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backends/native: emit gl-video-memory-purged when becoming active
The proprietary NVIDIA driver garbles memory on suspend. In order to work around that limitation, mutter needs to refresh all its textures on resuem. This commit lays the way toward doing that by emitting the "gl-video-memory-purged" signal when the compositor becomes active by logind (which happens on VT switch and on resume).
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@ -645,9 +645,16 @@ void meta_backend_native_resume (MetaBackendNative *native)
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meta_backend_get_monitor_manager (backend);
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meta_backend_get_monitor_manager (backend);
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MetaMonitorManagerKms *monitor_manager_kms =
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MetaMonitorManagerKms *monitor_manager_kms =
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META_MONITOR_MANAGER_KMS (monitor_manager);
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META_MONITOR_MANAGER_KMS (monitor_manager);
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MetaDisplay *display = meta_get_display ();
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ClutterBackend *clutter_backend = clutter_get_default_backend ();
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CoglContext *cogl_context =
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clutter_backend_get_cogl_context (clutter_backend);
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ClutterActor *stage;
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ClutterActor *stage;
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MetaIdleMonitor *idle_monitor;
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MetaIdleMonitor *idle_monitor;
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if (cogl_has_feature (cogl_context, COGL_FEATURE_ID_UNSTABLE_TEXTURES))
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g_signal_emit_by_name (display, "gl-video-memory-purged");
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meta_monitor_manager_kms_resume (monitor_manager_kms);
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meta_monitor_manager_kms_resume (monitor_manager_kms);
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clutter_evdev_reclaim_devices ();
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clutter_evdev_reclaim_devices ();
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