2007-10-16 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-timeline.[ch]: Added ClutterTimeline:duration,
	a property for setting the duration of a timeline in milliseconds.
	The property comes with accessors and a new constructor. The
	frame rate used is the default value.

	* clutter/clutter-private.h:
	* clutter/clutter-main.[ch]: Add clutter_get_default_frame_rate()
	and clutter_set_default_frame_rate(); these two functions control
	the default frame rate to be used when creating timelines. Currently
	is set to 60 frames-per-second.
This commit is contained in:
Emmanuele Bassi 2007-10-16 13:41:34 +00:00
parent 05789582b4
commit f6c83a224e
6 changed files with 223 additions and 27 deletions

View File

@ -1,6 +1,19 @@
2007-10-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.[ch]: Added ClutterTimeline:duration,
a property for setting the duration of a timeline in milliseconds.
The property comes with accessors and a new constructor. The
frame rate used is the default value.
* clutter/clutter-private.h:
* clutter/clutter-main.[ch]: Add clutter_get_default_frame_rate()
and clutter_set_default_frame_rate(); these two functions control
the default frame rate to be used when creating timelines. Currently
is set to 60 frames-per-second.
2007-10-16 Tomas Frydrych <tf@o-hand.com>
* build/msvc_2k5
* build/msvc_2k5:
Added MSVC project files.
2007-10-16 Emmanuele bassi <ebassi@openedhand.com>

View File

@ -650,7 +650,7 @@ clutter_get_debug_enabled (void)
#endif
}
ClutterMainContext*
ClutterMainContext *
clutter_context_get_default (void)
{
if (G_UNLIKELY(!ClutterCntx))
@ -760,6 +760,8 @@ pre_parse_hook (GOptionContext *context,
clutter_context->font_map = PANGO_FT2_FONT_MAP (pango_ft2_font_map_new ());
pango_ft2_font_map_set_resolution (clutter_context->font_map, 96.0, 96.0);
clutter_context->frame_rate = 60;
clutter_context->actor_hash = g_hash_table_new (NULL, NULL);
backend = clutter_context->backend;
@ -777,7 +779,6 @@ pre_parse_hook (GOptionContext *context,
}
#endif /* CLUTTER_ENABLE_DEBUG */
env_string = g_getenv ("CLUTTER_SHOW_FPS");
if (env_string)
clutter_show_fps = TRUE;
@ -1133,8 +1134,9 @@ event_click_count_generate (ClutterEvent *event)
}
}
static void
deliver_event (ClutterEvent *event, ClutterActor *source)
static inline void
deliver_event (ClutterEvent *event,
ClutterActor *source)
{
#define MAX_EVENT_DEPTH 512
@ -1150,8 +1152,8 @@ deliver_event (ClutterEvent *event, ClutterActor *source)
lock = TRUE; /* Guard against reentrancy */
/* Sorry Mr Bassi. */
if (event_tree == NULL)
event_tree = g_new0(ClutterActor*, MAX_EVENT_DEPTH);
if (G_UNLIKELY (event_tree == NULL))
event_tree = g_new0 (ClutterActor *, MAX_EVENT_DEPTH);
actor = source;
@ -1166,21 +1168,23 @@ deliver_event (ClutterEvent *event, ClutterActor *source)
}
/* Capture */
for (i=n_tree_events-1; i >= 0; i--)
for (i = n_tree_events-1; i >= 0; i--)
if (clutter_actor_event (event_tree[i], event, TRUE))
goto done;
/* Bubble */
for (i=0; i < n_tree_events; i++)
for (i = 0; i < n_tree_events; i++)
if (clutter_actor_event (event_tree[i], event, FALSE))
goto done;
done:
done:
for (i=0; i < n_tree_events; i++)
for (i = 0; i < n_tree_events; i++)
g_object_unref (event_tree[i]);
lock = FALSE;
#undef MAX_EVENT_DEPTH
}
/**
@ -1239,7 +1243,7 @@ clutter_do_event (ClutterEvent *event)
{
ClutterActor *actor = NULL;
actor = clutter_stage_get_key_focus (CLUTTER_STAGE(stage));
actor = clutter_stage_get_key_focus (CLUTTER_STAGE (stage));
g_return_if_fail (actor != NULL);
@ -1276,6 +1280,8 @@ clutter_do_event (ClutterEvent *event)
actor = _clutter_do_pick (CLUTTER_STAGE (stage),
x, y,
CLUTTER_PICK_REACTIVE);
if (!actor)
break;
/* FIXME: for an optimisation should check if there are
* actually any reactive actors and avoid the pick all togeather
@ -1285,8 +1291,6 @@ clutter_do_event (ClutterEvent *event)
CLUTTER_NOTE (EVENT, "Reactive event received at %i, %i - actor: %p",
x, y, actor);
g_return_if_fail (actor != NULL);
if (event->type == CLUTTER_SCROLL)
event->scroll.source = actor;
else
@ -1382,3 +1386,23 @@ clutter_base_init (void)
}
}
guint
clutter_get_default_frame_rate (void)
{
ClutterMainContext *context;
context = clutter_context_get_default ();
return context->frame_rate;
}
void
clutter_set_default_frame_rate (guint frames_per_sec)
{
ClutterMainContext *context;
context = clutter_context_get_default ();
if (context->frame_rate != frames_per_sec)
context->frame_rate = frames_per_sec;
}

