window-actor: Remove (private) xwindow property

This should make it easier to construct a MetaWindowActor from bindings.

https://bugzilla.gnome.org/show_bug.cgi?id=678989
This commit is contained in:
Jasper St. Pierre 2013-12-06 00:59:20 -05:00
parent 3e179c07bc
commit f8b4c28278

View File

@ -46,7 +46,6 @@ static guint signals[LAST_SIGNAL] = {0};
struct _MetaWindowActorPrivate struct _MetaWindowActorPrivate
{ {
MetaWindow *window; MetaWindow *window;
Window xwindow;
MetaScreen *screen; MetaScreen *screen;
ClutterActor *actor; ClutterActor *actor;
@ -156,7 +155,6 @@ enum
{ {
PROP_META_WINDOW = 1, PROP_META_WINDOW = 1,
PROP_META_SCREEN, PROP_META_SCREEN,
PROP_X_WINDOW,
PROP_NO_SHADOW, PROP_NO_SHADOW,
PROP_SHADOW_CLASS PROP_SHADOW_CLASS
}; };
@ -240,18 +238,6 @@ meta_window_actor_class_init (MetaWindowActorClass *klass)
PROP_META_SCREEN, PROP_META_SCREEN,
pspec); pspec);
pspec = g_param_spec_ulong ("x-window",
"Window",
"Window",
0,
G_MAXULONG,
0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_X_WINDOW,
pspec);
pspec = g_param_spec_boolean ("no-shadow", pspec = g_param_spec_boolean ("no-shadow",
"No shadow", "No shadow",
"Do not add shaddow to this window", "Do not add shaddow to this window",
@ -352,10 +338,12 @@ meta_window_actor_constructed (GObject *object)
MetaWindowActorPrivate *priv = self->priv; MetaWindowActorPrivate *priv = self->priv;
MetaScreen *screen = priv->screen; MetaScreen *screen = priv->screen;
MetaDisplay *display = meta_screen_get_display (screen); MetaDisplay *display = meta_screen_get_display (screen);
Window xwindow = priv->xwindow;
MetaWindow *window = priv->window; MetaWindow *window = priv->window;
Display *xdisplay = meta_display_get_xdisplay (display); Display *xdisplay = meta_display_get_xdisplay (display);
XRenderPictFormat *format; XRenderPictFormat *format;
Window xwindow;
xwindow = meta_window_get_toplevel_xwindow (window);
priv->damage = XDamageCreate (xdisplay, xwindow, priv->damage = XDamageCreate (xdisplay, xwindow,
XDamageReportBoundingBox); XDamageReportBoundingBox);
@ -485,9 +473,6 @@ meta_window_actor_set_property (GObject *object,
case PROP_META_SCREEN: case PROP_META_SCREEN:
priv->screen = g_value_get_pointer (value); priv->screen = g_value_get_pointer (value);
break; break;
case PROP_X_WINDOW:
priv->xwindow = g_value_get_ulong (value);
break;
case PROP_NO_SHADOW: case PROP_NO_SHADOW:
{ {
gboolean newv = g_value_get_boolean (value); gboolean newv = g_value_get_boolean (value);
@ -535,9 +520,6 @@ meta_window_actor_get_property (GObject *object,
case PROP_META_SCREEN: case PROP_META_SCREEN:
g_value_set_pointer (value, priv->screen); g_value_set_pointer (value, priv->screen);
break; break;
case PROP_X_WINDOW:
g_value_set_ulong (value, priv->xwindow);
break;
case PROP_NO_SHADOW: case PROP_NO_SHADOW:
g_value_set_boolean (value, priv->no_shadow); g_value_set_boolean (value, priv->no_shadow);
break; break;
@ -805,20 +787,6 @@ meta_window_actor_has_shadow (MetaWindowActor *self)
return FALSE; return FALSE;
} }
/**
* meta_window_actor_get_x_window: (skip)
* @self: a #MetaWindowActor
*
*/
Window
meta_window_actor_get_x_window (MetaWindowActor *self)
{
if (!self)
return None;
return self->priv->xwindow;
}
/** /**
* meta_window_actor_get_meta_window: * meta_window_actor_get_meta_window:
* @self: a #MetaWindowActor * @self: a #MetaWindowActor
@ -1354,7 +1322,7 @@ meta_window_actor_set_redirected (MetaWindowActor *self, gboolean state)
MetaDisplay *display = meta_window_get_display (metaWindow); MetaDisplay *display = meta_window_get_display (metaWindow);
Display *xdisplay = meta_display_get_xdisplay (display); Display *xdisplay = meta_display_get_xdisplay (display);
Window xwin = meta_window_actor_get_x_window (self); Window xwin = meta_window_get_toplevel_xwindow (metaWindow);
if (state) if (state)
{ {
@ -1608,15 +1576,10 @@ meta_window_actor_new (MetaWindow *window)
MetaCompScreen *info = meta_screen_get_compositor_data (screen); MetaCompScreen *info = meta_screen_get_compositor_data (screen);
MetaWindowActor *self; MetaWindowActor *self;
MetaWindowActorPrivate *priv; MetaWindowActorPrivate *priv;
Window top_window;
ClutterActor *window_group; ClutterActor *window_group;
top_window = meta_window_get_toplevel_xwindow (window);
meta_verbose ("add window: Meta %p, xwin 0x%x\n", window, (guint)top_window);
self = g_object_new (META_TYPE_WINDOW_ACTOR, self = g_object_new (META_TYPE_WINDOW_ACTOR,
"meta-window", window, "meta-window", window,
"x-window", top_window,
"meta-screen", screen, "meta-screen", screen,
NULL); NULL);
@ -1885,8 +1848,8 @@ check_needs_pixmap (MetaWindowActor *self)
MetaDisplay *display = meta_screen_get_display (screen); MetaDisplay *display = meta_screen_get_display (screen);
Display *xdisplay = meta_display_get_xdisplay (display); Display *xdisplay = meta_display_get_xdisplay (display);
MetaCompScreen *info = meta_screen_get_compositor_data (screen); MetaCompScreen *info = meta_screen_get_compositor_data (screen);
Window xwindow = meta_window_get_toplevel_xwindow (priv->window);
MetaCompositor *compositor; MetaCompositor *compositor;
Window xwindow = priv->xwindow;
if (!priv->needs_pixmap) if (!priv->needs_pixmap)
return; return;