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material: Don't prune ancestry if it owns some layers
Each time a material property changes we look to see if any of its ancestry has become redundant and if so we prune that redundant ancestry. There was a problem with the logic that handles this though because we weren't considering that a material which is a layer state authority may still defer to ancestors to define the state of individual layers. For example a material that derives from a parent with 5 layers can become a STATE_LAYERS authority by simply changing it's ->n_layers count to 4 and in that case it can still defer to its ancestors to define the state of those 4 layers. This patch checks first if a material is a layer state authority and if so only tries to prune its ancestry if it also *owns* all the individual layers it depends on. (I.e. if g_list_length (material->layer_differences) != material->n_layers then it's not safe to try pruning its ancestry!) http://bugzilla-attachments.gnome.org/attachment.cgi?id=170907
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@ -3537,6 +3537,27 @@ _cogl_material_prune_redundant_ancestry (CoglMaterial *material)
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{
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{
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CoglMaterial *new_parent = _cogl_material_get_parent (material);
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CoglMaterial *new_parent = _cogl_material_get_parent (material);
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/* Before considering pruning redundant ancestry we check if this
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* material is an authority for layer state and if so only consider
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* reparenting if it *owns* all the layers it depends on. NB: A
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* material can be be a STATE_LAYERS authority but it may still
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* defer to its ancestors to define the state for some of its
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* layers.
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*
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* For example a material that derives from a parent with 5 layers
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* can become a STATE_LAYERS authority by simply changing it's
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* ->n_layers count to 4 and in that case it can still defer to its
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* ancestors to define the state of those 4 layers.
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*
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* If a material depends on any ancestors for layer state then we
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* immediatly bail out.
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*/
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if (material->differences & COGL_MATERIAL_STATE_LAYERS)
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{
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if (material->n_layers != g_list_length (material->layer_differences))
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return;
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}
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/* walk up past ancestors that are now redundant and potentially
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/* walk up past ancestors that are now redundant and potentially
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* reparent the material. */
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* reparent the material. */
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while (_cogl_material_get_parent (new_parent) &&
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while (_cogl_material_get_parent (new_parent) &&
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