogl-$(CLUTTER_API_VERSION).pc
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@ -21,116 +23,114 @@ cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc: cogl.pc
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pkgconfigdir = $(libdir)/pkgconfig
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pkgconfigdir = $(libdir)/pkgconfig
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pkgconfig_DATA = $(pc_files)
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pkgconfig_DATA = $(pc_files)
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CLEANFILES = $(pc_files)
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CLEANFILES += $(pc_files)
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INCLUDES = \
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_srcdir) \
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-I$(srcdir) \
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-I$(top_srcdir)/clutter/cogl \
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-I$(srcdir)/.. \
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-I$(srcdir)/winsys \
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-I$(srcdir)/winsys \
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-I$(srcdir)/driver/$(COGL_DRIVER) \
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-I$(srcdir)/driver/$(COGL_DRIVER) \
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-I. \
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-I.. \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DG_LOG_DOMAIN=\"Cogl-Core\" \
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-DCLUTTER_COMPILATION
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cogl_public_h = \
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$(srcdir)/cogl-bitmap.h \
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$(srcdir)/cogl-color.h \
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$(srcdir)/cogl-debug.h \
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$(srcdir)/cogl-fixed.h \
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$(srcdir)/cogl-material.h \
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$(srcdir)/cogl-matrix.h \
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$(srcdir)/cogl-offscreen.h \
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$(srcdir)/cogl-path.h \
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$(srcdir)/cogl-shader.h \
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$(srcdir)/cogl-texture.h \
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$(srcdir)/cogl-types.h \
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$(srcdir)/cogl-vertex-buffer.h \
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cogl.h \
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$(NULL)
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$(NULL)
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cogl-enum-types.h: stamp-cogl-enum-types.h
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# public headers
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@true
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cogl_public_h = \
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stamp-cogl-enum-types.h: $(cogl_public_h) Makefile
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$(srcdir)/cogl-bitmap.h \
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$(QUIET_GEN)( $(GLIB_MKENUMS) \
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$(srcdir)/cogl-color.h \
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--template $(srcdir)/cogl-enum-types.h.in \
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$(srcdir)/cogl-debug.h \
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$(cogl_public_h) ) > xgen-ceth \
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$(srcdir)/cogl-fixed.h \
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&& (cmp -s xgen-ceth cogl-enum-types.h || cp -f xgen-ceth cogl-enum-types.h) \
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$(srcdir)/cogl-material.h \
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&& rm -f xgen-ceth \
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$(srcdir)/cogl-matrix.h \
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&& echo timestamp > $(@F)
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$(srcdir)/cogl-offscreen.h \
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$(srcdir)/cogl-path.h \
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$(srcdir)/cogl-shader.h \
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$(srcdir)/cogl-texture.h \
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$(srcdir)/cogl-types.h \
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$(srcdir)/cogl-vertex-buffer.h \
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$(top_builddir)/clutter/cogl/cogl/cogl.h \
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$(NULL)
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cogl-enum-types.c: cogl-enum-types.h
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# windowing system; all sources have to be distributed, but we'll
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$(QUIET_GEN)( $(GLIB_MKENUMS) \
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# compile just the one we need
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--template $(srcdir)/cogl-enum-types.c.in \
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cogl_winsys_sources = \
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$(cogl_public_h) ) > xgen-cetc \
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$(srcdir)/winsys/cogl-eglnative.c \
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&& cp -f xgen-cetc cogl-enum-types.c \
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$(srcdir)/winsys/cogl-eglx.c \
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&& rm -f xgen-cetc
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$(srcdir)/winsys/cogl-glx.c \
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$(srcdir)/winsys/cogl-osx.c \
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$(srcdir)/winsys/cogl-sdl.c \
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$(srcdir)/winsys/cogl-win32.c \
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$(NULL)
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BUILT_SOURCES += cogl-enum-types.h cogl-enum-types.c
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# glib-mkenums rules
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glib_enum_h = cogl-enum-types.h
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glib_enum_c = cogl-enum-types.c
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glib_enum_headers = $(cogl_public_h)
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include $(top_srcdir)/build/autotools/Makefile.am.enums
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noinst_LTLIBRARIES = libclutter-cogl.la
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noinst_LTLIBRARIES = libclutter-cogl.la
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libclutter_cogl_la_CPPFLAGS = \
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libclutter_cogl_la_CPPFLAGS = \
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$(CLUTTER_CFLAGS) \
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$(COGL_DEBUG_CFLAGS) \
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$(COGL_DEBUG_CFLAGS) \
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$(CLUTTER_DEBUG_CFLAGS) \
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$(CLUTTER_DEBUG_CFLAGS) \
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$(MAINTAINER_CFLAGS) \
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$(MAINTAINER_CFLAGS)
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-DG_DISABLE_SINGLE_INCLUDES \
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libclutter_cogl_la_LIBADD = \
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-DG_LOG_DOMAIN=\"Cogl-$(COGL_WINSYS)\" \
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-lm $(CLUTTER_LIBS) \
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-DCLUTTER_COMPILATION
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winsys/libclutter-cogl-winsys.la \
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driver/$(COGL_DRIVER)/libclutter-cogl-driver.la
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libclutter_cogl_la_CFLAGS = $(CLUTTER_CFLAGS)
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# os/$(COGL_DRIVER)/libclutter-cogl-os.la
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libclutter_cogl_la_SOURCES = \
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libclutter_cogl_la_LIBADD = -lm $(CLUTTER_LIBS) \
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cogl-enum-types.h \
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$(top_builddir)/clutter/cogl/cogl/driver/$(COGL_DRIVER)/libclutter-cogl-driver.la
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cogl-enum-types.c \
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cogl-handle.h \
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libclutter_cogl_la_SOURCES = \
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cogl-context.h \
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$(srcdir)/winsys/cogl-winsys.h \
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cogl-context.c \
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$(srcdir)/winsys/cogl-@COGL_WINSYS@.c \
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cogl-internal.h \
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$(srcdir)/cogl-handle.h \
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cogl.c \
