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texture: Forward queue redraw/relayout for fbos
When clutter_texture_new_from_actor is use we need to track when the source actor queues a redraw or a relayout so we can also queue a redraw or relayout for the texture actor.
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@ -2426,6 +2426,21 @@ on_fbo_parent_change (ClutterActor *actor,
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}
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}
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static void
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fbo_source_queue_redraw_cb (ClutterActor *source,
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ClutterActor *origin,
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ClutterTexture *texture)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
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}
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static void
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fbo_source_queue_relayout_cb (ClutterActor *source,
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ClutterTexture *texture)
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{
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clutter_actor_queue_relayout (CLUTTER_ACTOR (texture));
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}
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/**
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* clutter_texture_new_from_actor:
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* @actor: A source #ClutterActor
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@ -2589,6 +2604,11 @@ clutter_texture_new_from_actor (ClutterActor *actor)
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G_CALLBACK(on_fbo_source_size_change),
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texture);
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g_signal_connect (actor, "queue-relayout",
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G_CALLBACK (fbo_source_queue_relayout_cb), texture);
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g_signal_connect (actor, "queue-redraw",
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G_CALLBACK (fbo_source_queue_redraw_cb), texture);
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/* And a warning if the source becomes a child of the texture */
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g_signal_connect (actor,
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"parent-set",
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@ -2632,6 +2652,16 @@ texture_fbo_free_resources (ClutterTexture *texture)
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G_CALLBACK(on_fbo_source_size_change),
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texture);
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g_signal_handlers_disconnect_by_func
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(priv->fbo_source,
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G_CALLBACK(fbo_source_queue_relayout_cb),
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texture);
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g_signal_handlers_disconnect_by_func
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(priv->fbo_source,
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G_CALLBACK(fbo_source_queue_redraw_cb),
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texture);
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g_object_unref (priv->fbo_source);
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priv->fbo_source = NULL;
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