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[Cogl] Renames cogl_fog_set to cogl_set_fog for consistency
More things follow the <object>_set_<property> convention.
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@ -226,7 +226,7 @@ clutter_stage_paint (ClutterActor *self)
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if (priv->use_fog)
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{
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cogl_fog_set (&stage_color,
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cogl_set_fog (&stage_color,
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priv->fog.density,
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priv->fog.z_near,
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priv->fog.z_far);
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@ -408,7 +408,7 @@ void cogl_enable_depth_test (gboolean setting);
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void cogl_enable_backface_culling (gboolean setting);
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/**
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* cogl_fog_set:
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* cogl_set_fog:
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* @fog_color: The color of the fog
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* @density: Ignored
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* @z_near: Position along z-axis where no fogging should be applied
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@ -421,10 +421,10 @@ void cogl_enable_backface_culling (gboolean setting);
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* with @fog_color. Fogging will remain enabled until the next call to
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* cogl_paint_init().
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*/
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void cogl_fog_set (const CoglColor *fog_color,
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float density,
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float z_near,
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float z_far);
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void cogl_set_fog (const CoglColor *fog_color,
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float density,
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float z_near,
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float z_far);
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/**
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* cogl_paint_init:
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@ -1173,10 +1173,10 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
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}
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void
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cogl_fog_set (const CoglColor *fog_color,
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float density,
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float z_near,
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float z_far)
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cogl_set_fog (const CoglColor *fog_color,
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float density,
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float z_near,
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float z_far)
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{
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GLfloat fogColor[4];
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@ -736,10 +736,10 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
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}
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void
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cogl_fog_set (const CoglColor *fog_color,
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float density,
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float z_near,
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float z_far)
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cogl_set_fog (const CoglColor *fog_color,
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float density,
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float z_near,
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float z_far)
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{
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GLfloat fogColor[4];
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