mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 03:22:04 +00:00
Merge branch 'master' into more-texture-backends
This commit is contained in:
commit
f5d809f1e8
@ -34,6 +34,17 @@ INCLUDES = \
|
||||
-I$(top_builddir)/clutter/cogl \
|
||||
$(NULL)
|
||||
|
||||
AM_CPPFLAGS = \
|
||||
-DG_DISABLE_SINGLE_INCLUDES \
|
||||
-DG_DISABLE_DEPRECATED \
|
||||
-DG_LOG_DOMAIN=\"Cogl-$(COGL_WINSYS)\" \
|
||||
-DCLUTTER_COMPILATION \
|
||||
$(COGL_DEBUG_CFLAGS) \
|
||||
$(CLUTTER_DEBUG_CFLAGS) \
|
||||
$(NULL)
|
||||
|
||||
AM_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
|
||||
|
||||
cogl-defines.h: $(top_builddir)/clutter/cogl/cogl/driver/gl/cogl-defines.h $(top_builddir)/clutter/cogl/cogl/driver/gles/cogl-defines.h
|
||||
$(QUIET_GEN)cp -f $(top_builddir)/clutter/cogl/cogl/driver/$(COGL_DRIVER)/cogl-defines.h $(@F)
|
||||
|
||||
@ -68,28 +79,7 @@ cogl_winsys_sources = \
|
||||
$(srcdir)/winsys/cogl-win32.c \
|
||||
$(NULL)
|
||||
|
||||
# glib-mkenums rules
|
||||
glib_enum_h = cogl-enum-types.h
|
||||
glib_enum_c = cogl-enum-types.c
|
||||
glib_enum_headers = $(cogl_public_h)
|
||||
include $(top_srcdir)/build/autotools/Makefile.am.enums
|
||||
|
||||
noinst_LTLIBRARIES = libclutter-cogl.la
|
||||
libclutter_cogl_la_CPPFLAGS = \
|
||||
$(COGL_DEBUG_CFLAGS) \
|
||||
$(CLUTTER_DEBUG_CFLAGS) \
|
||||
$(MAINTAINER_CFLAGS) \
|
||||
-DG_DISABLE_SINGLE_INCLUDES \
|
||||
-DG_LOG_DOMAIN=\"Cogl-$(COGL_WINSYS)\" \
|
||||
-DCLUTTER_COMPILATION
|
||||
|
||||
libclutter_cogl_la_CFLAGS = $(CLUTTER_CFLAGS)
|
||||
|
||||
libclutter_cogl_la_LIBADD = -lm $(CLUTTER_LIBS) \
|
||||
$(top_builddir)/clutter/cogl/cogl/driver/$(COGL_DRIVER)/libclutter-cogl-driver.la
|
||||
|
||||
libclutter_cogl_la_SOURCES = \
|
||||
$(BUILT_SOURCES) \
|
||||
cogl_sources_c = \
|
||||
$(srcdir)/winsys/cogl-winsys.h \
|
||||
$(srcdir)/winsys/cogl-@COGL_WINSYS@.c \
|
||||
$(srcdir)/cogl-handle.h \
|
||||
@ -143,8 +133,22 @@ libclutter_cogl_la_SOURCES = \
|
||||
$(srcdir)/cogl-framebuffer.c \
|
||||
$(srcdir)/cogl-matrix-mesa.h \
|
||||
$(srcdir)/cogl-matrix-mesa.c \
|
||||
$(srcdir)/cogl-profile.h \
|
||||
$(srcdir)/cogl-profile.c \
|
||||
$(NULL)
|
||||
|
||||
# glib-mkenums rules
|
||||
glib_enum_h = cogl-enum-types.h
|
||||
glib_enum_c = cogl-enum-types.c
|
||||
glib_enum_headers = $(cogl_public_h)
|
||||
include $(top_srcdir)/build/autotools/Makefile.am.enums
|
||||
|
||||
noinst_LTLIBRARIES = libclutter-cogl.la
|
||||
|
||||
libclutter_cogl_la_LIBADD = -lm $(CLUTTER_LIBS) $(top_builddir)/clutter/cogl/cogl/driver/$(COGL_DRIVER)/libclutter-cogl-driver.la
|
||||
|
||||
libclutter_cogl_la_SOURCES = $(BUILT_SOURCES) $(cogl_sources_c)
|
||||
|
||||
EXTRA_DIST += $(cogl_winsys_sources)
|
||||
EXTRA_DIST += stb_image.c
|
||||
|
||||
@ -163,11 +167,8 @@ if HAVE_INTROSPECTION
|
||||
Cogl-@CLUTTER_API_VERSION@.gir: $(INTROSPECTION_SCANNER) libclutter-cogl.la
|
||||
$(QUIET_GEN)$(INTROSPECTION_SCANNER) -v \
|
||||
--namespace Cogl --nsversion=@CLUTTER_API_VERSION@ \
|
||||
-I$(srcdir) \
|
||||
-I$(srcdir)/.. \
|
||||
-I$(srcdir)/winsys \
|
||||
-I$(srcdir)/driver/@COGL_DRIVER@ \
|
||||
-DCLUTTER_COMPILATION \
|
||||
$(INCLUDES) \
|
||||
$(AM_CPPFLAGS) \
|
||||
--c-include='cogl/cogl.h' \
|
||||
--include=GL-1.0 \
|
||||
--include=GObject-2.0 \
|
||||
@ -184,4 +185,3 @@ gir_DATA = $(BUILT_GIRSOURCES)
|
||||
|
||||
CLEANFILES += $(BUILT_GIRSOURCES)
|
||||
endif
|
||||
|
||||
|
@ -56,7 +56,8 @@ typedef struct _CoglOffscreen
|
||||
{
|
||||
CoglFramebuffer _parent;
|
||||
GLuint fbo_handle;
|
||||
GLuint gl_stencil_handle;
|
||||
GSList *renderbuffers;
|
||||
CoglHandle texture;
|
||||
} CoglOffscreen;
|
||||
|
||||
#define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X))
|
||||
|
@ -71,6 +71,21 @@
|
||||
#ifndef GL_STENCIL_INDEX8
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
#endif
|
||||
#ifndef GL_DEPTH_STENCIL
|
||||
#define GL_DEPTH_STENCIL 0x84F9
|
||||
#endif
|
||||
#ifndef GL_DEPTH_ATTACHMENT
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#endif
|
||||
#ifndef GL_DEPTH_COMPONENT16
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
_TRY_DEPTH_STENCIL = 1L<<0,
|
||||
_TRY_DEPTH = 1L<<1,
|
||||
_TRY_STENCIL = 1L<<2
|
||||
} TryFBOFlags;
|
||||
|
||||
static void _cogl_framebuffer_free (CoglFramebuffer *framebuffer);
|
||||
static void _cogl_onscreen_free (CoglOnscreen *onscreen);
|
||||
@ -232,17 +247,123 @@ _cogl_framebuffer_get_projection_stack (CoglHandle handle)
|
||||
return framebuffer->projection_stack;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
try_creating_fbo (CoglOffscreen *offscreen,
|
||||
TryFBOFlags flags,
|
||||
CoglHandle texture)
|
||||
{
|
||||
GLuint gl_depth_stencil_handle;
|
||||
GLuint gl_depth_handle;
|
||||
GLuint gl_stencil_handle;
|
||||
GLuint tex_gl_handle;
|
||||
GLenum tex_gl_target;
|
||||
GLuint fbo_gl_handle;
|
||||
GLenum status;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, FALSE);
|
||||
|
||||
if (!cogl_texture_get_gl_texture (texture, &tex_gl_handle, &tex_gl_target))
|
||||
return FALSE;
|
||||
|
||||
if (tex_gl_target != GL_TEXTURE_2D
|
||||
#ifdef HAVE_COGL_GL
|
||||
&& tex_gl_target != GL_TEXTURE_RECTANGLE_ARB
|
||||
#endif
|
||||
)
|
||||
return FALSE;
|
||||
|
||||
/* We are about to generate and bind a new fbo, so when next flushing the
|
||||
* journal, we will need to rebind the current framebuffer... */
|
||||
ctx->dirty_bound_framebuffer = 1;
|
||||
|
||||
/* Generate framebuffer */
|
||||
glGenFramebuffers (1, &fbo_gl_handle);
|
||||
GE (glBindFramebuffer (GL_FRAMEBUFFER, fbo_gl_handle));
|
||||
offscreen->fbo_handle = fbo_gl_handle;
|
||||
|
||||
GE (glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
tex_gl_target, tex_gl_handle, 0));
|
||||
|
||||
if (flags & _TRY_DEPTH_STENCIL)
|
||||
{
|
||||
/* Create a renderbuffer for depth and stenciling */
|
||||
GE (glGenRenderbuffers (1, &gl_depth_stencil_handle));
|
||||
GE (glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_stencil_handle));
|
||||
GE (glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_STENCIL,
|
||||
cogl_texture_get_width (texture),
|
||||
cogl_texture_get_height (texture)));
|
||||
GE (glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
||||
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER, gl_depth_stencil_handle));
|
||||
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_DEPTH_ATTACHMENT,
|
||||
GL_RENDERBUFFER, gl_depth_stencil_handle));
|
||||
offscreen->renderbuffers =
|
||||
g_slist_prepend (offscreen->renderbuffers,
|
||||
GUINT_TO_POINTER (gl_depth_stencil_handle));
|
||||
}
|
||||
|
||||
if (flags & _TRY_DEPTH)
|
||||
{
|
||||
GE (glGenRenderbuffers (1, &gl_depth_handle));
|
||||
GE (glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_handle));
|
||||
/* For now we just ask for GL_DEPTH_COMPONENT16 since this is all that's
|
||||
* available under GLES */
|
||||
GE (glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
|
||||
cogl_texture_get_width (texture),
|
||||
cogl_texture_get_height (texture)));
|
||||
GE (glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
||||
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_DEPTH_ATTACHMENT,
|
||||
GL_RENDERBUFFER, gl_depth_handle));
|
||||
offscreen->renderbuffers =
|
||||
g_slist_prepend (offscreen->renderbuffers,
|
||||
GUINT_TO_POINTER (gl_depth_handle));
|
||||
}
|
||||
|
||||
if (flags & _TRY_STENCIL)
|
||||
{
|
||||
GE (glGenRenderbuffers (1, &gl_stencil_handle));
|
||||
GE (glBindRenderbuffer (GL_RENDERBUFFER, gl_stencil_handle));
|
||||
GE (glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8,
|
||||
cogl_texture_get_width (texture),
|
||||
cogl_texture_get_height (texture)));
|
||||
GE (glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
||||
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER, gl_stencil_handle));
|
||||
offscreen->renderbuffers =
|
||||
g_slist_prepend (offscreen->renderbuffers,
|
||||
GUINT_TO_POINTER (gl_stencil_handle));
|
||||
}
|
||||
|
||||
/* Make sure it's complete */
|
||||
status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
GSList *l;
|
||||
|
||||
GE (glDeleteFramebuffers (1, &fbo_gl_handle));
|
||||
|
||||
for (l = offscreen->renderbuffers; l; l = l->next)
|
||||
{
|
||||
GLuint renderbuffer = GPOINTER_TO_UINT (l->data);
|
||||
GE (glDeleteRenderbuffers (1, &renderbuffer));
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_offscreen_new_to_texture (CoglHandle texhandle)
|
||||
{
|
||||
CoglOffscreen *offscreen;
|
||||
int width;
|
||||
int height;
|
||||
GLuint tex_gl_handle;
|
||||
GLenum tex_gl_target;
|
||||
GLuint fbo_gl_handle;
|
||||
GLuint gl_stencil_handle;
|
||||
GLenum status;
|
||||
CoglOffscreen *offscreen;
|
||||
static TryFBOFlags flags;
|
||||
static gboolean have_working_flags = FALSE;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
||||
|
||||
@ -257,42 +378,6 @@ cogl_offscreen_new_to_texture (CoglHandle texhandle)
|
||||
if (cogl_texture_is_sliced (texhandle))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* Pick the single texture slice width, height and GL id */
|
||||
|
||||
width = cogl_texture_get_width (texhandle);
|
||||
height = cogl_texture_get_height (texhandle);
|
||||
|
||||
if (!cogl_texture_get_gl_texture (texhandle, &tex_gl_handle, &tex_gl_target))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
if (tex_gl_target != GL_TEXTURE_2D
|
||||
#ifdef HAVE_COGL_GL
|
||||
&& tex_gl_target != GL_TEXTURE_RECTANGLE_ARB
|
||||
#endif
|
||||
)
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* Create a renderbuffer for stenciling */
|
||||
GE (glGenRenderbuffers (1, &gl_stencil_handle));
|
||||
GE (glBindRenderbuffer (GL_RENDERBUFFER, gl_stencil_handle));
|
||||
GE (glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8,
|
||||
cogl_texture_get_width (texhandle),
|
||||
cogl_texture_get_height (texhandle)));
|
||||
GE (glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
||||
|
||||
/* We are about to generate and bind a new fbo, so when next flushing the
|
||||
* journal, we will need to rebind the current framebuffer... */
|
||||
ctx->dirty_bound_framebuffer = 1;
|
||||
|
||||
/* Generate framebuffer */
|
||||
glGenFramebuffers (1, &fbo_gl_handle);
|
||||
GE (glBindFramebuffer (GL_FRAMEBUFFER, fbo_gl_handle));
|
||||
GE (glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
tex_gl_target, tex_gl_handle, 0));
|
||||
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER, gl_stencil_handle));
|
||||
|
||||
/* XXX: The framebuffer_object spec isn't clear in defining whether attaching
|
||||
* a texture as a renderbuffer with mipmap filtering enabled while the
|
||||
* mipmaps have not been uploaded should result in an incomplete framebuffer
|
||||
@ -305,64 +390,60 @@ cogl_offscreen_new_to_texture (CoglHandle texhandle)
|
||||
*/
|
||||
_cogl_texture_set_filters (texhandle, GL_NEAREST, GL_NEAREST);
|
||||
|
||||
/* Make sure it's complete */
|
||||
status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
||||
offscreen = g_new0 (CoglOffscreen, 1);
|
||||
offscreen->texture = cogl_handle_ref (texhandle);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
if ((have_working_flags &&
|
||||
try_creating_fbo (offscreen, flags, texhandle)) ||
|
||||
try_creating_fbo (offscreen, flags = _TRY_DEPTH_STENCIL, texhandle) ||
|
||||
try_creating_fbo (offscreen, flags = _TRY_DEPTH | _TRY_STENCIL,
|
||||
texhandle) ||
|
||||
try_creating_fbo (offscreen, flags = _TRY_STENCIL, texhandle) ||
|
||||
try_creating_fbo (offscreen, flags = _TRY_DEPTH, texhandle) ||
|
||||
try_creating_fbo (offscreen, flags = 0, texhandle))
|
||||
{
|
||||
/* Stencil renderbuffers aren't always supported. Try again
|
||||
without the stencil buffer */
|
||||
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER,
|
||||
0));
|
||||
GE (glDeleteRenderbuffers (1, &gl_stencil_handle));
|
||||
gl_stencil_handle = 0;
|
||||
/* Record that the last set of flags succeeded so that we can
