cookbook: Example of simple handling of button events

Added an example showing how to examine the content
of a ClutterButtonEvent in a signal handler.
This commit is contained in:
Elliot Smith 2010-09-27 16:36:16 +01:00
parent f753b0c4a1
commit fc9ecdf82e
2 changed files with 109 additions and 0 deletions

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@ -28,6 +28,7 @@ noinst_PROGRAMS = \
textures-crossfade-slideshow \
script-ui \
script-signals \
events-buttons \
$(NULL)
INCLUDES = \
@ -76,5 +77,6 @@ textures_crossfade_cogl_SOURCES = textures-crossfade-cogl.c
textures_crossfade_slideshow_SOURCES = textures-crossfade-slideshow.c
script_ui_SOURCES = script-ui.c
script_signals_SOURCES = script-signals.c
events_buttons_SOURCES = events-buttons.c
-include $(top_srcdir)/build/autotools/Makefile.am.gitignore

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@ -0,0 +1,107 @@
#include <stdlib.h>
#include <clutter/clutter.h>
static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
static const ClutterColor green_color = { 0x00, 0xff, 0x00, 0xff };
static gboolean
button_event_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
gfloat x, y;
gchar *event_type;
guint button_pressed;
ClutterModifierType state;
gchar *ctrl_pressed;
guint32 click_count;
/* where the pointer was when the button event occurred */
clutter_event_get_coords (event, &x, &y);
/* check whether it was a press or release event */
event_type = "released";
if (clutter_event_type (event) == CLUTTER_BUTTON_PRESS)
event_type = "pressed";
/* which button triggered the event */
button_pressed = clutter_event_get_button (event);
/* keys down when the button was pressed */
state = clutter_event_get_state (event);
ctrl_pressed = "ctrl not pressed";
if (state & CLUTTER_CONTROL_MASK)
ctrl_pressed = "ctrl pressed";
/* click count */
click_count = clutter_event_get_click_count (event);
g_debug ("button %d %s at %.0f,%.0f; %s; click count %d",
button_pressed,
event_type,
x,
y,
ctrl_pressed,
click_count);
return TRUE;
}
int
main (int argc,
char *argv[])
{
ClutterActor *stage;
ClutterActor *red;
ClutterActor *green;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
red = clutter_rectangle_new_with_color (&red_color);
clutter_actor_set_size (red, 100, 100);
clutter_actor_set_position (red, 50, 150);
clutter_actor_set_reactive (red, TRUE);
green = clutter_rectangle_new_with_color (&green_color);
clutter_actor_set_size (green, 100, 100);
clutter_actor_set_position (green, 250, 150);
clutter_actor_set_reactive (green, TRUE);
g_signal_connect (red,
"button-press-event",
G_CALLBACK (button_event_cb),
NULL);
g_signal_connect (red,
"button-release-event",
G_CALLBACK (button_event_cb),
NULL);
g_signal_connect (green,
"button-press-event",
G_CALLBACK (button_event_cb),
NULL);
g_signal_connect (green,
"button-release-event",
G_CALLBACK (button_event_cb),
NULL);
clutter_container_add (CLUTTER_CONTAINER (stage),
red,
green,
NULL);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}