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2008-03-25 Neil Roberts <neil@o-hand.com>
Added a native Win32 WGL backend. * configure.ac: Added the 'win32' flavour. * clutter/cogl/gl/cogl.c (cogl_get_proc_address): Added an ifdef to use wglGetProcAddress with the Win32 backend. * clutter/Makefile.am (DIST_SUBDIRS): Added the win32 directory. * clutter/win32/clutter-win32.pc.in: * clutter/win32/clutter-win32.h: * clutter/win32/clutter-stage-win32.h: * clutter/win32/clutter-stage-win32.c: * clutter/win32/clutter-event-win32.c: * clutter/win32/clutter-backend-win32.h: * clutter/win32/Makefile.am: * clutter/win32/clutter-backend-win32.c: New files.
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gl/cogl.c
10
gl/cogl.c
@ -109,7 +109,7 @@ cogl_get_proc_address (const gchar* name)
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/* Sucks to ifdef here but not other option..? would be nice to
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* split the code up for more reuse (once more backends use this
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*/
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#ifdef HAVE_CLUTTER_GLX
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#if defined(HAVE_CLUTTER_GLX)
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static GLXGetProcAddressProc get_proc_func = NULL;
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static void *dlhand = NULL;
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@ -142,7 +142,11 @@ cogl_get_proc_address (const gchar* name)
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if (get_proc_func)
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return get_proc_func ((unsigned char*) name);
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#else /* !HAVE_CLUTTER_GLX */
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#elif defined(HAVE_CLUTTER_WIN32)
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return (CoglFuncPtr) wglGetProcAddress ((LPCSTR) name);
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#else /* HAVE_CLUTTER_WIN32 */
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/* this should find the right function if the program is linked against a
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* library providing it */
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@ -158,7 +162,7 @@ cogl_get_proc_address (const gchar* name)
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return symbol;
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}
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#endif /* HAVE_CLUTTER_GLX */
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#endif /* HAVE_CLUTTER_WIN32 */
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return NULL;
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}
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