|
||||
try that set first next time */
|
||||
have_working_flags = TRUE;
|
||||
|
||||
status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
||||
_cogl_framebuffer_init (COGL_FRAMEBUFFER (offscreen),
|
||||
COGL_FRAMEBUFFER_TYPE_OFFSCREEN,
|
||||
cogl_texture_get_width (texhandle),
|
||||
cogl_texture_get_height (texhandle));
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
/* Still failing, so give up */
|
||||
GE (glDeleteFramebuffers (1, &fbo_gl_handle));
|
||||
GE (glBindFramebuffer (GL_FRAMEBUFFER, 0));
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
return _cogl_offscreen_handle_new (offscreen);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_free (offscreen);
|
||||
/* XXX: This API should probably have been defined to take a GError */
|
||||
g_warning ("%s: Failed to create an OpenGL framebuffer", G_STRLOC);
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
offscreen = g_new0 (CoglOffscreen, 1);
|
||||
|
||||
_cogl_framebuffer_init (COGL_FRAMEBUFFER (offscreen),
|
||||
COGL_FRAMEBUFFER_TYPE_OFFSCREEN,
|
||||
width,
|
||||
height);
|
||||
|
||||
offscreen->fbo_handle = fbo_gl_handle;
|
||||
offscreen->gl_stencil_handle = gl_stencil_handle;
|
||||
|
||||
/* XXX: Can we get a away with removing this? It wasn't documented, and most
|
||||
* users of the API are hopefully setting up the modelview from scratch
|
||||
* anyway */
|
||||
#if 0
|
||||
cogl_matrix_translate (&framebuffer->modelview, -1.0f, -1.0f, 0.0f);
|
||||
cogl_matrix_scale (&framebuffer->modelview,
|
||||
2.0f / framebuffer->width, 2.0f / framebuffer->height, 1.0f);
|
||||
#endif
|
||||
|
||||
return _cogl_offscreen_handle_new (offscreen);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_offscreen_free (CoglOffscreen *offscreen)
|
||||
{
|
||||
GSList *l;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Chain up to parent */
|
||||
_cogl_framebuffer_free (COGL_FRAMEBUFFER (offscreen));
|
||||
|
||||
if (offscreen->gl_stencil_handle)
|
||||
GE (glDeleteRenderbuffers (1, &offscreen->gl_stencil_handle));
|
||||
for (l = offscreen->renderbuffers; l; l = l->next)
|
||||
{
|
||||
GLuint renderbuffer = GPOINTER_TO_UINT (l->data);
|
||||
GE (glDeleteRenderbuffers (1, &renderbuffer));
|
||||
}
|
||||
g_slist_free (offscreen->renderbuffers);
|
||||
|
||||
GE (glDeleteFramebuffers (1, &offscreen->fbo_handle));
|
||||
|
||||
if (offscreen->texture != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (offscreen->texture);
|
||||
|
||||
g_free (offscreen);
|
||||
}
|
||||
|
||||
|
@ -27,13 +27,6 @@
|
||||
#include "cogl.h"
|
||||
#include "cogl-matrix-stack.h"
|
||||
|
||||
typedef enum
|
||||
{
|
||||
COGL_MATRIX_MODELVIEW,
|
||||
COGL_MATRIX_PROJECTION,
|
||||
COGL_MATRIX_TEXTURE
|
||||
} CoglMatrixMode;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
COGL_FRONT_WINDING_CLOCKWISE,
|
||||
|
@ -33,6 +33,7 @@
|
||||
#include "cogl-material-private.h"
|
||||
#include "cogl-vertex-buffer-private.h"
|
||||
#include "cogl-framebuffer-private.h"
|
||||
#include "cogl-profile.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <gmodule.h>
|
||||
@ -535,12 +536,19 @@ _cogl_journal_flush (void)
|
||||
(cogl_get_features () & COGL_FEATURE_VBOS) ? FALSE : TRUE;
|
||||
CoglHandle framebuffer;
|
||||
CoglMatrixStack *modelview_stack;
|
||||
COGL_STATIC_TIMER (flush_timer,
|
||||
"Mainloop", /* parent */
|
||||
"Journal Flush",
|
||||
"The time spent flushing the Cogl journal",
|
||||
0 /* no application private data */);
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (ctx->journal->len == 0)
|
||||
return;
|
||||
|
||||
COGL_TIMER_START (_cogl_uprof_context, flush_timer);
|
||||
|
||||
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_BATCHING))
|
||||
g_print ("BATCHING: journal len = %d\n", ctx->journal->len);
|
||||
|
||||
@ -608,6 +616,8 @@ _cogl_journal_flush (void)
|
||||
|
||||
g_array_set_size (ctx->journal, 0);
|
||||
g_array_set_size (ctx->logged_vertices, 0);
|
||||
|
||||
COGL_TIMER_STOP (_cogl_uprof_context, flush_timer);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -644,9 +654,16 @@ _cogl_journal_log_quad (float x_1,
|
||||
int next_entry;
|
||||
guint32 disable_layers;
|
||||
CoglJournalEntry *entry;
|
||||
COGL_STATIC_TIMER (log_timer,
|
||||
"Mainloop", /* parent */
|
||||
"Journal Log",
|
||||
"The time spent logging in the Cogl journal",
|
||||
0 /* no application private data */);
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
COGL_TIMER_START (_cogl_uprof_context, log_timer);
|
||||
|
||||
if (ctx->logged_vertices->len == 0)
|
||||
_cogl_journal_init ();
|
||||
|
||||
@ -723,13 +740,13 @@ _cogl_journal_log_quad (float x_1,
|
||||
next_vert + POS_STRIDE +
|
||||
COLOR_STRIDE + TEX_STRIDE * i);
|
||||
|
||||
t[0] = tex_coords[0]; t[1] = tex_coords[1];
|
||||
t[0] = tex_coords[i * 4 + 0]; t[1] = tex_coords[i * 4 + 1];
|
||||
t += stride;
|
||||
t[0] = tex_coords[0]; t[1] = tex_coords[3];
|
||||
t[0] = tex_coords[i * 4 + 0]; t[1] = tex_coords[i * 4 + 3];
|
||||
t += stride;
|
||||
t[0] = tex_coords[2]; t[1] = tex_coords[3];
|
||||
t[0] = tex_coords[i * 4 + 2]; t[1] = tex_coords[i * 4 + 3];
|
||||
t += stride;
|
||||
t[0] = tex_coords[2]; t[1] = tex_coords[1];
|
||||
t[0] = tex_coords[i * 4 + 2]; t[1] = tex_coords[i * 4 + 1];
|
||||
}
|
||||
|
||||
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_JOURNAL))
|
||||
@ -765,5 +782,7 @@ _cogl_journal_log_quad (float x_1,
|
||||
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_BATCHING
|
||||
|| cogl_debug_flags & COGL_DEBUG_RECTANGLES))
|
||||
_cogl_journal_flush ();
|
||||
|
||||
COGL_TIMER_STOP (_cogl_uprof_context, log_timer);
|
||||
}
|
||||
|
||||
|
@ -48,6 +48,12 @@
|
||||
#include "../gles/cogl-gles2-wrapper.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_COGL_GLES
|
||||
#define COGL_MATERIAL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS
|
||||
#else
|
||||
#define COGL_MATERIAL_MAX_TEXTURE_UNITS GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
#define glActiveTexture ctx->drv.pf_glActiveTexture
|
||||
#define glClientActiveTexture ctx->drv.pf_glClientActiveTexture
|
||||
@ -106,7 +112,7 @@ _cogl_material_init_default_material (void)
|
||||
#ifndef HAVE_COGL_GLES
|
||||
material->blend_equation_rgb = GL_FUNC_ADD;
|
||||
material->blend_equation_alpha = GL_FUNC_ADD;
|
||||
material->blend_src_factor_alpha = GL_SRC_ALPHA;
|
||||
material->blend_src_factor_alpha = GL_ONE;
|
||||
material->blend_dst_factor_alpha = GL_ONE_MINUS_SRC_ALPHA;
|
||||
material->blend_constant[0] = 0;
|
||||
material->blend_constant[1] = 0;
|
||||
@ -822,7 +828,7 @@ cogl_material_set_layer (CoglHandle material_handle,
|
||||
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
||||
|
||||
material->n_layers = g_list_length (material->layers);
|
||||
if (material->n_layers >= CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
|
||||
if (material->n_layers >= COGL_MATERIAL_MAX_TEXTURE_UNITS)
|
||||
{
|
||||
if (!(material->flags & COGL_MATERIAL_FLAG_SHOWN_SAMPLER_WARNING))
|
||||
{
|
||||
@ -1534,7 +1540,7 @@ _cogl_material_flush_layers_gl_state (CoglMaterial *material,
|
||||
|
||||
layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DIRTY;
|
||||
|
||||
if ((i+1) >= CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
|
||||
if ((i+1) >= COGL_MATERIAL_MAX_TEXTURE_UNITS)
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -28,10 +28,15 @@
|
||||
#define __COGL_MATRIX_STACK_H
|
||||
|
||||
#include "cogl-matrix.h"
|
||||
#include "cogl.h" /* needed for GLenum */
|
||||
|
||||
typedef struct _CoglMatrixStack CoglMatrixStack;
|
||||
|
||||
typedef enum {
|
||||
COGL_MATRIX_MODELVIEW,
|
||||
COGL_MATRIX_PROJECTION,
|
||||
COGL_MATRIX_TEXTURE
|
||||
} CoglMatrixMode;
|
||||
|
||||
CoglMatrixStack* _cogl_matrix_stack_new (void);
|
||||
void _cogl_matrix_stack_destroy (CoglMatrixStack *stack);
|
||||
void _cogl_matrix_stack_push (CoglMatrixStack *stack);
|
||||
@ -79,7 +84,7 @@ void _cogl_matrix_stack_get (CoglMatrixStack *stack,
|
||||
void _cogl_matrix_stack_set (CoglMatrixStack *stack,
|
||||
const CoglMatrix *matrix);
|
||||
void _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
|
||||
GLenum gl_mode);
|
||||
CoglMatrixMode mode);
|
||||
void _cogl_matrix_stack_dirty (CoglMatrixStack *stack);
|
||||
|
||||
#endif /* __COGL_MATRIX_STACK_H */
|
||||
|
@ -61,7 +61,7 @@ typedef struct _TextureSlicedQuadState
|
||||
|
||||
typedef struct _TextureSlicedPolygonState
|
||||
{
|
||||
CoglTextureVertex *vertices;
|
||||
const CoglTextureVertex *vertices;
|
||||
int n_vertices;
|
||||
int stride;
|
||||
} TextureSlicedPolygonState;
|
||||
@ -696,7 +696,7 @@ draw_polygon_sub_texture_cb (CoglHandle tex_handle,
|
||||
|
||||
/* handles 2d-sliced textures with > 1 slice */
|
||||
static void
|
||||
_cogl_texture_polygon_multiple_primitives (CoglTextureVertex *vertices,
|
||||
_cogl_texture_polygon_multiple_primitives (const CoglTextureVertex *vertices,
|
||||
unsigned int n_vertices,
|
||||
unsigned int stride,
|
||||
gboolean use_color)
|
||||
@ -749,7 +749,7 @@ _cogl_texture_polygon_multiple_primitives (CoglTextureVertex *vertices,
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_multitexture_polygon_single_primitive (CoglTextureVertex *vertices,
|
||||
_cogl_multitexture_polygon_single_primitive (const CoglTextureVertex *vertices,
|
||||
guint n_vertices,
|
||||
guint n_layers,
|
||||
guint stride,
|
||||
@ -828,14 +828,13 @@ _cogl_multitexture_polygon_single_primitive (CoglTextureVertex *vertices,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_polygon (CoglTextureVertex *vertices,
|
||||
guint n_vertices,
|
||||
gboolean use_color)
|
||||
cogl_polygon (const CoglTextureVertex *vertices,
|
||||
guint n_vertices,
|
||||
gboolean use_color)
|
||||
{
|
||||
CoglHandle material;
|
||||
const GList *layers;
|
||||
const GList *layers, *tmp;
|
||||
int n_layers;
|
||||
GList *tmp;
|
||||
gboolean use_sliced_polygon_fallback = FALSE;
|
||||
guint32 fallback_layers = 0;
|
||||
int i;
|
||||
@ -858,10 +857,10 @@ cogl_polygon (CoglTextureVertex *vertices,
|
||||
layers = cogl_material_get_layers (ctx->source_material);
|
||||
n_layers = g_list_length ((GList *)layers);
|
||||
|
||||
for (tmp = (GList *)layers, i = 0; tmp != NULL; tmp = tmp->next, i++)
|
||||
for (tmp = layers, i = 0; tmp != NULL; tmp = tmp->next, i++)
|
||||
{
|
||||
CoglHandle layer = (CoglHandle)tmp->data;
|
||||
CoglHandle tex_handle = cogl_material_layer_get_texture (layer);
|
||||
CoglHandle layer = tmp->data;
|
||||
CoglHandle tex_handle = cogl_material_layer_get_texture (layer);
|
||||
|
||||
/* COGL_INVALID_HANDLE textures will be handled in
|
||||
* _cogl_material_flush_layers_gl_state */
|
||||
@ -891,6 +890,7 @@ cogl_polygon (CoglTextureVertex *vertices,
|
||||
warning_seen = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
use_sliced_polygon_fallback = TRUE;
|
||||
n_layers = 1;
|
||||
|
||||
@ -902,7 +902,7 @@ cogl_polygon (CoglTextureVertex *vertices,
|
||||
{
|
||||
g_warning ("cogl_texture_polygon does not work for sliced textures "
|
||||
"when the minification and magnification filters are not "
|
||||
"CGL_NEAREST");
|
||||
"COGL_MATERIAL_FILTER_NEAREST");
|
||||
warning_seen = TRUE;
|
||||
}
|
||||
return;
|
||||
@ -977,9 +977,10 @@ cogl_polygon (CoglTextureVertex *vertices,
|
||||
/* NB: [X,Y,Z,TX,TY...,R,G,B,A,...] */
|
||||
v + 3 + 2 * i));
|
||||
}
|
||||
prev_n_texcoord_arrays_enabled =
|
||||
ctx->n_texcoord_arrays_enabled;
|
||||
|
||||
prev_n_texcoord_arrays_enabled = ctx->n_texcoord_arrays_enabled;
|
||||
ctx->n_texcoord_arrays_enabled = n_layers;
|
||||
|
||||
for (; i < prev_n_texcoord_arrays_enabled; i++)
|
||||
{
|
||||
GE (glClientActiveTexture (GL_TEXTURE0 + i));
|
||||
|
30
cogl/cogl-profile.c
Normal file
30
cogl/cogl-profile.c
Normal file
@ -0,0 +1,30 @@
|
||||
|
||||
#ifdef COGL_ENABLE_PROFILE
|
||||
|
||||
