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[doc] Fix two small typos in cogl-vertex-buffer
The symbol name for cogl_vertex_buffer_draw_elements was wrong so it ended up with no documentation. The name for the vertex attribute was incorrect in cogl_vertex_buffer_add.
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@ -127,7 +127,7 @@ cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
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* cogl_vertex_buffer_submit() or issue a draw call.)
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* cogl_vertex_buffer_submit() or issue a draw call.)
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*
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*
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* This function lets you add an attribute to a buffer. You either use one
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* This function lets you add an attribute to a buffer. You either use one
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* of the built-in names such as "gl_Vertex", or "glMultiTexCoord0" to add
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* of the built-in names such as "gl_Vertex", or "gl_MultiTexCoord0" to add
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* standard attributes, like positions, colors and normals or you can add
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* standard attributes, like positions, colors and normals or you can add
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* custom attributes for use in shaders.
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* custom attributes for use in shaders.
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*
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*
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@ -256,7 +256,7 @@ cogl_vertex_buffer_draw (CoglHandle handle,
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GLsizei count);
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GLsizei count);
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/**
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/**
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* cogl_vertex_buffer_draw_range_elements:
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* cogl_vertex_buffer_draw_elements:
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* @handle: A vertex buffer handle
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* @handle: A vertex buffer handle
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* @mode: Specifies how the vertices should be interpreted, and should be
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* @mode: Specifies how the vertices should be interpreted, and should be
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* a valid GL primitive type:
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* a valid GL primitive type:
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