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https://github.com/brl/mutter.git
synced 2024-11-26 01:50:42 -05:00
Move find_arbfp_authority to cogl-pipeline.c
The code for finding the arbfp authority for a pipeline should be the same as finding the GLSL authority. So that the code can be shared the function has been moved to cogl-pipeline.c and renamed to _cogl_pipeline_find_codegen_authority.
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@ -151,149 +151,6 @@ _cogl_pipeline_backend_arbfp_get_max_texture_units (void)
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return _cogl_get_max_texture_image_units ();
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}
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typedef struct
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{
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int i;
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CoglPipelineLayer **layers;
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} AddLayersToArrayState;
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static gboolean
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add_layer_to_array_cb (CoglPipelineLayer *layer,
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void *user_data)
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{
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AddLayersToArrayState *state = user_data;
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state->layers[state->i++] = layer;
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return TRUE;
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}
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static gboolean
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layers_arbfp_would_differ (CoglPipelineLayer **pipeline0_layers,
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CoglPipelineLayer **pipeline1_layers,
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int n_layers)
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{
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int i;
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/* The layer state that affects arbfp codegen... */
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unsigned long arbfp_codegen_modifiers =
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COGL_PIPELINE_LAYER_STATE_COMBINE |
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COGL_PIPELINE_LAYER_STATE_UNIT;
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for (i = 0; i < n_layers; i++)
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{
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CoglPipelineLayer *layer0 = pipeline0_layers[i];
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CoglPipelineLayer *layer1 = pipeline1_layers[i];
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unsigned long layer_differences;
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if (layer0 == layer1)
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continue;
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layer_differences =
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_cogl_pipeline_layer_compare_differences (layer0, layer1);
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if (layer_differences & arbfp_codegen_modifiers)
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{
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/* When it comes to texture differences the only thing that
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* affects the arbfp is the target enum... */
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if (layer_differences == COGL_PIPELINE_LAYER_STATE_TEXTURE)
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{
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CoglHandle tex0 = _cogl_pipeline_layer_get_texture (layer0);
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CoglHandle tex1 = _cogl_pipeline_layer_get_texture (layer1);
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GLenum gl_target0;
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GLenum gl_target1;
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cogl_texture_get_gl_texture (tex0, NULL, &gl_target0);
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cogl_texture_get_gl_texture (tex1, NULL, &gl_target1);
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if (gl_target0 == gl_target1)
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continue;
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}
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return TRUE;
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}
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}
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return FALSE;
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}
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/* This tries to find the oldest ancestor whos state would generate
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* the same arbfp program as the current pipeline. This is a simple
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* mechanism for reducing the number of arbfp programs we have to
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* generate.
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*/
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static CoglPipeline *
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find_arbfp_authority (CoglPipeline *pipeline, CoglHandle user_program)
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{
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CoglPipeline *authority0;
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CoglPipeline *authority1;
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int n_layers;
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CoglPipelineLayer **authority0_layers;
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CoglPipelineLayer **authority1_layers;
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/* XXX: we'll need to update this when we add fog support to the
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* arbfp codegen */
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if (user_program != COGL_INVALID_HANDLE)
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return pipeline;
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/* Find the first pipeline that modifies state that affects the
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* arbfp codegen... */
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authority0 = _cogl_pipeline_get_authority (pipeline,
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COGL_PIPELINE_STATE_LAYERS);
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/* Find the next ancestor after that, that also modifies state
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* affecting arbfp codegen... */
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if (_cogl_pipeline_get_parent (authority0))
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{
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authority1 =
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_cogl_pipeline_get_authority (_cogl_pipeline_get_parent (authority0),
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COGL_PIPELINE_STATE_LAYERS);
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}
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else
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return authority0;
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n_layers = authority0->n_layers;
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for (;;)
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{
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AddLayersToArrayState state;
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if (authority0->n_layers != authority1->n_layers)
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return authority0;
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authority0_layers =
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g_alloca (sizeof (CoglPipelineLayer *) * n_layers);
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state.i = 0;
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state.layers = authority0_layers;
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_cogl_pipeline_foreach_layer_internal (authority0,
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add_layer_to_array_cb,
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&state);
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authority1_layers =
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g_alloca (sizeof (CoglPipelineLayer *) * n_layers);
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state.i = 0;
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state.layers = authority1_layers;
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_cogl_pipeline_foreach_layer_internal (authority1,
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add_layer_to_array_cb,
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&state);
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if (layers_arbfp_would_differ (authority0_layers, authority1_layers,
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n_layers))
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return authority0;
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/* Find the next ancestor after that, that also modifies state
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* affecting arbfp codegen... */
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if (!_cogl_pipeline_get_parent (authority1))
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break;
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authority0 = authority1;
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authority1 =
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_cogl_pipeline_get_authority (_cogl_pipeline_get_parent (authority1),
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COGL_PIPELINE_STATE_LAYERS);
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if (authority1 == authority0)
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break;
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}
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return authority1;
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}
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static CoglPipelineBackendARBfpPrivate *
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get_arbfp_priv (CoglPipeline *pipeline)
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{
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@ -374,7 +231,7 @@ _cogl_pipeline_backend_arbfp_start (CoglPipeline *pipeline,
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* arbfp-authority to maximize the chance that other pipelines can
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* share it.