View File

@ -101,9 +101,10 @@ guint clutter_threads_add_timeout_full (gint priority,
GDestroyNotify notify);
void clutter_enable_motion_events (gboolean enable);
gboolean clutter_get_motion_events_enabled (void);
guint clutter_get_default_frame_rate (void);
void clutter_set_default_frame_rate (guint frames_per_sec);
G_END_DECLS

View File

@ -83,6 +83,8 @@ struct _ClutterMainContext
gint num_reactives; /* Num of reactive actors */
GHashTable *actor_hash; /* Hash of all actors mapped to id */
guint frame_rate; /* Default FPS */
};
#define CLUTTER_CONTEXT() (clutter_context_get_default ())

View File

@ -64,6 +64,7 @@ struct _ClutterTimelinePrivate
guint n_frames;
guint current_frame_num;
guint delay;
guint duration;
gulong last_frame_msecs;
gulong start_frame_secs;
@ -78,7 +79,8 @@ enum
PROP_FPS,
PROP_NUM_FRAMES,
PROP_LOOP,
PROP_DELAY
PROP_DELAY,
PROP_DURATION
};
enum
@ -124,7 +126,7 @@ timeout_add (guint interval,
{
guint res;
if (timeline_use_pool)
if (G_LIKELY (timeline_use_pool))
{
g_assert (timeline_pool != NULL);
res = clutter_timeout_pool_add (timeline_pool,
@ -144,7 +146,7 @@ timeout_add (guint interval,
static void
timeout_remove (guint tag)
{
if (timeline_use_pool)
if (G_LIKELY (timeline_use_pool))
{
g_assert (timeline_pool != NULL);
clutter_timeout_pool_remove (timeline_pool, tag);
@ -181,6 +183,9 @@ clutter_timeline_set_property (GObject *object,
case PROP_DELAY:
priv->delay = g_value_get_uint (value);
break;
case PROP_DURATION:
clutter_timeline_set_duration (timeline, g_value_get_uint (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -213,6 +218,9 @@ clutter_timeline_get_property (GObject *object,
case PROP_DELAY:
g_value_set_uint (value, priv->delay);
break;
case PROP_DURATION:
g_value_set_uint (value, priv->duration);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -274,8 +282,8 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
"Frames Per Second",
"Timeline frames per second",
1, 1000,
50,
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
60,
CLUTTER_PARAM_READWRITE));
/**
* ClutterTimeline:num-frames:
*
@ -288,7 +296,7 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
"Timelines total number of frames",
1, G_MAXUINT,
1,
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
CLUTTER_PARAM_READWRITE));
/**
* ClutterTimeline:loop:
*
@ -300,7 +308,7 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
"Loop",
"Should the timeline automatically restart",
FALSE,
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
CLUTTER_PARAM_READWRITE));
/**
* ClutterTimeline:delay:
*
@ -316,7 +324,23 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
"Delay before start",
0, G_MAXUINT,
0,
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
CLUTTER_PARAM_READWRITE));
/**
* ClutterTimeline:duration:
*
* Duration of the timeline in milliseconds, depending on the
* ClutterTimeline:fps value.
*
* Since: 0.6
*/
g_object_class_install_property (object_class,
PROP_DURATION,
g_param_spec_uint ("duration",
"Duration",
"Duration of the timeline in milliseconds",
0, G_MAXUINT,
1000,
CLUTTER_PARAM_READWRITE));
/**
* ClutterTimeline::new-frame:
@ -389,6 +413,9 @@ clutter_timeline_init (ClutterTimeline *self)
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
CLUTTER_TYPE_TIMELINE,
ClutterTimelinePrivate);
self->priv->fps = clutter_get_default_frame_rate ();
self->priv->n_frames = 0;
}
static gboolean
@ -562,6 +589,9 @@ clutter_timeline_start (ClutterTimeline *timeline)
if (priv->delay_id || priv->timeout_id)
return;
if (priv->n_frames == 0)
return;
if (priv->delay)
{
priv->delay_id = timeout_add (priv->delay,
@ -880,6 +910,26 @@ clutter_timeline_clone (ClutterTimeline *timeline)
return copy;
}
/**
* clutter_timeline_new_for_duration:
* @msecs: Duration of the timeline in milliseconds
*
* Creates a new #ClutterTimeline with a duration of @msecs using
* the value of the ClutterTimeline:fps property to compute the
* equivalent number of frames.
*
* Return value: the newly created #ClutterTimeline
*
* Since: 0.6
*/
ClutterTimeline *
clutter_timeline_new_for_duration (guint msecs)
{
return g_object_new (CLUTTER_TYPE_TIMELINE,
"duration", msecs,
NULL);
}
/**
* clutter_timeline_new:
* @n_frames: the number of frames
@ -946,3 +996,102 @@ clutter_timeline_set_delay (ClutterTimeline *timeline,
g_object_notify (G_OBJECT (timeline), "delay");
}
}
/**
* clutter_timeline_get_duration:
* @timeline: a #ClutterTimeline
*
* Retrieves the duration of a #ClutterTimeline in milliseconds.
* See clutter_timeline_set_duration().
*
* Return value: the duration of the timeline, in milliseconds.
*
* Since: 0.6
*/
guint
clutter_timeline_get_duration (ClutterTimeline *timeline)
{
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
return timeline->priv->duration;
}
/**
* clutter_timeline_set_duration:
* @timeline: a #ClutterTimeline
* @msecs: duration of the timeline in milliseconds
*
* Sets the duration of the timeline, in milliseconds. The speed
* of the timeline depends on the ClutterTimeline:fps setting.
*
* Since: 0.6
*/
void
clutter_timeline_set_duration (ClutterTimeline *timeline,
guint msecs)
{
ClutterTimelinePrivate *priv;
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
priv = timeline->priv;
if (priv->duration != msecs)
{
g_object_ref (timeline);
g_object_freeze_notify (G_OBJECT (timeline));
priv->duration = msecs;
priv->n_frames = priv->duration / 1000
* priv->fps;
g_object_notify (G_OBJECT (timeline), "num-frames");
g_object_notify (G_OBJECT (timeline), "duration");
g_object_thaw_notify (G_OBJECT (timeline));
g_object_unref (timeline);
}
}
/**
* clutter_timeline_get_progress:
* @timeline: a #ClutterTimeline
*
* The position of the timeline in a [0, 1] interval.
*
* Return value: the position of the timeline.
*
* Since: 0.6
*/
gdouble
clutter_timeline_get_progress (ClutterTimeline *timeline)
{
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0.);
return CLUTTER_FIXED_TO_DOUBLE (clutter_timeline_get_progressx (timeline));
}
/**
* clutter_timeline_get_progressx:
* @timeline: a #ClutterTimeline
*
* Fixed point version of clutter_timeline_get_progress().
*
* Return value: the position of the timeline as a fixed point value
*
* Since: 0.6
*/
ClutterFixed
clutter_timeline_get_progressx (ClutterTimeline *timeline)
{
ClutterTimelinePrivate *priv;
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
priv = timeline->priv;
return CLUTTER_FIXED_DIV (CLUTTER_INT_TO_FIXED (priv->current_frame_num),
CLUTTER_INT_TO_FIXED (priv->n_frames));
}

