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cogl-texture-atlas: Add some debugging notes
This adds an 'atlas' category to the COGL_DEBUG environment variable. When enabled Cogl will display messages when textures are added to the atlas and when the atlas is reorganized.
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@ -47,7 +47,8 @@ static const GDebugKey cogl_debug_keys[] = {
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{ "batching", COGL_DEBUG_BATCHING },
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{ "disable-software-transform", COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM },
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{ "matrices", COGL_DEBUG_MATRICES },
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{ "force-scanline-paths", COGL_DEBUG_FORCE_SCANLINE_PATHS }
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{ "force-scanline-paths", COGL_DEBUG_FORCE_SCANLINE_PATHS },
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{ "atlas", COGL_DEBUG_ATLAS }
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};
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static const gint n_cogl_debug_keys = G_N_ELEMENTS (cogl_debug_keys);
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