#include "cogl-profile.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
UProfContext *_cogl_uprof_context;
|
||||
|
||||
|
||||
static void __attribute__ ((constructor))
|
||||
cogl_uprof_constructor (void)
|
||||
{
|
||||
_cogl_uprof_context = uprof_context_new ("Cogl");
|
||||
}
|
||||
|
||||
static void __attribute__ ((destructor))
|
||||
cogl_uprof_destructor (void)
|
||||
{
|
||||
if (getenv ("COGL_PROFILE_OUTPUT_REPORT"))
|
||||
{
|
||||
UProfReport *report = uprof_report_new ("Cogl report");
|
||||
uprof_report_add_context (report, _cogl_uprof_context);
|
||||
uprof_report_print (report);
|
||||
uprof_report_unref (report);
|
||||
}
|
||||
uprof_context_unref (_cogl_uprof_context);
|
||||
}
|
||||
|
||||
#endif
|
54
cogl/cogl-profile.h
Normal file
54
cogl/cogl-profile.h
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* An object oriented GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef __COGL_PROFILE_H__
|
||||
#define __COGL_PROFILE_H__
|
||||
|
||||
|
||||
#ifdef COGL_ENABLE_PROFILE
|
||||
|
||||
#include <uprof.h>
|
||||
|
||||
extern UProfContext *_cogl_uprof_context;
|
||||
|
||||
#define COGL_STATIC_TIMER UPROF_STATIC_TIMER
|
||||
#define COGL_STATIC_COUNTER UPROF_STATIC_COUNTER
|
||||
#define COGL_COUNTER_INC UPROF_COUNTER_INC
|
||||
#define COGL_COUNTER_DEC UPROF_COUNTER_DEC
|
||||
#define COGL_TIMER_START UPROF_TIMER_START
|
||||
#define COGL_TIMER_STOP UPROF_TIMER_STOP
|
||||
|
||||
#else
|
||||
|
||||
#define COGL_STATIC_TIMER(A,B,C,D,E) extern void _cogl_dummy_decl (void)
|
||||
#define COGL_STATIC_COUNTER(A,B,C,D) extern void _cogl_dummy_decl (void)
|
||||
#define COGL_COUNTER_INC(A,B) G_STMT_START{ (void)0; }G_STMT_END
|
||||
#define COGL_COUNTER_DEC(A,B) G_STMT_START{ (void)0; }G_STMT_END
|
||||
#define COGL_TIMER_START(A,B) G_STMT_START{ (void)0; }G_STMT_END
|
||||
#define COGL_TIMER_STOP(A,B) G_STMT_START{ (void)0; }G_STMT_END
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#endif /* __COGL_PROFILE_H__ */
|
||||
|
@ -29,6 +29,7 @@
|
||||
#define __COGL_SHADER_H__
|
||||
|
||||
#include <cogl/cogl-types.h>
|
||||
#include <cogl/cogl-defines.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
@ -58,7 +59,7 @@ typedef enum {
|
||||
|
||||
/**
|
||||
* cogl_create_shader:
|
||||
* @shader_type: CGL_VERTEX_SHADER or CGL_FRAGMENT_SHADER.
|
||||
* @shader_type: COGL_SHADER_TYPE_VERTEX or COGL_SHADER_TYPE_FRAGMENT.
|
||||
*
|
||||
* Create a new shader handle, use #cogl_shader_source to set the source code
|
||||
* to be used on it.
|
||||
@ -265,22 +266,22 @@ void cogl_program_uniform_1i (int uniform_no,
|
||||
* @uniform_no: the uniform to set.
|
||||
* @size: Size of float vector.
|
||||
* @count: Size of array of uniforms.
|
||||
* @value: the new value of the uniform.
|
||||
* @value: (array length=count): the new value of the uniform.
|
||||
*
|
||||
* Changes the value of a float vector uniform, or uniform array in the
|
||||
* currently used (see #cogl_program_use) shader program.
|
||||
* currently used (see cogl_program_use()) shader program.
|
||||
*/
|
||||
void cogl_program_uniform_float (int uniform_no,
|
||||
int size,
|
||||
int count,
|
||||
const GLfloat *value);
|
||||
void cogl_program_uniform_float (int uniform_no,
|
||||
int size,
|
||||
int count,
|
||||
const GLfloat *value);
|
||||
|
||||
/**
|
||||
* cogl_program_uniform_int:
|
||||
* @uniform_no: the uniform to set.
|
||||
* @size: Size of int vector.
|
||||
* @count: Size of array of uniforms.
|
||||
* @value: the new value of the uniform.
|
||||
* @value: (array length=count): the new value of the uniform.
|
||||
*
|
||||
* Changes the value of a int vector uniform, or uniform array in the
|
||||
* currently used (see cogl_program_use()) shader program.
|
||||
@ -296,7 +297,7 @@ void cogl_program_uniform_int (int uniform_no,
|
||||
* @size: Size of matrix.
|
||||
* @count: Size of array of uniforms.
|
||||
* @transpose: Whether to transpose the matrix when setting the uniform.
|
||||
* @value: the new value of the uniform.
|
||||
* @value: (array length=count): the new value of the uniform.
|
||||
*
|
||||
* Changes the value of a matrix uniform, or uniform array in the
|
||||
* currently used (see cogl_program_use()) shader program. The @size
|
||||
|
@ -504,8 +504,6 @@ cogl_texture_get_max_waste (CoglHandle handle)
|
||||
tex = COGL_TEXTURE (handle);
|
||||
|
||||
return tex->vtable->get_max_waste (tex);
|
||||
|
||||
g_return_val_if_reached (0);
|
||||
}
|
||||
|
||||
gboolean
|
||||
@ -572,7 +570,7 @@ _cogl_texture_transform_coords_to_gl (CoglHandle handle,
|
||||
{
|
||||
CoglTexture *tex = COGL_TEXTURE (handle);
|
||||
|
||||
return tex->vtable->transform_coords_to_gl (tex, s, t);
|
||||
tex->vtable->transform_coords_to_gl (tex, s, t);
|
||||
}
|
||||
|
||||
GLenum
|
||||
@ -610,7 +608,7 @@ _cogl_texture_set_filters (CoglHandle handle,
|
||||
|
||||
tex = COGL_TEXTURE (handle);
|
||||
|
||||
return tex->vtable->set_filters (tex, min_filter, mag_filter);
|
||||
tex->vtable->set_filters (tex, min_filter, mag_filter);
|
||||
}
|
||||
|
||||
void
|
||||
@ -623,7 +621,7 @@ _cogl_texture_ensure_mipmaps (CoglHandle handle)
|
||||
|
||||
tex = COGL_TEXTURE (handle);
|
||||
|
||||
return tex->vtable->ensure_mipmaps (tex);
|
||||
tex->vtable->ensure_mipmaps (tex);
|
||||
}
|
||||
|
||||
gboolean
|
||||
|
@ -29,6 +29,7 @@
|
||||
#define __COGL_TEXTURE_H__
|
||||
|
||||
#include <cogl/cogl-types.h>
|
||||
#include <cogl/cogl-defines.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
@ -487,15 +488,16 @@ void cogl_rectangles (const float *verts,
|
||||
* All of the texture coordinates must be in the range [0,1] and repeating the
|
||||
* texture is not supported.
|
||||
*
|
||||
* Because of the way this function is implemented it will currently only work
|
||||
* if either the texture is not sliced or the backend is not OpenGL ES and the
|
||||
* minifying and magnifying functions are both set to CGL_NEAREST.
|
||||
* Because of the way this function is implemented it will currently
|
||||
* only work if either the texture is not sliced or the backend is not
|
||||
* OpenGL ES and the minifying and magnifying functions are both set
|
||||
* to COGL_MATERIAL_FILTER_NEAREST.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void cogl_polygon (CoglTextureVertex *vertices,
|
||||
guint n_vertices,
|
||||
gboolean use_color);
|
||||
void cogl_polygon (const CoglTextureVertex *vertices,
|
||||
guint n_vertices,
|
||||
gboolean use_color);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@ -29,661 +29,6 @@
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/* FIXME + DOCUMENT */
|
||||
|
||||
#define COPENSTEP OPENSTEP
|
||||
#define CGLAPI GLAPI
|
||||
#define CGLAPI GLAPI
|
||||
#define CGLAPI GLAPI
|
||||
#define CGLAPIENTRY GLAPIENTRY
|
||||
#define CGLAPI GLAPI
|
||||
#define CGLAPIENTRY GLAPIENTRY
|
||||
#define CGLAPI GLAPI
|
||||
#define CGLAPIENTRY GLAPIENTRY
|
||||
#define CPRAGMA_EXPORT_SUPPORTED PRAGMA_EXPORT_SUPPORTED
|
||||
#define CGLAPI GLAPI
|
||||
#define CGLAPIENTRY GLAPIENTRY
|
||||
#define CAPIENTRY APIENTRY
|
||||
#define CAPIENTRYP APIENTRYP
|
||||
#define CGLAPIENTRYP GLAPIENTRYP
|
||||
#define CGL_FALSE GL_FALSE
|
||||
#define CGL_TRUE GL_TRUE
|
||||
#define CGL_BYTE GL_BYTE
|
||||
#define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE
|
||||
#define CGL_SHORT GL_SHORT
|
||||
#define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT
|
||||
#define CGL_INT GL_INT
|
||||
#define CGL_UNSIGNED_INT GL_UNSIGNED_INT
|
||||
#define CGL_FLOAT GL_FLOAT
|
||||
#define CGL_DOUBLE GL_DOUBLE
|
||||
#define CGL_POINTS GL_POINTS
|
||||
#define CGL_LINES GL_LINES
|
||||
#define CGL_LINE_LOOP GL_LINE_LOOP
|
||||
#define CGL_LINE_STRIP GL_LINE_STRIP
|
||||
#define CGL_TRIANGLES GL_TRIANGLES
|
||||
#define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP
|
||||
#define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN
|
||||
#define CGL_QUADS GL_QUADS
|
||||
#define CGL_QUAD_STRIP GL_QUAD_STRIP
|
||||
#define CGL_POLYGON GL_POLYGON
|
||||
#define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY
|
||||
#define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY
|
||||
#define CGL_COLOR_ARRAY GL_COLOR_ARRAY
|
||||
#define CGL_INDEX_ARRAY GL_INDEX_ARRAY
|
||||
#define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY
|
||||
#define CGL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY
|
||||
#define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE
|
||||
#define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE
|
||||
#define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE
|
||||
#define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE
|
||||
#define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE
|
||||
#define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE
|
||||
#define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE
|
||||
#define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE
|
||||
#define CGL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_TYPE
|
||||
#define CGL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE
|
||||
#define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE
|
||||
#define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE
|
||||
#define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE
|
||||
#define CGL_EDGE_FLAG_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE
|
||||
#define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER
|
||||
#define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER
|
||||
#define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER
|
||||
#define CGL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER
|
||||
#define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER
|
||||
#define CGL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER
|
||||
#define CGL_MATRIX_MODE GL_MATRIX_MODE
|
||||
#define CGL_MODELVIEW GL_MODELVIEW
|
||||
#define CGL_PROJECTION GL_PROJECTION
|
||||
#define CGL_TEXTURE GL_TEXTURE
|
||||
#define CGL_POINT_SMOOTH GL_POINT_SMOOTH
|
||||
#define CGL_POINT_SIZE GL_POINT_SIZE
|
||||
#define CGL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
|
||||
#define CGL_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
|
||||
#define CGL_LINE_SMOOTH GL_LINE_SMOOTH
|
||||
#define CGL_LINE_STIPPLE GL_LINE_STIPPLE
|
||||
#define CGL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_PATTERN
|
||||
#define CGL_LINE_STIPPLE_REPEAT GL_LINE_STIPPLE_REPEAT
|
||||
#define CGL_LINE_WIDTH GL_LINE_WIDTH
|
||||
#define CGL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_GRANULARITY
|
||||
#define CGL_LINE_WIDTH_RANGE GL_LINE_WIDTH_RANGE
|
||||
#define CGL_POINT GL_POINT
|
||||
#define CGL_LINE GL_LINE
|
||||
#define CGL_FILL GL_FILL
|
||||
#define CGL_CW GL_CW
|
||||
#define CGL_CCW GL_CCW
|
||||
#define CGL_FRONT GL_FRONT
|
||||
#define CGL_BACK GL_BACK
|
||||
#define CGL_POLYGON_MODE GL_POLYGON_MODE
|
||||
#define CGL_POLYGON_SMOOTH GL_POLYGON_SMOOTH
|
||||
#define CGL_POLYGON_STIPPLE GL_POLYGON_STIPPLE
|
||||
#define CGL_EDGE_FLAG GL_EDGE_FLAG
|
||||
#define CGL_CULL_FACE GL_CULL_FACE
|
||||
#define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE
|
||||
#define CGL_FRONT_FACE GL_FRONT_FACE
|
||||
#define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR
|
||||
#define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS
|
||||
#define CGL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_POINT
|
||||
#define CGL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_LINE
|
||||
#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
|
||||
#define CGL_COMPILE GL_COMPILE
|
||||
#define CGL_COMPILE_AND_EXECUTE GL_COMPILE_AND_EXECUTE
|
||||
#define CGL_LIST_BASE GL_LIST_BASE
|
||||
#define CGL_LIST_INDEX GL_LIST_INDEX
|
||||
#define CGL_LIST_MODE GL_LIST_MODE
|
||||
#define CGL_NEVER GL_NEVER
|
||||
#define CGL_LESS GL_LESS
|
||||
#define CGL_EQUAL GL_EQUAL