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*/
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authority = find_arbfp_authority (pipeline, user_program);
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authority = _cogl_pipeline_find_codegen_authority (pipeline, user_program);
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authority_priv = get_arbfp_priv (authority);
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if (!authority_priv)
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{
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@ -956,5 +956,9 @@ _cogl_pipeline_foreach_layer_internal (CoglPipeline *pipeline,
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int
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_cogl_pipeline_layer_get_unit_index (CoglPipelineLayer *layer);
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CoglPipeline *
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_cogl_pipeline_find_codegen_authority (CoglPipeline *pipeline,
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CoglHandle user_program);
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#endif /* __COGL_PIPELINE_PRIVATE_H */
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@ -5595,3 +5595,145 @@ _cogl_debug_dump_pipelines_dot_file (const char *filename)
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g_string_free (graph, TRUE);
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}
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typedef struct
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{
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int i;
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CoglPipelineLayer **layers;
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} AddLayersToArrayState;
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static gboolean
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add_layer_to_array_cb (CoglPipelineLayer *layer,
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void *user_data)
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{
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AddLayersToArrayState *state = user_data;
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state->layers[state->i++] = layer;
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return TRUE;
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}
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static gboolean
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layers_codegen_would_differ (CoglPipelineLayer **pipeline0_layers,
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CoglPipelineLayer **pipeline1_layers,
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int n_layers)
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{
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int i;
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/* The layer state that affects codegen... */
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unsigned long codegen_modifiers =
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COGL_PIPELINE_LAYER_STATE_COMBINE |
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COGL_PIPELINE_LAYER_STATE_UNIT;
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for (i = 0; i < n_layers; i++)
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{
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CoglPipelineLayer *layer0 = pipeline0_layers[i];
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CoglPipelineLayer *layer1 = pipeline1_layers[i];
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unsigned long layer_differences;
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if (layer0 == layer1)
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continue;
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layer_differences =
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_cogl_pipeline_layer_compare_differences (layer0, layer1);
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if (layer_differences & codegen_modifiers)
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{
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/* When it comes to texture differences the only thing that
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* affects the codegen is the target enum... */
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if (layer_differences == COGL_PIPELINE_LAYER_STATE_TEXTURE)
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{
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CoglHandle tex0 = _cogl_pipeline_layer_get_texture (layer0);
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CoglHandle tex1 = _cogl_pipeline_layer_get_texture (layer1);
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GLenum gl_target0;
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GLenum gl_target1;
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cogl_texture_get_gl_texture (tex0, NULL, &gl_target0);
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cogl_texture_get_gl_texture (tex1, NULL, &gl_target1);
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if (gl_target0 == gl_target1)
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continue;
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}
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return TRUE;
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}
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}
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return FALSE;
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}
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/* This tries to find the oldest ancestor whos state would generate
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* the same shader program as the current pipeline. This is a simple
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* mechanism for reducing the number of programs we have to generate.
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*/
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CoglPipeline *
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_cogl_pipeline_find_codegen_authority (CoglPipeline *pipeline,
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CoglHandle user_program)
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{
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CoglPipeline *authority0;
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CoglPipeline *authority1;
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int n_layers;
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CoglPipelineLayer **authority0_layers;
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CoglPipelineLayer **authority1_layers;
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/* XXX: we'll need to update this when we add fog support to the
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* codegen */
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if (user_program != COGL_INVALID_HANDLE)
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return pipeline;
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/* Find the first pipeline that modifies state that affects the
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* codegen... */
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authority0 = _cogl_pipeline_get_authority (pipeline,
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COGL_PIPELINE_STATE_LAYERS);
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/* Find the next ancestor after that, that also modifies state
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* affecting codegen... */
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if (_cogl_pipeline_get_parent (authority0))
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{
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authority1 =
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_cogl_pipeline_get_authority (_cogl_pipeline_get_parent (authority0),
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COGL_PIPELINE_STATE_LAYERS);
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}
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else
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return authority0;
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n_layers = authority0->n_layers;
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for (;;)
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{
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AddLayersToArrayState state;
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if (authority0->n_layers != authority1->n_layers)
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return authority0;
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authority0_layers =
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g_alloca (sizeof (CoglPipelineLayer *) * n_layers);
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state.i = 0;
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state.layers = authority0_layers;
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_cogl_pipeline_foreach_layer_internal (authority0,
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add_layer_to_array_cb,
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&state);
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authority1_layers =
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g_alloca (sizeof (CoglPipelineLayer *) * n_layers);
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state.i = 0;
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state.layers = authority1_layers;
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_cogl_pipeline_foreach_layer_internal (authority1,
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add_layer_to_array_cb,
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&state);
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if (layers_codegen_would_differ (authority0_layers, authority1_layers,
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n_layers))
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return authority0;
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/* Find the next ancestor after that, that also modifies state
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* affecting codegen... */
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if (!_cogl_pipeline_get_parent (authority1))
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break;
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authority0 = authority1;
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authority1 =
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_cogl_pipeline_get_authority (_cogl_pipeline_get_parent (authority1),
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COGL_PIPELINE_STATE_LAYERS);
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if (authority1 == authority0)
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break;
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}
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return authority1;
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}
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