From fbc68f2d261726503ec01ee38fb3c79922bd5b34 Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Fri, 16 May 2008 15:40:49 +0000 Subject: [PATCH] * clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize): Fix name of parent class variable which otherwise breaks the build. --- ChangeLog | 6 ++++++ clutter/eglx/clutter-stage-egl.c | 2 +- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/ChangeLog b/ChangeLog index 99be31121..45542903a 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,9 @@ +2008-05-16 Neil Roberts + + * clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize): + Fix name of parent class variable which otherwise breaks the + build. + 2008-05-16 Neil Roberts Use the Mesa headers instead of depending on GLee for Win32 diff --git a/clutter/eglx/clutter-stage-egl.c b/clutter/eglx/clutter-stage-egl.c index 62140298f..900fce898 100644 --- a/clutter/eglx/clutter-stage-egl.c +++ b/clutter/eglx/clutter-stage-egl.c @@ -233,7 +233,7 @@ clutter_stage_egl_realize (ClutterActor *actor) /* we need to chain up to the X11 stage implementation in order to * set the window state in case we set it before realizing the stage */ - CLUTTER_ACTOR_CLASS (clutter_stage_glx_parent_class)->realize (actor); + CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->realize (actor); return; fail: