diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c index dd0b98b8f..e8b34a101 100644 --- a/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c @@ -5250,27 +5250,7 @@ clutter_actor_queue_relayout (ClutterActor *self) { _clutter_actor_queue_only_relayout (self); - /* XXX: We have bent the originally documented semantics a bit so - * now where we say "Queueing a new layout automatically queues - * a redraw as well" it might be clearer to say "Queuing a new - * layout implicitly queues a redraw as well if anything in the - * layout changes". - * - * If we don't comment this out then we fail to take advantage - * of clipped redraws in a lot of cases because queuing a redraw - * with priv->needs_allocation == TRUE will automatically be - * promoted to a full stage redraw since it's not possible to - * determine a valid paint-volume. - * - * It doesn't just work to do the queue redraw first. I didn't debug - * why in detail but at the very least it would end up registering a - * redundant clipped redraw for the current location, doing quite a - * lot of redundant transforms, and then later when allocated - * another queue redraw will happen with the correct paint-volume. - */ -#if 0 clutter_actor_queue_redraw (self); -#endif } /**