|
||||
#define CGL_LEQUAL GL_LEQUAL
|
||||
#define CGL_GREATER GL_GREATER
|
||||
#define CGL_NOTEQUAL GL_NOTEQUAL
|
||||
#define CGL_GEQUAL GL_GEQUAL
|
||||
#define CGL_ALWAYS GL_ALWAYS
|
||||
#define CGL_DEPTH_TEST GL_DEPTH_TEST
|
||||
#define CGL_DEPTH_BITS GL_DEPTH_BITS
|
||||
#define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE
|
||||
#define CGL_DEPTH_FUNC GL_DEPTH_FUNC
|
||||
#define CGL_DEPTH_RANGE GL_DEPTH_RANGE
|
||||
#define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK
|
||||
#define CGL_DEPTH_COMPONENT GL_DEPTH_COMPONENT
|
||||
#define CGL_LIGHTING GL_LIGHTING
|
||||
#define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT
|
||||
#define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF
|
||||
#define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION
|
||||
#define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION
|
||||
#define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION
|
||||
#define CGL_AMBIENT GL_AMBIENT
|
||||
#define CGL_DIFFUSE GL_DIFFUSE
|
||||
#define CGL_SPECULAR GL_SPECULAR
|
||||
#define CGL_SHININESS GL_SHININESS
|
||||
#define CGL_EMISSION GL_EMISSION
|
||||
#define CGL_POSITION GL_POSITION
|
||||
#define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION
|
||||
#define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE
|
||||
#define CGL_COLOR_INDEXES GL_COLOR_INDEXES
|
||||
#define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE
|
||||
#define CGL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_LOCAL_VIEWER
|
||||
#define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT
|
||||
#define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK
|
||||
#define CGL_SHADE_MODEL GL_SHADE_MODEL
|
||||
#define CGL_FLAT GL_FLAT
|
||||
#define CGL_SMOOTH GL_SMOOTH
|
||||
#define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL
|
||||
#define CGL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_FACE
|
||||
#define CGL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATERIAL_PARAMETER
|
||||
#define CGL_NORMALIZE GL_NORMALIZE
|
||||
#define CGL_ACCUM_RED_BITS GL_ACCUM_RED_BITS
|
||||
#define CGL_ACCUM_GREEN_BITS GL_ACCUM_GREEN_BITS
|
||||
#define CGL_ACCUM_BLUE_BITS GL_ACCUM_BLUE_BITS
|
||||
#define CGL_ACCUM_ALPHA_BITS GL_ACCUM_ALPHA_BITS
|
||||
#define CGL_ACCUM_CLEAR_VALUE GL_ACCUM_CLEAR_VALUE
|
||||
#define CGL_ACCUM GL_ACCUM
|
||||
#define CGL_ADD GL_ADD
|
||||
#define CGL_LOAD GL_LOAD
|
||||
#define CGL_MULT GL_MULT
|
||||
#define CGL_RETURN GL_RETURN
|
||||
#define CGL_ALPHA_TEST GL_ALPHA_TEST
|
||||
#define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF
|
||||
#define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC
|
||||
#define CGL_BLEND GL_BLEND
|
||||
#define CGL_BLEND_SRC GL_BLEND_SRC
|
||||
#define CGL_BLEND_DST GL_BLEND_DST
|
||||
#define CGL_ZERO GL_ZERO
|
||||
#define CGL_ONE GL_ONE
|
||||
#define CGL_SRC_COLOR GL_SRC_COLOR
|
||||
#define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
|
||||
#define CGL_SRC_ALPHA GL_SRC_ALPHA
|
||||
#define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
|
||||
#define CGL_DST_ALPHA GL_DST_ALPHA
|
||||
#define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
|
||||
#define CGL_DST_COLOR GL_DST_COLOR
|
||||
#define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
|
||||
#define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
|
||||
#define CGL_FEEDBACK GL_FEEDBACK
|
||||
#define CGL_RENDER GL_RENDER
|
||||
#define CGL_SELECT GL_SELECT
|
||||
#define CGL_POINT_TOKEN GL_POINT_TOKEN
|
||||
#define CGL_LINE_TOKEN GL_LINE_TOKEN
|
||||
#define CGL_LINE_RESET_TOKEN GL_LINE_RESET_TOKEN
|
||||
#define CGL_POLYGON_TOKEN GL_POLYGON_TOKEN
|
||||
#define CGL_BITMAP_TOKEN GL_BITMAP_TOKEN
|
||||
#define CGL_DRAW_PIXEL_TOKEN GL_DRAW_PIXEL_TOKEN
|
||||
#define CGL_COPY_PIXEL_TOKEN GL_COPY_PIXEL_TOKEN
|
||||
#define CGL_PASS_THROUGH_TOKEN GL_PASS_THROUGH_TOKEN
|
||||
#define CGL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_POINTER
|
||||
#define CGL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_SIZE
|
||||
#define CGL_FEEDBACK_BUFFER_TYPE GL_FEEDBACK_BUFFER_TYPE
|
||||
#define CGL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_POINTER
|
||||
#define CGL_SELECTION_BUFFER_SIZE GL_SELECTION_BUFFER_SIZE
|
||||
#define CGL_FOG GL_FOG
|
||||
#define CGL_FOG_MODE GL_FOG_MODE
|
||||
#define CGL_FOG_DENSITY GL_FOG_DENSITY
|
||||
#define CGL_FOG_COLOR GL_FOG_COLOR
|
||||
#define CGL_FOG_INDEX GL_FOG_INDEX
|
||||
#define CGL_FOG_START GL_FOG_START
|
||||
#define CGL_FOG_END GL_FOG_END
|
||||
#define CGL_EXP GL_EXP
|
||||
#define CGL_LOGIC_OP GL_LOGIC_OP
|
||||
#define CGL_INDEX_LOGIC_OP GL_INDEX_LOGIC_OP
|
||||
#define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP
|
||||
#define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE
|
||||
#define CGL_CLEAR GL_CLEAR
|
||||
#define CGL_SET GL_SET
|
||||
#define CGL_COPY GL_COPY
|
||||
#define CGL_COPY_INVERTED GL_COPY_INVERTED
|
||||
#define CGL_NOOP GL_NOOP
|
||||
#define CGL_INVERT GL_INVERT
|
||||
#define CGL_AND GL_AND
|
||||
#define CGL_NAND GL_NAND
|
||||
#define CGL_OR GL_OR
|
||||
#define CGL_NOR GL_NOR
|
||||
#define CGL_XOR GL_XOR
|
||||
#define CGL_EQUIV GL_EQUIV
|
||||
#define CGL_AND_REVERSE GL_AND_REVERSE
|
||||
#define CGL_AND_INVERTED GL_AND_INVERTED
|
||||
#define CGL_OR_REVERSE GL_OR_REVERSE
|
||||
#define CGL_OR_INVERTED GL_OR_INVERTED
|
||||
#define CGL_STENCIL_BITS GL_STENCIL_BITS
|
||||
#define CGL_STENCIL_TEST GL_STENCIL_TEST
|
||||
#define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE
|
||||
#define CGL_STENCIL_FUNC GL_STENCIL_FUNC
|
||||
#define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK
|
||||
#define CGL_STENCIL_FAIL GL_STENCIL_FAIL
|
||||
#define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL
|
||||
#define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS
|
||||
#define CGL_STENCIL_REF GL_STENCIL_REF
|
||||
#define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK
|
||||
#define CGL_STENCIL_INDEX GL_STENCIL_INDEX
|
||||
#define CGL_KEEP GL_KEEP
|
||||
#define CGL_REPLACE GL_REPLACE
|
||||
#define CGL_INCR GL_INCR
|
||||
#define CGL_DECR GL_DECR
|
||||
#define CGL_NONE GL_NONE
|
||||
#define CGL_LEFT GL_LEFT
|
||||
#define CGL_RIGHT GL_RIGHT
|
||||
#define CGL_FRONT_LEFT GL_FRONT_LEFT
|
||||
#define CGL_FRONT_RIGHT GL_FRONT_RIGHT
|
||||
#define CGL_BACK_LEFT GL_BACK_LEFT
|
||||
#define CGL_BACK_RIGHT GL_BACK_RIGHT
|
||||
#define CGL_COLOR_INDEX GL_COLOR_INDEX
|
||||
#define CGL_RED GL_RED
|
||||
#define CGL_GREEN GL_GREEN
|
||||
#define CGL_BLUE GL_BLUE
|
||||
#define CGL_ALPHA GL_ALPHA
|
||||
#define CGL_LUMINANCE GL_LUMINANCE
|
||||
#define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA
|
||||
#define CGL_ALPHA_BITS GL_ALPHA_BITS
|
||||
#define CGL_RED_BITS GL_RED_BITS
|
||||
#define CGL_GREEN_BITS GL_GREEN_BITS
|
||||
#define CGL_BLUE_BITS GL_BLUE_BITS
|
||||
#define CGL_INDEX_BITS GL_INDEX_BITS
|
||||
#define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS
|
||||
#define CGL_AUX_BUFFERS GL_AUX_BUFFERS
|
||||
#define CGL_READ_BUFFER GL_READ_BUFFER
|
||||
#define CGL_DRAW_BUFFER GL_DRAW_BUFFER
|
||||
#define CGL_DOUBLEBUFFER GL_DOUBLEBUFFER
|
||||
#define CGL_STEREO GL_STEREO
|
||||
#define CGL_BITMAP GL_BITMAP
|
||||
#define CGL_COLOR GL_COLOR
|
||||
#define CGL_DEPTH GL_DEPTH
|
||||
#define CGL_STENCIL GL_STENCIL
|
||||
#define CGL_DITHER GL_DITHER
|
||||
#define CGL_RGB GL_RGB
|
||||
#define CGL_RGBA GL_RGBA
|
||||
#define CGL_MAX_LIST_NESTING GL_MAX_LIST_NESTING
|
||||
#define CGL_MAX_EVAL_ORDER GL_MAX_EVAL_ORDER
|
||||
#define CGL_MAX_LIGHTS GL_MAX_LIGHTS
|
||||
#define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES
|
||||
#define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE
|
||||
#define CGL_MAX_PIXEL_MAP_TABLE GL_MAX_PIXEL_MAP_TABLE
|
||||
#define CGL_MAX_ATTRIB_STACK_DEPTH GL_MAX_ATTRIB_STACK_DEPTH
|
||||
#define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH
|
||||
#define CGL_MAX_NAME_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH
|
||||
#define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH
|
||||
#define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH
|
||||
#define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS
|
||||
#define CGL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
|
||||
#define CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_TEXTURE_UNITS
|
||||
#define CGL_ATTRIB_STACK_DEPTH GL_ATTRIB_STACK_DEPTH
|
||||
#define CGL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_ATTRIB_STACK_DEPTH
|
||||
#define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE
|
||||
#define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK
|
||||
#define CGL_CURRENT_INDEX GL_CURRENT_INDEX
|
||||
#define CGL_CURRENT_COLOR GL_CURRENT_COLOR
|
||||
#define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL
|
||||
#define CGL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_COLOR
|
||||
#define CGL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_DISTANCE
|
||||
#define CGL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_INDEX
|
||||
#define CGL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION
|
||||
#define CGL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_RASTER_TEXTURE_COORDS
|
||||
#define CGL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_POSITION_VALID
|
||||
#define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS
|
||||
#define CGL_INDEX_CLEAR_VALUE GL_INDEX_CLEAR_VALUE
|
||||
#define CGL_INDEX_MODE GL_INDEX_MODE
|
||||
#define CGL_INDEX_WRITEMASK GL_INDEX_WRITEMASK
|
||||
#define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX
|
||||
#define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH
|
||||
#define CGL_NAME_STACK_DEPTH GL_NAME_STACK_DEPTH
|
||||
#define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX
|
||||
#define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH
|
||||
#define CGL_RENDER_MODE GL_RENDER_MODE
|
||||
#define CGL_RGBA_MODE GL_RGBA_MODE
|
||||
#define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX
|
||||
#define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH
|
||||
#define CGL_VIEWPORT GL_VIEWPORT
|
||||
#define CGL_AUTO_NORMAL GL_AUTO_NORMAL
|
||||
#define CGL_COEFF GL_COEFF
|
||||
#define CGL_ORDER GL_ORDER
|
||||
#define CGL_DOMAIN GL_DOMAIN
|
||||
#define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT
|
||||
#define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT
|
||||
#define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT
|
||||
#define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT
|
||||
#define CGL_FOG_HINT GL_FOG_HINT
|
||||
#define CGL_DONT_CARE GL_DONT_CARE
|
||||
#define CGL_FASTEST GL_FASTEST
|
||||
#define CGL_NICEST GL_NICEST
|
||||
#define CGL_SCISSOR_BOX GL_SCISSOR_BOX
|
||||
#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
|
||||
#define CGL_MAP_COLOR GL_MAP_COLOR
|
||||
#define CGL_MAP_STENCIL GL_MAP_STENCIL
|
||||
#define CGL_INDEX_SHIFT GL_INDEX_SHIFT
|
||||
#define CGL_INDEX_OFFSET GL_INDEX_OFFSET
|
||||
#define CGL_RED_SCALE GL_RED_SCALE
|
||||
#define CGL_RED_BIAS GL_RED_BIAS
|
||||
#define CGL_GREEN_SCALE GL_GREEN_SCALE
|
||||
#define CGL_GREEN_BIAS GL_GREEN_BIAS
|
||||
#define CGL_BLUE_SCALE GL_BLUE_SCALE
|
||||
#define CGL_BLUE_BIAS GL_BLUE_BIAS
|
||||
#define CGL_ALPHA_SCALE GL_ALPHA_SCALE
|
||||
#define CGL_ALPHA_BIAS GL_ALPHA_BIAS
|
||||
#define CGL_DEPTH_SCALE GL_DEPTH_SCALE
|
||||
#define CGL_DEPTH_BIAS GL_DEPTH_BIAS
|
||||
#define CGL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MAP_S_TO_S_SIZE
|
||||
#define CGL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_I_SIZE
|
||||
#define CGL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_I_TO_R_SIZE
|
||||
#define CGL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_G_SIZE
|
||||
#define CGL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_B_SIZE