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$(srcdir)/cogl-context.h \
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cogl-util.h \
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$(srcdir)/cogl-context.c \
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cogl-util.c \
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$(srcdir)/cogl-internal.h \
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cogl-bitmap-private.h \
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$(srcdir)/cogl.c \
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cogl-bitmap.c \
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$(srcdir)/cogl-util.h \
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cogl-bitmap-fallback.c \
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$(srcdir)/cogl-util.c \
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cogl-primitives.h \
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$(srcdir)/cogl-bitmap-private.h \
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cogl-primitives.c \
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$(srcdir)/cogl-bitmap.c \
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cogl-bitmap-pixbuf.c \
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$(srcdir)/cogl-bitmap-fallback.c \
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cogl-clip-stack.h \
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$(srcdir)/cogl-primitives.h \
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cogl-clip-stack.c \
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$(srcdir)/cogl-primitives.c \
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cogl-fixed.c \
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$(srcdir)/cogl-bitmap-pixbuf.c \
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cogl-color.c \
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$(srcdir)/cogl-clip-stack.h \
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cogl-vertex-buffer-private.h \
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$(srcdir)/cogl-clip-stack.c \
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cogl-vertex-buffer.c \
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$(srcdir)/cogl-fixed.c \
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cogl-matrix.c \
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$(srcdir)/cogl-color.c \
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cogl-matrix-stack.c \
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$(srcdir)/cogl-vertex-buffer-private.h \
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cogl-matrix-stack.h \
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$(srcdir)/cogl-vertex-buffer.c \
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cogl-material.c \
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$(srcdir)/cogl-matrix.c \
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cogl-material-private.h \
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$(srcdir)/cogl-matrix-stack.c \
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cogl-blend-string.c \
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$(srcdir)/cogl-matrix-stack.h \
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cogl-blend-string.h \
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$(srcdir)/cogl-material.c \
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cogl-debug.c \
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$(srcdir)/cogl-material-private.h \
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cogl-texture-private.h \
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$(srcdir)/cogl-blend-string.c \
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cogl-texture-2d-sliced-private.h \
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$(srcdir)/cogl-blend-string.h \
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cogl-texture-driver.h \
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$(srcdir)/cogl-debug.c \
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cogl-texture.c \
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$(srcdir)/cogl-texture-private.h \
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cogl-texture-2d-sliced.c \
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$(srcdir)/cogl-texture-2d-sliced-private.h \
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cogl-spans.h \
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$(srcdir)/cogl-texture-driver.h \
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cogl-spans.c \
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$(srcdir)/cogl-texture.c \
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cogl-journal-private.h \
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$(srcdir)/cogl-texture-2d-sliced.c \
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cogl-journal.c \
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$(srcdir)/cogl-spans.h \
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$(srcdir)/cogl-spans.c \
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$(srcdir)/cogl-journal-private.h \
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$(srcdir)/cogl-journal.c \
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$(BUILT_SOURCES) \
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$(NULL)
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$(NULL)
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EXTRA_DIST += stb_image.c cogl-enum-types.h.in cogl-enum-types.c.in
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EXTRA_DIST += $(cogl_winsys_sources)
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CLEANFILES += stamp-cogl-enum-types.h
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DISTCLEANFILES = cogl-enum-types.h cogl-enum-types.c
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EXTRA_DIST += stb_image.c
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# COGL installed headers
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# COGL installed headers
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cogl_headers = \
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cogl_headers = \
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$(cogl_public_h) \
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$(cogl_public_h) \
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cogl-deprecated.h \
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$(srcdir)/cogl-deprecated.h \
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cogl-defines-@COGL_DRIVER@.h \
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cogl-defines-$(COGL_DRIVER).h \
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cogl-enum-types.h \
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cogl-enum-types.h \
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$(NULL)
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$(NULL)
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@ -1,43 +0,0 @@
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include $(top_srcdir)/build/autotools/Makefile.am.silent
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NULL =
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(srcdir) \
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-I$(srcdir)/.. \
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-I$(srcdir)/../driver/$(COGL_DRIVER) \
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-I$(srcdir)/../.. \
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-I.. \
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-I../.. \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DG_LOG_DOMAIN=\"Cogl-Winsys\" \
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-DCLUTTER_COMPILATION
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noinst_LTLIBRARIES = libclutter-cogl-winsys.la
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# Automake can't determine the full list if we are using autoconf substitutions
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# to specify the files required for libclutter-cogl-winsys
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all_winsys_sources = \
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cogl-glx.c \
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cogl-eglx.c \
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cogl-eglnative.c \
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cogl-sdl.c \
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cogl-win32.c \
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cogl-osx.c \
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cogl-winsys.h
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$(NULL)
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libclutter_cogl_winsys_la_CPPFLAGS = \
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$(CLUTTER_CFLAGS) \
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$(COGL_DEBUG_CFLAGS) \
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$(CLUTTER_DEBUG_CFLAGS) \
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$(MAINTAINER_CFLAGS)
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libclutter_cogl_winsys_la_LIBADD = -lm $(CLUTTER_LIBS)
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libclutter_cogl_winsys_la_SOURCES = \
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cogl-@COGL_WINSYS@.h \
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cogl-@COGL_WINSYS@.c \
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$(NULL)
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EXTRA_DIST=$(all_winsys_sources)
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