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window-actor: Clean up whitespace
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@ -893,9 +893,7 @@ meta_window_actor_damage_all (MetaWindowActor *self)
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cogl_texture_get_height (texture),
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clutter_actor_has_mapped_clones (priv->actor) ?
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NULL : priv->unobscured_region);
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priv->repaint_scheduled = priv->repaint_scheduled || redraw_queued;
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priv->needs_damage_all = FALSE;
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}
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@ -1937,9 +1935,7 @@ meta_window_actor_process_damage (MetaWindowActor *self,
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event->area.height,
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clutter_actor_has_mapped_clones (priv->actor) ?
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NULL : priv->unobscured_region);
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priv->repaint_scheduled = priv->repaint_scheduled || redraw_queued;
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}
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void
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