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clutter: Pass stage on to _clutter_input_device_set_actor()
Don't rely on the device stage, so specify the stage in the callers. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1486
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@ -196,6 +196,7 @@ void _clutter_input_device_set_time (ClutterInputDevice *device,
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guint32 time_);
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void _clutter_input_device_set_actor (ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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ClutterStage *stage,
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ClutterActor *actor,
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gboolean emit_crossing);
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CLUTTER_EXPORT
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@ -781,6 +781,7 @@ on_cursor_actor_reactive_changed (ClutterActor *actor,
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void
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_clutter_input_device_set_actor (ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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ClutterStage *stage,
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ClutterActor *actor,
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gboolean emit_crossing)
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{
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@ -800,7 +801,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
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event = clutter_event_new (CLUTTER_LEAVE);
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event->crossing.time = device->current_time;
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event->crossing.flags = 0;
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event->crossing.stage = device->stage;
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event->crossing.stage = stage;
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event->crossing.source = old_actor;
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event->crossing.x = device->current_x;
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event->crossing.y = device->current_y;
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@ -837,7 +838,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
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event = clutter_event_new (CLUTTER_ENTER);
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event->crossing.time = device->current_time;
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event->crossing.flags = 0;
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event->crossing.stage = device->stage;
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event->crossing.stage = stage;
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event->crossing.x = device->current_x;
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event->crossing.y = device->current_y;
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event->crossing.source = actor;
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@ -1038,6 +1039,7 @@ clutter_input_device_update (ClutterInputDevice *device,
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return old_cursor_actor;
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_clutter_input_device_set_actor (device, sequence,
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stage,
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new_cursor_actor,
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emit_crossing);
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@ -1667,12 +1669,14 @@ _clutter_input_device_remove_event_sequence (ClutterInputDevice *device,
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{
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GList *sequences =
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g_hash_table_lookup (device->inv_touch_sequence_actors, info->actor);
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ClutterStage *stage =
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CLUTTER_STAGE (clutter_actor_get_stage (info->actor));
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sequences = g_list_remove (sequences, sequence);
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g_hash_table_replace (device->inv_touch_sequence_actors,
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info->actor, sequences);
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_clutter_input_device_set_actor (device, sequence, NULL, TRUE);
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_clutter_input_device_set_actor (device, sequence, stage, NULL, TRUE);
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}
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g_hash_table_remove (device->touch_sequences_info, sequence);
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