|
||||
#define CGL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_A_SIZE
|
||||
#define CGL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_R_TO_R_SIZE
|
||||
#define CGL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_G_TO_G_SIZE
|
||||
#define CGL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_B_TO_B_SIZE
|
||||
#define CGL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_A_TO_A_SIZE
|
||||
#define CGL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S
|
||||
#define CGL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I
|
||||
#define CGL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R
|
||||
#define CGL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G
|
||||
#define CGL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B
|
||||
#define CGL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A
|
||||
#define CGL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R
|
||||
#define CGL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G
|
||||
#define CGL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B
|
||||
#define CGL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A
|
||||
#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
|
||||
#define CGL_PACK_LSB_FIRST GL_PACK_LSB_FIRST
|
||||
#define CGL_PACK_ROW_LENGTH GL_PACK_ROW_LENGTH
|
||||
#define CGL_PACK_SKIP_PIXELS GL_PACK_SKIP_PIXELS
|
||||
#define CGL_PACK_SKIP_ROWS GL_PACK_SKIP_ROWS
|
||||
#define CGL_PACK_SWAP_BYTES GL_PACK_SWAP_BYTES
|
||||
#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
|
||||
#define CGL_UNPACK_LSB_FIRST GL_UNPACK_LSB_FIRST
|
||||
#define CGL_UNPACK_ROW_LENGTH GL_UNPACK_ROW_LENGTH
|
||||
#define CGL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_PIXELS
|
||||
#define CGL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_ROWS
|
||||
#define CGL_UNPACK_SWAP_BYTES GL_UNPACK_SWAP_BYTES
|
||||
#define CGL_ZOOM_X GL_ZOOM_X
|
||||
#define CGL_ZOOM_Y GL_ZOOM_Y
|
||||
#define CGL_TEXTURE_ENV GL_TEXTURE_ENV
|
||||
#define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE
|
||||
#define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S
|
||||
#define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T
|
||||
#define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER
|
||||
#define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER
|
||||
#define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR
|
||||
#define CGL_TEXTURE_GEN_S GL_TEXTURE_GEN_S
|
||||
#define CGL_TEXTURE_GEN_T GL_TEXTURE_GEN_T
|
||||
#define CGL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_MODE
|
||||
#define CGL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_COLOR
|
||||
#define CGL_TEXTURE_WIDTH GL_TEXTURE_WIDTH
|
||||
#define CGL_TEXTURE_HEIGHT GL_TEXTURE_HEIGHT
|
||||
#define CGL_TEXTURE_BORDER GL_TEXTURE_BORDER
|
||||
#define CGL_TEXTURE_COMPONENTS GL_TEXTURE_COMPONENTS
|
||||
#define CGL_TEXTURE_RED_SIZE GL_TEXTURE_RED_SIZE
|
||||
#define CGL_TEXTURE_GREEN_SIZE GL_TEXTURE_GREEN_SIZE
|
||||
#define CGL_TEXTURE_BLUE_SIZE GL_TEXTURE_BLUE_SIZE
|
||||
#define CGL_TEXTURE_ALPHA_SIZE GL_TEXTURE_ALPHA_SIZE
|
||||
#define CGL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_LUMINANCE_SIZE
|
||||
#define CGL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTENSITY_SIZE
|
||||
#define CGL_OBJECT_LINEAR GL_OBJECT_LINEAR
|
||||
#define CGL_OBJECT_PLANE GL_OBJECT_PLANE
|
||||
#define CGL_EYE_LINEAR GL_EYE_LINEAR
|
||||
#define CGL_EYE_PLANE GL_EYE_PLANE
|
||||
#define CGL_SPHERE_MAP GL_SPHERE_MAP
|
||||
#define CGL_DECAL GL_DECAL
|
||||
#define CGL_MODULATE GL_MODULATE
|
||||
#define CGL_REPEAT GL_REPEAT
|
||||
#define CGL_CLAMP GL_CLAMP
|
||||
#define CGL_S GL_S
|
||||
#define CGL_T GL_T
|
||||
#define CGL_R GL_R
|
||||
#define CGL_Q GL_Q
|
||||
#define CGL_TEXTURE_GEN_R GL_TEXTURE_GEN_R
|
||||
#define CGL_TEXTURE_GEN_Q GL_TEXTURE_GEN_Q
|
||||
#define CGL_VENDOR GL_VENDOR
|
||||
#define CGL_RENDERER GL_RENDERER
|
||||
#define CGL_VERSION GL_VERSION
|
||||
#define CGL_EXTENSIONS GL_EXTENSIONS
|
||||
#define CGL_NO_ERROR GL_NO_ERROR
|
||||
#define CGL_INVALID_ENUM GL_INVALID_ENUM
|
||||
#define CGL_INVALID_VALUE GL_INVALID_VALUE
|
||||
#define CGL_INVALID_OPERATION GL_INVALID_OPERATION
|
||||
#define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW
|
||||
#define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW
|
||||
#define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY
|
||||
#define CGL_CURRENT_BIT GL_CURRENT_BIT
|
||||
#define CGL_POINT_BIT GL_POINT_BIT
|
||||
#define CGL_LINE_BIT GL_LINE_BIT
|
||||
#define CGL_POLYGON_BIT GL_POLYGON_BIT
|
||||
#define CGL_POLYGON_STIPPLE_BIT GL_POLYGON_STIPPLE_BIT
|
||||
#define CGL_PIXEL_MODE_BIT GL_PIXEL_MODE_BIT
|
||||
#define CGL_LIGHTING_BIT GL_LIGHTING_BIT
|
||||
#define CGL_FOG_BIT GL_FOG_BIT
|
||||
#define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT
|
||||
#define CGL_ACCUM_BUFFER_BIT GL_ACCUM_BUFFER_BIT
|
||||
#define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT
|
||||
#define CGL_VIEWPORT_BIT GL_VIEWPORT_BIT
|
||||
#define CGL_TRANSFORM_BIT GL_TRANSFORM_BIT
|
||||
#define CGL_ENABLE_BIT GL_ENABLE_BIT
|
||||
#define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT
|
||||
#define CGL_HINT_BIT GL_HINT_BIT
|
||||
#define CGL_EVAL_BIT GL_EVAL_BIT
|
||||
#define CGL_LIST_BIT GL_LIST_BIT
|
||||
#define CGL_TEXTURE_BIT GL_TEXTURE_BIT
|
||||
#define CGL_SCISSOR_BIT GL_SCISSOR_BIT
|
||||
#define CGL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS
|
||||
#define CGL_TEXTURE_PRIORITY GL_TEXTURE_PRIORITY
|
||||
#define CGL_TEXTURE_RESIDENT GL_TEXTURE_RESIDENT
|
||||
#define CGL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_INTERNAL_FORMAT
|
||||
#define CGL_INTENSITY GL_INTENSITY
|
||||
#define CGL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_PIXEL_STORE_BIT
|
||||
#define CGL_CLIENT_VERTEX_ARRAY_BIT GL_CLIENT_VERTEX_ARRAY_BIT
|
||||
#define CGL_ALL_CLIENT_ATTRIB_BITS GL_ALL_CLIENT_ATTRIB_BITS
|
||||
#define CGL_CLIENT_ALL_ATTRIB_BITS GL_CLIENT_ALL_ATTRIB_BITS
|
||||
#define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL
|
||||
#define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE
|
||||
#define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES
|
||||
#define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES
|
||||
#define CGL_BGR GL_BGR
|
||||
#define CGL_BGRA GL_BGRA
|
||||
#define CGL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_COLOR_CONTROL
|
||||
#define CGL_SINGLE_COLOR GL_SINGLE_COLOR
|
||||
#define CGL_SEPARATE_SPECULAR_COLOR GL_SEPARATE_SPECULAR_COLOR
|
||||
#define CGL_TEXTURE_MIN_LOD GL_TEXTURE_MIN_LOD
|
||||
#define CGL_TEXTURE_MAX_LOD GL_TEXTURE_MAX_LOD
|
||||
#define CGL_TEXTURE_BASE_LEVEL GL_TEXTURE_BASE_LEVEL
|
||||
#define CGL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LEVEL
|
||||
#define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
|
||||
#define CGL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY
|
||||
#define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
|
||||
#define CGL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY
|
||||
#define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE
|
||||
#define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE
|
||||
#define CGL_PACK_SKIP_IMAGES GL_PACK_SKIP_IMAGES
|
||||
#define CGL_PACK_IMAGE_HEIGHT GL_PACK_IMAGE_HEIGHT
|
||||
#define CGL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_IMAGES
|
||||
#define CGL_UNPACK_IMAGE_HEIGHT GL_UNPACK_IMAGE_HEIGHT
|
||||
#define CGL_TEXTURE_DEPTH GL_TEXTURE_DEPTH
|
||||
#define CGL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R
|
||||
#define CGL_CONSTANT_COLOR GL_CONSTANT_COLOR
|
||||
#define CGL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR
|
||||
#define CGL_CONSTANT_ALPHA GL_CONSTANT_ALPHA
|
||||
#define CGL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA
|
||||
#define CGL_COLOR_TABLE GL_COLOR_TABLE
|
||||
#define CGL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_COLOR_TABLE
|
||||
#define CGL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_COLOR_TABLE
|
||||
#define CGL_PROXY_COLOR_TABLE GL_PROXY_COLOR_TABLE
|
||||
#define CGL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
|
||||
#define CGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
|
||||
#define CGL_COLOR_TABLE_SCALE GL_COLOR_TABLE_SCALE
|
||||
#define CGL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BIAS
|
||||
#define CGL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_FORMAT
|
||||
#define CGL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_WIDTH
|
||||
#define CGL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_RED_SIZE
|
||||
#define CGL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_GREEN_SIZE
|
||||
#define CGL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_BLUE_SIZE
|
||||
#define CGL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_ALPHA_SIZE
|
||||
#define CGL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE
|
||||
#define CGL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_INTENSITY_SIZE
|
||||
#define CGL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_BORDER_MODE
|
||||
#define CGL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FILTER_SCALE
|
||||
#define CGL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_BIAS
|
||||
#define CGL_REDUCE GL_REDUCE
|
||||
#define CGL_CONVOLUTION_FORMAT GL_CONVOLUTION_FORMAT
|
||||
#define CGL_CONVOLUTION_WIDTH GL_CONVOLUTION_WIDTH
|
||||
#define CGL_CONVOLUTION_HEIGHT GL_CONVOLUTION_HEIGHT
|
||||
#define CGL_MAX_CONVOLUTION_WIDTH GL_MAX_CONVOLUTION_WIDTH
|
||||
#define CGL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_HEIGHT
|
||||
#define CGL_POST_CONVOLUTION_RED_SCALE GL_POST_CONVOLUTION_RED_SCALE
|
||||
#define CGL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_GREEN_SCALE
|
||||
#define CGL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_BLUE_SCALE
|
||||
#define CGL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_ALPHA_SCALE
|
||||
#define CGL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_BIAS
|
||||
#define CGL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_BIAS
|
||||
#define CGL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_BIAS
|
||||
#define CGL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_BIAS
|
||||
#define CGL_CONSTANT_BORDER GL_CONSTANT_BORDER
|
||||
#define CGL_REPLICATE_BORDER GL_REPLICATE_BORDER
|
||||
#define CGL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_COLOR
|
||||
#define CGL_COLOR_MATRIX GL_COLOR_MATRIX
|
||||
#define CGL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_MATRIX_STACK_DEPTH
|
||||
#define CGL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_COLOR_MATRIX_STACK_DEPTH
|
||||
#define CGL_POST_COLOR_MATRIX_RED_SCALE GL_POST_COLOR_MATRIX_RED_SCALE
|
||||
#define CGL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_GREEN_SCALE
|
||||
#define CGL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_BLUE_SCALE
|
||||
#define CGL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_ALPHA_SCALE
|
||||
#define CGL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_BIAS
|
||||
#define CGL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_BIAS
|
||||
#define CGL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_BIAS
|
||||
#define CGL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_BIAS
|
||||
#define CGL_HISTOGRAM GL_HISTOGRAM
|
||||
#define CGL_PROXY_HISTOGRAM GL_PROXY_HISTOGRAM
|
||||
#define CGL_HISTOGRAM_WIDTH GL_HISTOGRAM_WIDTH
|
||||
#define CGL_HISTOGRAM_FORMAT GL_HISTOGRAM_FORMAT
|
||||
#define CGL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_RED_SIZE
|
||||
#define CGL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_GREEN_SIZE
|
||||
#define CGL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_BLUE_SIZE
|
||||
#define CGL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_ALPHA_SIZE
|
||||
#define CGL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_LUMINANCE_SIZE
|
||||
#define CGL_HISTOGRAM_SINK GL_HISTOGRAM_SINK
|
||||
#define CGL_MINMAX GL_MINMAX
|
||||
#define CGL_MINMAX_FORMAT GL_MINMAX_FORMAT
|
||||
#define CGL_MINMAX_SINK GL_MINMAX_SINK
|
||||
#define CGL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE
|
||||
#define CGL_BLEND_EQUATION GL_BLEND_EQUATION
|
||||
#define CGL_MIN GL_MIN
|
||||
#define CGL_MAX GL_MAX
|
||||
#define CGL_FUNC_ADD GL_FUNC_ADD
|
||||
#define CGL_FUNC_SUBTRACT GL_FUNC_SUBTRACT
|
||||
#define CGL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT
|
||||
#define CGL_BLEND_COLOR GL_BLEND_COLOR
|
||||
#define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE
|
||||
#define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE
|
||||
#define CGL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS
|
||||
#define CGL_NORMAL_MAP GL_NORMAL_MAP
|
||||
#define CGL_REFLECTION_MAP GL_REFLECTION_MAP
|
||||
#define CGL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP
|
||||
#define CGL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP
|
||||
#define CGL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X
|
||||
#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X
|
||||
#define CGL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y
|
||||
#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
|
||||
#define CGL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z
|
||||
#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
|
||||
#define CGL_PROXY_TEXTURE_CUBE_MAP GL_PROXY_TEXTURE_CUBE_MAP
|
||||
#define CGL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_CUBE_MAP_TEXTURE_SIZE
|
||||
#define CGL_COMPRESSED_ALPHA GL_COMPRESSED_ALPHA
|
||||
#define CGL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE
|
||||
#define CGL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_LUMINANCE_ALPHA
|
||||
#define CGL_COMPRESSED_INTENSITY GL_COMPRESSED_INTENSITY
|
||||
#define CGL_COMPRESSED_RGB GL_COMPRESSED_RGB
|
||||
#define CGL_COMPRESSED_RGBA GL_COMPRESSED_RGBA
|
||||
#define CGL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_COMPRESSION_HINT
|
||||
#define CGL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSED_IMAGE_SIZE
|
||||
#define CGL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED
|
||||
#define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS
|
||||
#define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS
|
||||
#define CGL_MULTISAMPLE GL_MULTISAMPLE
|
||||
#define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE
|
||||
#define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE
|
||||
#define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE
|
||||
#define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS
|
||||
#define CGL_SAMPLES GL_SAMPLES
|
||||
#define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE
|
||||
#define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT
|
||||
#define CGL_MULTISAMPLE_BIT GL_MULTISAMPLE_BIT
|
||||
#define CGL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX
|
||||
#define CGL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX
|
||||
#define CGL_TRANSPOSE_TEXTURE_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX
|
||||
#define CGL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_COLOR_MATRIX
|
||||
#define CGL_COMBINE GL_COMBINE
|
||||
#define CGL_COMBINE_RGB GL_COMBINE_RGB
|
||||
#define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA
|
||||
#define CGL_RGB_SCALE GL_RGB_SCALE
|
||||
#define CGL_ADD_SIGNED GL_ADD_SIGNED
|
||||
#define CGL_INTERPOLATE GL_INTERPOLATE
|
||||
#define CGL_SUBTRACT GL_SUBTRACT
|
||||
#define CGL_CONSTANT GL_CONSTANT
|
||||
#define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR
|
||||
#define CGL_PREVIOUS GL_PREVIOUS
|
||||
#define CGL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER
|
||||
#define CGL_ACTIVE_TEXTURE_ARB GL_ACTIVE_TEXTURE_ARB
|
||||
#define CGL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ACTIVE_TEXTURE_ARB
|
||||
#define CGL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_UNITS_ARB
|
||||
#define CGL_DEBUG_OBJECT_MESA GL_DEBUG_OBJECT_MESA
|
||||
#define CGL_DEBUG_PRINT_MESA GL_DEBUG_PRINT_MESA
|
||||
#define CGL_DEBUG_ASSERT_MESA GL_DEBUG_ASSERT_MESA
|
||||
#define CGL_TRACE_ALL_BITS_MESA GL_TRACE_ALL_BITS_MESA
|
||||
#define CGL_TRACE_OPERATIONS_BIT_MESA GL_TRACE_OPERATIONS_BIT_MESA
|
||||
#define CGL_TRACE_PRIMITIVES_BIT_MESA GL_TRACE_PRIMITIVES_BIT_MESA
|
||||
#define CGL_TRACE_ARRAYS_BIT_MESA GL_TRACE_ARRAYS_BIT_MESA
|
||||
#define CGL_TRACE_TEXTURES_BIT_MESA GL_TRACE_TEXTURES_BIT_MESA
|
||||
#define CGL_TRACE_PIXELS_BIT_MESA GL_TRACE_PIXELS_BIT_MESA
|
||||
#define CGL_TRACE_ERRORS_BIT_MESA GL_TRACE_ERRORS_BIT_MESA
|
||||
#define CGL_TRACE_MASK_MESA GL_TRACE_MASK_MESA
|
||||
#define CGL_TRACE_NAME_MESA GL_TRACE_NAME_MESA
|
||||
#define CGL_DEPTH_STENCIL_MESA GL_DEPTH_STENCIL_MESA
|
||||
#define CGL_FRAGMENT_PROGRAM_POSITION_MESA GL_FRAGMENT_PROGRAM_POSITION_MESA
|
||||
#define CGL_FRAGMENT_PROGRAM_CALLBACK_MESA GL_FRAGMENT_PROGRAM_CALLBACK_MESA
|
||||
#define CGL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA
|
||||
#define CGL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA
|
||||
#define CGL_VERTEX_PROGRAM_POSITION_MESA GL_VERTEX_PROGRAM_POSITION_MESA
|
||||
#define CGL_VERTEX_PROGRAM_CALLBACK_MESA GL_VERTEX_PROGRAM_CALLBACK_MESA
|
||||
#define CGL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA
|
||||
#define CGL_VERTEX_PROGRAM_CALLBACK_DATA_MESA GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA
|
||||
#define CGL_ALPHA_BLEND_EQUATION_ATI GL_ALPHA_BLEND_EQUATION_ATI
|
||||
#define CGL_TIME_ELAPSED_EXT GL_TIME_ELAPSED_EXT
|
||||
#define CGL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER_EXT
|
||||
#define CGL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER_EXT
|
||||
#define CGL_DRAW_FRAMEBUFFER_BINDING_EXT GL_DRAW_FRAMEBUFFER_BINDING_EXT
|
||||
#define CGL_READ_FRAMEBUFFER_BINDING_EXT GL_READ_FRAMEBUFFER_BINDING_EXT
|
||||
#define CGL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_EXT
|
||||
#define CGL_TEXTURE_STENCIL_SIZE_EXT GL_TEXTURE_STENCIL_SIZE_EXT
|
||||
#define CGL_SRGB_EXT GL_SRGB_EXT
|
||||
#define CGL_SRGB_ALPHA_EXT GL_SRGB_ALPHA_EXT
|
||||
#define CGL_SLUMINANCE_ALPHA_EXT GL_SLUMINANCE_ALPHA_EXT
|
||||
#define CGL_SLUMINANCE_EXT GL_SLUMINANCE_EXT
|
||||
#define CGL_COMPRESSED_SRGB_EXT GL_COMPRESSED_SRGB_EXT
|
||||
#define CGL_COMPRESSED_SRGB_ALPHA_EXT GL_COMPRESSED_SRGB_ALPHA_EXT
|
||||
#define CGL_COMPRESSED_SLUMINANCE_EXT GL_COMPRESSED_SLUMINANCE_EXT
|
||||
#define CGL_COMPRESSED_SLUMINANCE_ALPHA_EXT GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
|
||||
|
||||
#define CGL_DOT3_RGB GL_DOT3_RGB
|
||||
#define CGL_DOT3_RGBA GL_DOT3_RGBA
|
||||
|
||||
/* extras */
|
||||
|
||||
#define CGL_TEXTURE_2D GL_TEXTURE_2D
|
||||
#define CGL_ARGB GL_ARGB
|
||||
#define CGL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_INT_8_8_8_8_REV
|
||||
|
||||
#ifdef GL_TEXTURE_RECTANGLE_ARB
|
||||
#define CGL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_RECTANGLE_ARB
|
||||
#else
|
||||
#define CGL_TEXTURE_RECTANGLE_ARB 0
|
||||
#endif
|
||||
|
||||
#ifdef GL_YCBCR_MESA
|
||||
#define CGL_YCBCR_MESA GL_YCBCR_MESA
|
||||
#define CGL_UNSIGNED_SHORT_8_8_REV_MESA GL_UNSIGNED_SHORT_8_8_REV_MESA
|
||||
#define CGL_UNSIGNED_SHORT_8_8_MESA GL_UNSIGNED_SHORT_8_8_MESA
|
||||
#else
|
||||
#define CGL_YCBCR_MESA 0
|
||||
#define CGL_UNSIGNED_SHORT_8_8_REV_MESA 0
|
||||
#define CGL_UNSIGNED_SHORT_8_8_MESA 0
|
||||
#endif
|
||||
|
||||
#define CGL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS_ARB
|
||||
|
||||
#define CLUTTER_COGL_HAS_GL 1
|
||||
#define COGL_HAS_GL 1
|
||||
|
||||
|
@ -372,7 +372,7 @@ _cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
|
||||
(for example, no mipmapping and complicated shader support) */
|
||||
|
||||
/* Allow 2-dimensional or rectangle textures only */
|
||||
if (gl_target != GL_TEXTURE_2D && gl_target != CGL_TEXTURE_RECTANGLE_ARB)
|
||||
if (gl_target != GL_TEXTURE_2D && gl_target != GL_TEXTURE_RECTANGLE_ARB)
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
|
@ -33,606 +33,9 @@ G_BEGIN_DECLS
|
||||
|
||||
#define @COGL_GLES_VERSION@ 1
|
||||
|
||||
/* ClearBufferMask */
|
||||
#define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT
|
||||
#define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT
|
||||
#define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT
|
||||
|
||||
/* Boolean */
|
||||
#define CGL_FALSE GL_FALSE
|
||||
#define CGL_TRUE GL_TRUE
|
||||
|
||||
/* BeginMode */
|
||||
#define CGL_POINTS GL_POINTS
|
||||
#define CGL_LINES GL_LINES
|
||||
#define CGL_LINE_LOOP GL_LINE_LOOP
|
||||
#define CGL_LINE_STRIP GL_LINE_STRIP
|
||||
#define CGL_TRIANGLES GL_TRIANGLES
|
||||
#define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP
|
||||
#define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN
|
||||
|
||||
/* AlphaFunction */
|
||||
#define CGL_NEVER GL_NEVER
|
||||
#define CGL_LESS GL_LESS
|
||||
#define CGL_EQUAL GL_EQUAL
|
||||
#define CGL_LEQUAL GL_LEQUAL
|
||||
#define CGL_GREATER GL_GREATER
|
||||
#define CGL_NOTEQUAL GL_NOTEQUAL
|
||||
#define CGL_GEQUAL GL_GEQUAL
|
||||
#define CGL_ALWAYS GL_ALWAYS
|
||||
|
||||
/* BlendingFactorDest */
|
||||
#define CGL_ZERO GL_ZERO
|
||||
#define CGL_ONE GL_ONE
|
||||
#define CGL_SRC_COLOR GL_SRC_COLOR
|
||||
#define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
|
||||
#define CGL_SRC_ALPHA GL_SRC_ALPHA
|
||||
#define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
|
||||
#define CGL_DST_ALPHA GL_DST_ALPHA
|
||||
#define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
|
||||
|
||||
/* BlendingFactorSrc */
|
||||
#define CGL_DST_COLOR GL_DST_COLOR
|
||||
#define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
|
||||
#define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
|
||||
/* Missing; */
|
||||
/* GL_ZERO */
|
||||
/* GL_ONE */
|
||||
/* GL_SRC_ALPHA */
|
||||
/* GL_ONE_MINUS_SRC_ALPHA */
|
||||
/* GL_DST_ALPHA */
|
||||
/* GL_ONE_MINUS_DST_ALPHA */
|
||||
|
||||
/* CullFaceMode */
|
||||
#define CGL_FRONT GL_FRONT
|
||||
#define CGL_BACK GL_BACK
|
||||
#define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK
|
||||
|
||||
/* EnableCap */
|
||||
#define CGL_FOG GL_FOG
|
||||
#define CGL_LIGHTING GL_LIGHTING
|
||||
#define CGL_CULL_FACE GL_CULL_FACE
|
||||
#define CGL_ALPHA_TEST GL_ALPHA_TEST
|
||||
#define CGL_BLEND GL_BLEND
|
||||
#define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP
|
||||
#define CGL_DITHER GL_DITHER
|
||||
#define CGL_STENCIL_TEST GL_STENCIL_TEST
|
||||
#define CGL_DEPTH_TEST GL_DEPTH_TEST
|
||||
#define CGL_POINT_SMOOTH GL_POINT_SMOOTH
|
||||
#define CGL_LINE_SMOOTH GL_LINE_SMOOTH
|
||||
#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
|
||||
#define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL
|
||||
#define CGL_NORMALIZE GL_NORMALIZE
|
||||
#define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL
|
||||
#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
|
||||
#define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY
|
||||
#define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY
|
||||
#define CGL_COLOR_ARRAY GL_COLOR_ARRAY
|
||||
#define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY
|
||||
#define CGL_MULTISAMPLE GL_MULTISAMPLE
|
||||
#define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE
|
||||
#define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE
|
||||
#define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE
|
||||
|
||||
/* Errors */
|
||||
#define CGL_NO_ERROR GL_NO_ERROR
|
||||
#define CGL_INVALID_ENUM GL_INVALID_ENUM
|
||||
#define CGL_INVALID_VALUE GL_INVALID_VALUE
|
||||
#define CGL_INVALID_OPERATION GL_INVALID_OPERATION
|
||||
