[Cogl] Renames cogl_fog_set to cogl_set_fog for consistency

More things follow the <object>_set_<property> convention.
This commit is contained in:
Robert Bragg 2009-02-04 09:21:37 +00:00
parent 51edcc5251
commit fa55c096d8
4 changed files with 14 additions and 14 deletions

View File

@ -226,7 +226,7 @@ clutter_stage_paint (ClutterActor *self)
if (priv->use_fog) if (priv->use_fog)
{ {
cogl_fog_set (&stage_color, cogl_set_fog (&stage_color,
priv->fog.density, priv->fog.density,
priv->fog.z_near, priv->fog.z_near,
priv->fog.z_far); priv->fog.z_far);

View File

@ -408,7 +408,7 @@ void cogl_enable_depth_test (gboolean setting);
void cogl_enable_backface_culling (gboolean setting); void cogl_enable_backface_culling (gboolean setting);
/** /**
* cogl_fog_set: * cogl_set_fog:
* @fog_color: The color of the fog * @fog_color: The color of the fog
* @density: Ignored * @density: Ignored
* @z_near: Position along z-axis where no fogging should be applied * @z_near: Position along z-axis where no fogging should be applied
@ -421,10 +421,10 @@ void cogl_enable_backface_culling (gboolean setting);
* with @fog_color. Fogging will remain enabled until the next call to * with @fog_color. Fogging will remain enabled until the next call to
* cogl_paint_init(). * cogl_paint_init().
*/ */
void cogl_fog_set (const CoglColor *fog_color, void cogl_set_fog (const CoglColor *fog_color,
float density, float density,
float z_near, float z_near,
float z_far); float z_far);
/** /**
* cogl_paint_init: * cogl_paint_init:

View File

@ -1173,10 +1173,10 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
} }
void void
cogl_fog_set (const CoglColor *fog_color, cogl_set_fog (const CoglColor *fog_color,
float density, float density,
float z_near, float z_near,
float z_far) float z_far)
{ {
GLfloat fogColor[4]; GLfloat fogColor[4];

View File

@ -736,10 +736,10 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
} }
void void
cogl_fog_set (const CoglColor *fog_color, cogl_set_fog (const CoglColor *fog_color,
float density, float density,
float z_near, float z_near,
float z_far) float z_far)
{ {
GLfloat fogColor[4]; GLfloat fogColor[4];