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Some updates for the 1.0 release notes regarding Cogl
Documents that the cogl_rectangle arguments changed from x1, y1, width, height to x1, y1, x2, y2; notes that cogl_scale now accepts a z-scale; adds a note about the new vertex buffer API and fixes a s/CoglMesh/CoglMatrix/ typo.
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README
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README
@ -260,14 +260,23 @@ Release Notes for Clutter 1.0
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cogl_set_source_texture (tex_handle);
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cogl_polygon (verts, 3, TRUE);
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* A CoglMesh type and utility API has been added; this is currently used to
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* The arguments to cogl_rectangle have been changed - for consistency - from
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x1, y2, width, height, to x1, y1, x2, y2.
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* A CoglMatrix type and utility API has been added; this is currently used to
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support describing texture matrices.
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* cogl_alpha_func has been removed, since this is now controlled using the
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material API via cogl_material_set_alpha_test_function ()
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* A Cogl Vertex Buffer API has been added that allows you to efficiently
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manage arrays of vertex attributes in buffers that may be stored on
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the GPU. These allow you to avoid the costs of repeatedy validating
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vertex data and mapping it into the GPU.
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* cogl_scale now supports scaling on the z axis
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Release Notes for Clutter 0.8
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-------------------------------
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