#define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW
|
||||
#define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW
|
||||
#define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY
|
||||
|
||||
/* Fog mode */
|
||||
#define CGL_EXP GL_EXP
|
||||
#define CGL_EXP2 GL_EXP2
|
||||
#define CGL_FOG_DENSITY GL_FOG_DENSITY
|
||||
|
||||
/* FogParameter */
|
||||
#define CGL_FOG_START GL_FOG_START
|
||||
#define CGL_FOG_END GL_FOG_END
|
||||
#define CGL_FOG_MODE GL_FOG_MODE
|
||||
#define CGL_FOG_COLOR GL_FOG_COLOR
|
||||
#define CGL_CW GL_CW
|
||||
#define CGL_CCW GL_CCW
|
||||
|
||||
/* GetPName */
|
||||
#define CGL_CURRENT_COLOR GL_CURRENT_COLOR
|
||||
#define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL
|
||||
#define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS
|
||||
#define CGL_POINT_SIZE GL_POINT_SIZE
|
||||
#define CGL_POINT_SIZE_MIN GL_POINT_SIZE_MIN
|
||||
#define CGL_POINT_SIZE_MAX GL_POINT_SIZE_MAX
|
||||
#define CGL_POINT_FADE_THRESHOLD_SIZE GL_POINT_FADE_THRESHOLD_SIZE
|
||||
#define CGL_POINT_DISTANCE_ATTENUATION GL_POINT_DISTANCE_ATTENUATION
|
||||
#define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
|
||||
#define CGL_LINE_WIDTH GL_LINE_WIDTH
|
||||
#define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
|
||||
#define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE
|
||||
#define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE
|
||||
#define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE
|
||||
#define CGL_FRONT_FACE GL_FRONT_FACE
|
||||
#define CGL_SHADE_MODEL GL_SHADE_MODEL
|
||||
#define CGL_DEPTH_RANGE GL_DEPTH_RANGE
|
||||
#define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK
|
||||
#define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE
|
||||
#define CGL_DEPTH_FUNC GL_DEPTH_FUNC
|
||||
#define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE
|
||||
#define CGL_STENCIL_FUNC GL_STENCIL_FUNC
|
||||
#define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK
|
||||
#define CGL_STENCIL_FAIL GL_STENCIL_FAIL
|
||||
#define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL
|
||||
#define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS
|
||||
#define CGL_STENCIL_REF GL_STENCIL_REF
|
||||
#define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK
|
||||
#ifdef COGL_HAS_GLES2
|
||||
#define CGL_MATRIX_MODE 0x0BA0 /* bad style but works for now */
|
||||
#else
|
||||
#define CGL_MATRIX_MODE GL_MATRIX_MODE
|
||||
#endif
|
||||
#define CGL_VIEWPORT GL_VIEWPORT
|
||||
#define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH
|
||||
#define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH
|
||||
#define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH
|
||||
#define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX
|
||||
#define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX
|
||||
#define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX
|
||||
#define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC
|
||||
#define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF
|
||||
#define CGL_BLEND_DST GL_BLEND_DST
|
||||
#define CGL_BLEND_SRC GL_BLEND_SRC
|
||||
#define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE
|
||||
#define CGL_SCISSOR_BOX GL_SCISSOR_BOX
|
||||
#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
|
||||
#define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE
|
||||
#define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK
|
||||
#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
|
||||
#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
|
||||
#define CGL_MAX_LIGHTS GL_MAX_LIGHTS
|
||||
#define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES
|
||||
#define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE
|
||||
#define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH
|
||||
#define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH
|
||||
#define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH
|
||||
#define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS
|
||||
#define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES
|
||||
#define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES
|
||||
#ifdef COGL_HAS_GLES2
|
||||
#define CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
|
||||
#else
|
||||
#define CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_TEXTURE_UNITS
|
||||
#endif
|
||||
#define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS
|
||||
#define CGL_RED_BITS GL_RED_BITS
|
||||
#define CGL_GREEN_BITS GL_GREEN_BITS
|
||||
#define CGL_BLUE_BITS GL_BLUE_BITS
|
||||
#define CGL_ALPHA_BITS GL_ALPHA_BITS
|
||||
#define CGL_DEPTH_BITS GL_DEPTH_BITS
|
||||
#define CGL_STENCIL_BITS GL_STENCIL_BITS
|
||||
#define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS
|
||||
#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
|
||||
#define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR
|
||||
#define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE
|
||||
#define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE
|
||||
#define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE
|
||||
#define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE
|
||||
#define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE
|
||||
#define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE
|
||||
#define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE
|
||||
#define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE
|
||||
#define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE
|
||||
#define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE
|
||||
#define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE
|
||||
#define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER
|
||||
#define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER
|
||||
#define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER
|
||||
#define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER
|
||||
#define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS
|
||||
#define CGL_SAMPLES GL_SAMPLES
|
||||
#define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE
|
||||
#define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT
|
||||
|
||||
/* GetTextureParameter - missing */
|
||||
/* GL_TEXTURE_MAG_FILTER */
|
||||
/* GL_TEXTURE_MIN_FILTER */
|
||||
/* GL_TEXTURE_WRAP_S */
|
||||
/* GL_TEXTURE_WRAP_T */
|
||||
|
||||
|
||||
#define CGL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
|
||||
#define CGL_IMPLEMENTATION_COLOR_READ_FORMAT_OES GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
|
||||
#define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS
|
||||
#define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS
|
||||
|
||||
/* OES_matrix_get */
|
||||
#define CGL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS
|
||||
#define CGL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS
|
||||
#define CGL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS
|
||||
/* HintMode */
|
||||
#define CGL_DONT_CARE GL_DONT_CARE
|
||||
#define CGL_FASTEST GL_FASTEST
|
||||
#define CGL_NICEST GL_NICEST
|
||||
|
||||
/* HintTarget */
|
||||
#define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT
|
||||
#define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT
|
||||
#define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT
|
||||
#define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT
|
||||
#define CGL_FOG_HINT GL_FOG_HINT
|
||||
#define CGL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT
|
||||
|
||||
/* LightModelParameter */
|
||||
#define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT
|
||||
#define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE
|
||||
|
||||
/* LightParameter */
|
||||
#define CGL_POSITION GL_POSITION
|
||||
#define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION
|
||||
#define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT
|
||||
#define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF
|
||||
#define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION
|
||||
#define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION
|
||||
#define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION
|
||||
|
||||
/* DataType */
|
||||
#define CGL_BYTE GL_BYTE
|
||||
#define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE
|
||||
#define CGL_SHORT GL_SHORT
|
||||
#define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT
|
||||
#define CGL_FLOAT GL_FLOAT
|
||||
#define CGL_FIXED GL_FIXED
|
||||
|
||||
/* LogicOp */
|
||||
#define CGL_CLEAR GL_CLEAR
|
||||
#define CGL_AND GL_AND
|
||||
#define CGL_AND_REVERSE GL_AND_REVERSE
|
||||
#define CGL_COPY GL_COPY
|
||||
#define CGL_AND_INVERTED GL_AND_INVERTED
|
||||
#define CGL_NOOP GL_NOOP
|
||||
#define CGL_XOR GL_XOR
|
||||
#define CGL_OR GL_OR
|
||||
#define CGL_NOR GL_NOR
|
||||
#define CGL_EQUIV GL_EQUIV
|
||||
#define CGL_INVERT GL_INVERT
|
||||
#define CGL_OR_REVERSE GL_OR_REVERSE
|
||||
#define CGL_COPY_INVERTED GL_COPY_INVERTED
|
||||
#define CGL_OR_INVERTED GL_OR_INVERTED
|
||||
#define CGL_NAND GL_NAND
|
||||
#define CGL_SET GL_SET
|
||||
|
||||
/* MaterialParameter */
|
||||
#define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE
|
||||
|
||||
/* MatrixMode */
|
||||
#define CGL_MODELVIEW GL_MODELVIEW
|
||||
#define CGL_PROJECTION GL_PROJECTION
|
||||
#define CGL_TEXTURE GL_TEXTURE
|
||||
|
||||
/* PixelFormat */
|
||||
#define CGL_ALPHA GL_ALPHA
|
||||
#define CGL_RGB GL_RGB
|
||||
#define CGL_RGBA GL_RGBA
|
||||
#define CGL_LUMINANCE GL_LUMINANCE
|
||||
#define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA
|
||||
|
||||
/* PixelStoreParameter */
|
||||
#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
|
||||
#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
|
||||
|
||||
/* PixelType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
#define CGL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4
|
||||
#define CGL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_5_5_1
|
||||
#define CGL_UNSIGNED_SHORT_5_6_5 CGL_UNSIGNED_SHORT_5_6_5
|
||||
|
||||
/* ShadingModel */
|
||||
#define CGL_FLAT GL_FLAT
|
||||
#define CGL_SMOOTH GL_SMOOTH
|
||||
|
||||
/* StencilFunction */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* StencilOp */
|
||||
#define CGL_KEEP GL_KEEP
|
||||
#define CGL_REPLACE GL_REPLACE
|
||||
#define CGL_INCR GL_INCR
|
||||
#define CGL_DECR GL_DECR
|
||||
|
||||
/* StringName */
|
||||
#define CGL_VENDOR GL_VENDOR
|
||||
#define CGL_RENDERER GL_RENDERER
|
||||
#define CGL_VERSION GL_VERSION
|
||||
#define CGL_EXTENSIONS GL_EXTENSIONS
|
||||
|
||||
/* TextureEnvMode */
|
||||
#define CGL_DECAL GL_DECAL
|
||||
/* GL_BLEND */
|
||||
/* GL_REPLACE */
|
||||
|
||||
/* TextureEnvParameter */
|
||||
#define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE
|
||||
#define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR
|
||||
|
||||
/* TextureEnvTarget */
|
||||
#define CGL_TEXTURE_ENV GL_TEXTURE_ENV
|
||||
|
||||
/* TextureMagFilter */
|
||||
#define CGL_NEAREST GL_NEAREST
|
||||
#define CGL_LINEAR GL_LINEAR
|
||||
|
||||
/* TextureMinFilter */
|
||||
/* GL_NEAREST */
|
||||
/* GL_LINEAR */
|
||||
#define CGL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST
|
||||
#define CGL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST
|
||||
#define CGL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR
|
||||
#define CGL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR
|
||||
|
||||
/* TextureParameterName */
|
||||
#define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER
|
||||
#define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER
|
||||
#define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S
|
||||
#define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T
|
||||
#define CGL_GENERATE_MIPMAP GL_GENERATE_MIPMAP
|
||||
|
||||