View File

@ -29,6 +29,7 @@
/* clutter-timeline.h */
#include <glib-object.h>
#include <clutter/clutter-fixed.h>
G_BEGIN_DECLS
@ -90,8 +91,12 @@ GType clutter_timeline_get_type (void) G_GNUC_CONST;
ClutterTimeline *clutter_timeline_new (guint n_frames,
guint fps);
ClutterTimeline *clutter_timeline_new_for_duration (guint msecs);
ClutterTimeline *clutter_timeline_clone (ClutterTimeline *timeline);
guint clutter_timeline_get_duration (ClutterTimeline *timeline);
void clutter_timeline_set_duration (ClutterTimeline *timeline,
guint msecs);
guint clutter_timeline_get_speed (ClutterTimeline *timeline);
void clutter_timeline_set_speed (ClutterTimeline *timeline,
guint fps);
@ -107,6 +112,8 @@ void clutter_timeline_skip (ClutterTimeline *timeline,
void clutter_timeline_advance (ClutterTimeline *timeline,
guint frame_num);
gint clutter_timeline_get_current_frame (ClutterTimeline *timeline);
gdouble clutter_timeline_get_progress (ClutterTimeline *timeline);
ClutterFixed clutter_timeline_get_progressx (ClutterTimeline *timeline);
void clutter_timeline_set_n_frames (ClutterTimeline *timeline,
guint n_frames);
guint clutter_timeline_get_n_frames (ClutterTimeline *timeline);