[MutterShapedTexture] Use cogl multitexture API

The older code relied on Clutter providing default texture coords for any
layers for which texture coords were not specified, which does not work as
of Clutter 1.1.6 (due to commit 8b950bdc87).

https://bugzilla.gnome.org/show_bug.cgi?id=609657
This commit is contained in:
Tomas Frydrych 2010-02-11 15:21:30 +00:00
parent 690852e157
commit fb3d352d3a

View File

@ -427,24 +427,34 @@ mutter_shaped_texture_paint (ClutterActor *actor)
}
else
{
float coords[MAX_RECTS * 8];
float coords[8];
float x1, y1, x2, y2;
for (i = 0; i < n_rects; i++)
{
GdkRectangle *rect = &rects[i];
coords[i * 8 + 0] = rect->x;
coords[i * 8 + 1] = rect->y;
coords[i * 8 + 2] = rect->x + rect->width;
coords[i * 8 + 3] = rect->y + rect->height;
coords[i * 8 + 4] = rect->x / (alloc.x2 - alloc.x1);
coords[i * 8 + 5] = rect->y / (alloc.y2 - alloc.y1);
coords[i * 8 + 6] = (rect->x + rect->width) / (alloc.x2 - alloc.x1);
coords[i * 8 + 7] = (rect->y + rect->height) / (alloc.y2 - alloc.y1);
x1 = rect->x;
y1 = rect->y;
x2 = rect->x + rect->width;
y2 = rect->y + rect->height;
coords[0] = rect->x / (alloc.x2 - alloc.x1);
coords[1] = rect->y / (alloc.y2 - alloc.y1);
coords[2] = (rect->x + rect->width) / (alloc.x2 - alloc.x1);
coords[3] = (rect->y + rect->height) / (alloc.y2 - alloc.y1);
coords[4] = coords[0];
coords[5] = coords[1];
coords[6] = coords[2];
coords[7] = coords[3];
cogl_rectangle_with_multitexture_coords (x1, y1, x2, y2,
&coords[0], 8);
}
g_free (rects);
cogl_rectangles_with_texture_coords (coords, n_rects);
return;
}
}