#define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE
|
||||
#define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE
|
||||
|
||||
/* TextureWrapMode */
|
||||
#define CGL_REPEAT GL_REPEAT
|
||||
#define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE
|
||||
|
||||
/* PixelInternalFormat */
|
||||
|
||||
/* Buffer Objects */
|
||||
#define CGL_ARRAY_BUFFER GL_ARRAY_BUFFER
|
||||
#define CGL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
|
||||
#define CGL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING
|
||||
#define CGL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING
|
||||
#define CGL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING
|
||||
#define CGL_NORMAL_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING
|
||||
#define CGL_COLOR_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING
|
||||
#define CGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
|
||||
#define CGL_STATIC_DRAW GL_STATIC_DRAW
|
||||
#define CGL_DYNAMIC_DRAW GL_DYNAMIC_DRAW
|
||||
#define CGL_WRITE_ONLY GL_WRITE_ONLY
|
||||
#define CGL_BUFFER_SIZE GL_BUFFER_SIZE
|
||||
#define CGL_BUFFER_USAGE GL_BUFFER_USAGE
|
||||
#define CGL_BUFFER_ACCESS GL_BUFFER_ACCESS
|
||||
#define CGL_RGB_SCALE GL_RGB_SCALE
|
||||
#define CGL_ALPHA_SCALE GL_ALPHA_SCALE
|
||||
#define CGL_POINT_SPRITE_OES GL_POINT_SPRITE_OES
|
||||
#define CGL_COORD_REPLACE_OES GL_COORD_REPLACE_OES
|
||||
#define CGL_POINT_SIZE_ARRAY_OES GL_POINT_SIZE_ARRAY_OES
|
||||
#define CGL_POINT_SIZE_ARRAY_TYPE_OES GL_POINT_SIZE_ARRAY_TYPE_OES
|
||||
#define CGL_POINT_SIZE_ARRAY_STRIDE_OES GL_POINT_SIZE_ARRAY_STRIDE_OES
|
||||
#define CGL_POINT_SIZE_ARRAY_POINTER_OES GL_POINT_SIZE_ARRAY_POINTER_OES
|
||||
#define CGL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
|
||||
#define CGL_MAX_VERTEX_UNITS_OES GL_MAX_VERTEX_UNITS_OES
|
||||
#define CGL_MAX_PALETTE_MATRICES_OES GL_MAX_PALETTE_MATRICES_OES
|
||||
#define CGL_MATRIX_PALETTE_OES GL_MATRIX_PALETTE_OES
|
||||
#define CGL_MATRIX_INDEX_ARRAY_OES GL_MATRIX_INDEX_ARRAY_OES
|
||||
#define CGL_WEIGHT_ARRAY_OES GL_WEIGHT_ARRAY_OES
|
||||
#define CGL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_SIZE_OES
|
||||
#define CGL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_TYPE_OES
|
||||
#define CGL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_STRIDE_OES
|
||||
#define CGL_MATRIX_INDEX_ARRAY_POINTER_OES GL_MATRIX_INDEX_ARRAY_POINTER_OES
|
||||
#define CGL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES
|
||||
#define CGL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_SIZE_OES
|
||||
#define CGL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE_OES
|
||||
#define CGL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_STRIDE_OES
|
||||
#define CGL_WEIGHT_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER_OES
|
||||
#define CGL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING_OES
|
||||
#define CGL_TEXTURE_CROP_RECT_OES GL_TEXTURE_CROP_RECT_OES
|
||||
|
||||
/* extras */
|
||||
|
||||
/* YUV textures also unsupported */
|
||||
#define CGL_YCBCR_MESA 0
|
||||
#define CGL_UNSIGNED_SHORT_8_8_REV_MESA 0
|
||||
#define CGL_UNSIGNED_SHORT_8_8_MESA 0
|
||||
|
||||
#if defined(GL_OBJECT_COMPILE_STATUS)
|
||||
#define CGL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS
|
||||
#elif defined(GL_COMPILE_STATUS)
|
||||
#define CGL_OBJECT_COMPILE_STATUS GL_COMPILE_STATUS
|
||||
#else
|
||||
#define CGL_OBJECT_COMPILE_STATUS 0
|
||||
#endif
|
||||
|
||||
#define CLUTTER_COGL_HAS_GLES 1
|
||||
#define COGL_HAS_GLES 1
|
||||
|
||||
/* These aren't always defined under GLES 2 but if they are then we
|
||||
should probably use the GL_* macro instead of assuming the
|
||||
number */
|
||||
#ifdef GL_MODULATE
|
||||
#define CGL_MODULATE GL_MODULATE
|
||||
#else
|
||||
#define CGL_MODULATE 0x2100
|
||||
#endif
|
||||
|
||||
#ifdef GL_ADD
|
||||
#define CGL_ADD GL_ADD
|
||||
#else
|
||||
#define CGL_ADD 0x0104
|
||||
#endif
|
||||
|
||||
#ifdef GL_ADD_SIGNED
|
||||
#define CGL_ADD_SIGNED GL_ADD_SIGNED
|
||||
#else
|
||||
#define CGL_ADD_SIGNED 0x8574
|
||||
#endif
|
||||
|
||||
#ifdef GL_INTERPOLATE
|
||||
#define CGL_INTERPOLATE GL_INTERPOLATE
|
||||
#else
|
||||
#define CGL_INTERPOLATE 0x8575
|
||||
#endif
|
||||
|
||||
#ifdef GL_SUBTRACT
|
||||
#define CGL_SUBTRACT GL_SUBTRACT
|
||||
#else
|
||||
#define CGL_SUBTRACT 0x84e7
|
||||
#endif
|
||||
|
||||
#ifdef GL_DOT3_RGB
|
||||
#define CGL_DOT3_RGB GL_DOT3_RGB
|
||||
#else
|
||||
#define CGL_DOT3_RGB 0x86ae
|
||||
#endif
|
||||
|
||||
#ifdef GL_DOT3_RGBA
|
||||
#define CGL_DOT3_RGBA GL_DOT3_RGBA
|
||||
#else
|
||||
#define CGL_DOT3_RGBA 0x86af
|
||||
#endif
|
||||
|
||||
#ifdef GL_CONSTANT
|
||||
#define CGL_CONSTANT GL_CONSTANT
|
||||
#else
|
||||
#define CGL_CONSTANT 0x8576
|
||||
#endif
|
||||
|
||||
#ifdef GL_PRIMARY_COLOR
|
||||
#define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR
|
||||
#else
|
||||
#define CGL_PRIMARY_COLOR 0x8577
|
||||
#endif
|
||||
|
||||
#ifdef GL_PREVIOUS
|
||||
#define CGL_PREVIOUS GL_PREVIOUS
|
||||
#else
|
||||
#define CGL_PREVIOUS 0x8578
|
||||
#endif
|
||||
|
||||
#ifdef GL_COMBINE
|
||||
#define CGL_COMBINE GL_COMBINE
|
||||
#else
|
||||
#define CGL_COMBINE 0x8570
|
||||
#endif
|
||||
|
||||
#ifdef GL_COMBINE_RGB
|
||||
#define CGL_COMBINE_RGB GL_COMBINE_RGB
|
||||
#else
|
||||
#define CGL_COMBINE_RGB 0x8571
|
||||
#endif
|
||||
|
||||
#ifdef GL_COMBINE_ALPHA
|
||||
#define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA
|
||||
#else
|
||||
#define CGL_COMBINE_ALPHA 0x8572
|
||||
#endif
|
||||
|
||||
#ifdef GL_SRC0_RGB
|
||||
#define CGL_SRC0_RGB GL_SRC0_RGB
|
||||
#else
|
||||
#define CGL_SRC0_RGB 0x8580
|
||||
#endif
|
||||
|
||||
#ifdef GL_OPERAND0_RGB
|
||||
#define CGL_OPERAND0_RGB GL_OPERAND0_RGB
|
||||
#else
|
||||
#define CGL_OPERAND0_RGB 0x8590
|
||||
#endif
|
||||
|
||||
#ifdef GL_SRC1_RGB
|
||||
#define CGL_SRC1_RGB GL_SRC1_RGB
|
||||
#else
|
||||
#define CGL_SRC1_RGB 0x8581
|
||||
#endif
|
||||
|
||||
#ifdef GL_OPERAND1_RGB
|
||||
#define CGL_OPERAND1_RGB GL_OPERAND1_RGB
|
||||
#else
|
||||
#define CGL_OPERAND1_RGB 0x8591
|
||||
#endif
|
||||
|
||||
#ifdef GL_SRC2_RGB
|
||||
#define CGL_SRC2_RGB GL_SRC2_RGB
|
||||
#else
|
||||
#define CGL_SRC2_RGB 0x8582
|
||||
#endif
|
||||
|
||||
#ifdef GL_OPERAND2_RGB
|
||||
#define CGL_OPERAND2_RGB GL_OPERAND2_RGB
|
||||
#else
|
||||
#define CGL_OPERAND2_RGB 0x8592
|
||||
#endif
|
||||
|
||||
#ifdef GL_SRC0_ALPHA
|
||||
#define CGL_SRC0_ALPHA GL_SRC0_ALPHA
|
||||
#else
|
||||
#define CGL_SRC0_ALPHA 0x8588
|
||||
#endif
|
||||
|
||||
#ifdef GL_OPERAND0_ALPHA
|
||||
#define CGL_OPERAND0_ALPHA GL_OPERAND0_ALPHA
|
||||
#else
|
||||
#define CGL_OPERAND0_ALPHA 0x8598
|
||||
#endif
|
||||
|
||||
#ifdef GL_SRC1_ALPHA
|
||||
#define CGL_SRC1_ALPHA GL_SRC1_ALPHA
|
||||
#else
|
||||
#define CGL_SRC1_ALPHA 0x8589
|
||||
#endif
|
||||
|
||||
#ifdef GL_OPERAND1_ALPHA
|
||||
#define CGL_OPERAND1_ALPHA GL_OPERAND1_ALPHA
|
||||
#else
|
||||
#define CGL_OPERAND1_ALPHA 0x8599
|
||||
#endif
|
||||
|
||||
#ifdef GL_SRC2_ALPHA
|
||||
#define CGL_SRC2_ALPHA GL_SRC2_ALPHA
|
||||
#else
|
||||
#define CGL_SRC2_ALPHA 0x858a
|
||||
#endif
|
||||
|
||||
#ifdef GL_OPERAND2_ALPHA
|
||||
#define CGL_OPERAND2_ALPHA GL_OPERAND2_ALPHA
|
||||
#else
|
||||
#define CGL_OPERAND2_ALPHA 0x859a
|
||||
#endif
|
||||
|
||||
#ifdef GL_AMBIENT
|
||||
#define CGL_AMBIENT GL_AMBIENT
|
||||
#else
|
||||
#define CGL_AMBIENT 0x1200
|
||||
#endif
|
||||
|
||||
#ifdef GL_DIFFUSE
|
||||
#define CGL_DIFFUSE GL_DIFFUSE
|
||||
#else
|
||||
#define CGL_DIFFUSE 0x1201
|
||||
#endif
|
||||
|
||||
#ifdef GL_SPECULAR
|
||||
#define CGL_SPECULAR GL_SPECULAR
|
||||
#else
|
||||
#define CGL_SPECULAR 0x1202
|
||||
#endif
|
||||
|
||||
#ifdef GL_EMISSION
|
||||
#define CGL_EMISSION GL_EMISSION
|
||||
#else
|
||||
#define CGL_EMISSION 0x1600
|
||||
#endif
|
||||
|
||||
#ifdef GL_SHININESS
|
||||
#define CGL_SHININESS GL_SHININESS
|
||||
#else
|
||||
#define CGL_SHININESS 0x1601
|
||||
#endif
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif
|
||||
|
@ -118,7 +118,7 @@ initialize_texture_units (CoglGles2Wrapper *w)
|
||||
/* We will need to set the matrix mode to GL_TEXTURE to
|
||||
* initialise any new texture units, so we save the current
|
||||
* mode for restoring afterwards */
|
||||
GE( cogl_wrap_glGetIntegerv (CGL_MATRIX_MODE, &prev_mode));
|
||||
GE( cogl_wrap_glGetIntegerv (GL_MATRIX_MODE, &prev_mode));
|
||||
|
||||
for (i = 0; i < COGL_GLES2_MAX_TEXTURE_UNITS; i++)
|
||||
{
|
||||
@ -1281,7 +1281,7 @@ cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
|
||||
*params = 0;
|
||||
break;
|
||||
|
||||
case CGL_MATRIX_MODE:
|
||||
case GL_MATRIX_MODE:
|
||||
*params = w->matrix_mode;
|
||||
break;
|
||||
|
||||
|
@ -224,12 +224,14 @@ struct _CoglGles2WrapperShader
|
||||
|
||||
#ifndef GL_MODELVIEW
|
||||
|
||||
#define GL_MATRIX_MODE 0x0BA0
|
||||
|
||||
#define GL_MODELVIEW 0x1700
|
||||
#define GL_PROJECTION 0x1701
|
||||
|
||||
#ifdef COGL_ENABLE_DEBUG
|
||||
#define GL_STACK_OVERFLOW 0x0503
|
||||
#define GL_STACK_UNDERFLOW 0x0504
|
||||
#define GL_STACK_OVERFLOW 0x0503
|
||||
#define GL_STACK_UNDERFLOW 0x0504
|
||||
#endif
|
||||
|
||||
#define GL_VERTEX_ARRAY 0x8074
|
||||
@ -268,35 +270,36 @@ struct _CoglGles2WrapperShader
|
||||
#define GL_EXP 0x8000
|
||||
#define GL_EXP2 0x8001
|
||||
|
||||
#define GL_ADD CGL_ADD
|
||||
#define GL_ADD_SIGNED CGL_ADD_SIGNED
|
||||
#define GL_INTERPOLATE CGL_INTERPOLATE
|
||||
#define GL_SUBTRACT CGL_SUBTRACT
|
||||
#define GL_DOT3_RGB CGL_DOT3_RGB
|
||||
#define GL_DOT3_RGBA CGL_DOT3_RGBA
|
||||
#define GL_CONSTANT CGL_CONSTANT
|
||||
#define GL_PRIMARY_COLOR CGL_PRIMARY_COLOR
|
||||
#define GL_PREVIOUS CGL_PREVIOUS
|
||||
#define GL_COMBINE CGL_COMBINE
|
||||
#define GL_COMBINE_RGB CGL_COMBINE_RGB
|
||||
#define GL_COMBINE_ALPHA CGL_COMBINE_ALPHA
|
||||
#define GL_SRC0_RGB CGL_SRC0_RGB
|
||||
#define GL_OPERAND0_RGB CGL_OPERAND0_RGB
|
||||
#define GL_SRC1_RGB CGL_SRC1_RGB
|
||||
#define GL_OPERAND1_RGB CGL_OPERAND1_RGB
|
||||
#define GL_SRC2_RGB CGL_SRC2_RGB
|
||||
#define GL_OPERAND2_RGB CGL_OPERAND2_RGB
|
||||
#define GL_SRC0_ALPHA CGL_SRC0_ALPHA
|
||||
#define GL_OPERAND0_ALPHA CGL_OPERAND0_ALPHA
|
||||
#define GL_SRC1_ALPHA CGL_SRC1_ALPHA
|
||||
#define GL_OPERAND1_ALPHA CGL_OPERAND1_ALPHA
|
||||
#define GL_SRC2_ALPHA CGL_SRC2_ALPHA
|
||||
#define GL_OPERAND2_ALPHA CGL_OPERAND2_ALPHA
|
||||
#define GL_AMBIENT CGL_AMBIENT
|
||||
#define GL_DIFFUSE CGL_DIFFUSE
|
||||
#define GL_SPECULAR CGL_SPECULAR
|
||||
#define GL_EMISSION CGL_EMISSION
|
||||
#define GL_SHININESS CGL_SHININESS
|
||||
#define GL_MODULATE 0x2100
|
||||
#define GL_ADD 0x0104
|
||||
#define GL_ADD_SIGNED 0x8574
|
||||
#define GL_INTERPOLATE 0x8575
|
||||
#define GL_SUBTRACT 0x84e7
|
||||
#define GL_DOT3_RGB 0x86ae
|
||||
#define GL_DOT3_RGBA 0x86af
|
||||
#define GL_CONSTANT 0x8576
|
||||
#define GL_PRIMARY_COLOR 0x8577
|
||||
#define GL_PREVIOUS 0x8578
|
||||
#define GL_COMBINE 0x8570
|
||||
#define GL_COMBINE_RGB 0x8571
|
||||
#define GL_COMBINE_ALPHA 0x8572
|
||||
#define GL_SRC0_RGB 0x8580
|
||||
#define GL_OPERAND0_RGB 0x8590
|
||||
#define GL_SRC1_RGB 0x8581
|
||||
#define GL_OPERAND1_RGB 0x8591
|
||||
#define GL_SRC2_RGB 0x8582
|
||||
#define GL_OPERAND2_RGB 0x8592
|
||||
#define GL_SRC0_ALPHA 0x8588
|
||||
#define GL_OPERAND0_ALPHA 0x8598
|
||||
#define GL_SRC1_ALPHA 0x8589
|
||||
#define GL_OPERAND1_ALPHA 0x8599
|
||||
#define GL_SRC2_ALPHA 0x858a
|
||||
#define GL_OPERAND2_ALPHA 0x859a
|
||||
#define GL_AMBIENT 0x1200
|
||||
#define GL_DIFFUSE 0x1201
|
||||
#define GL_SPECULAR 0x1202
|
||||
#define GL_EMISSION 0x1600
|
||||
#define GL_SHININESS 0x1601
|
||||
|
||||
#endif /* GL_MODELVIEW */
|
||||
|
||||
|
7544
cogl/stb_image.c
7544
cogl/stb_image.c
File diff suppressed because it is too large
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Reference in New Issue
Block a user