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Scale matrices before rotating and translating
This is the correct operation.
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@ -133,8 +133,8 @@ clutter_stage_view_blit_offscreen (ClutterStageView *view,
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* the bottom right corner.
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*/
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cogl_matrix_init_identity (&matrix);
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cogl_matrix_translate (&matrix, -1, 1, 0);
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cogl_matrix_scale (&matrix, 2, -2, 0);
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cogl_matrix_translate (&matrix, -1, 1, 0);
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cogl_framebuffer_set_projection_matrix (priv->framebuffer, &matrix);
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cogl_framebuffer_draw_rectangle (priv->framebuffer,
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@ -63,8 +63,8 @@ test_paint (TestState *state)
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* window.
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*/
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cogl_push_matrix ();
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cogl_translate (0.5, 0.5, 0);
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cogl_scale (-0.5, 0.5, 1);
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cogl_translate (0.5, 0.5, 0);
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cogl_push_framebuffer (offscreen);
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@ -105,14 +105,14 @@ paint (TestState *state)
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/* Set a matrix on the first layer so that it will mirror about the y-axis */
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cogl_matrix_init_identity (&matrix);
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cogl_matrix_translate (&matrix, 0.0f, 1.0f, 0.0f);
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cogl_matrix_scale (&matrix, 1.0f, -1.0f, 1.0f);
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cogl_matrix_translate (&matrix, 0.0f, 1.0f, 0.0f);
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cogl_pipeline_set_layer_matrix (pipeline, 0, &matrix);
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/* Set a matrix on the second layer so that it will mirror about the x-axis */
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cogl_matrix_init_identity (&matrix);
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cogl_matrix_translate (&matrix, 1.0f, 0.0f, 0.0f);
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cogl_matrix_scale (&matrix, -1.0f, 1.0f, 1.0f);
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cogl_matrix_translate (&matrix, 1.0f, 0.0f, 0.0f);
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cogl_pipeline_set_layer_matrix (pipeline, 1, &matrix);
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cogl_framebuffer_draw_rectangle (test_fb,
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@ -143,8 +143,8 @@ draw_crtc (MetaMonitor *monitor,
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cogl_framebuffer_push_matrix (onscreen);
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cogl_matrix_init_identity (&projection_matrix);
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cogl_matrix_translate (&projection_matrix, -1, 1, 0);
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cogl_matrix_scale (&projection_matrix, 2, -2, 0);
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cogl_matrix_translate (&projection_matrix, -1, 1, 0);
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cogl_matrix_multiply (&projection_matrix, &projection_matrix, &transform);
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cogl_framebuffer_set_projection_matrix (onscreen, &projection_matrix);
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