wayland: Update the CoglTexture in the MetaWaylandSurface

It doesn't make sense to update it in the surface actor. It's also
theoretically wrong to update the buffer's texture on surface commit,
too, because it's buffer state, not surface state, but I don't think
there's any place we use a wl_buffer without a wl_surface.
This commit is contained in:
Jasper St. Pierre 2014-08-21 16:19:23 -04:00
parent 30953cf2d7
commit f5580f61f9
5 changed files with 15 additions and 24 deletions

View File

@ -57,22 +57,6 @@ static void
meta_surface_actor_wayland_process_damage (MetaSurfaceActor *actor,
int x, int y, int width, int height)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
if (priv->buffer)
{
struct wl_resource *resource = priv->buffer->resource;
struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (resource);
if (shm_buffer)
{
CoglTexture2D *texture = COGL_TEXTURE_2D (priv->buffer->texture);
cogl_wayland_texture_set_region_from_shm_buffer (texture, x, y, width, height, shm_buffer, x, y, 0, NULL);
}
meta_surface_actor_update_area (META_SURFACE_ACTOR (self), x, y, width, height);
}
}
static void

View File

@ -185,11 +185,7 @@ damage_area (MetaSurfaceActorX11 *self,
{
MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
if (!is_visible (self))
return;
cogl_texture_pixmap_x11_update_area (priv->texture, x, y, width, height);
meta_surface_actor_update_area (META_SURFACE_ACTOR (self), x, y, width, height);
}
static void

View File

@ -188,7 +188,7 @@ meta_surface_actor_get_texture (MetaSurfaceActor *self)
return self->priv->texture;
}
void
static void
meta_surface_actor_update_area (MetaSurfaceActor *self,
int x, int y, int width, int height)
{
@ -261,7 +261,11 @@ meta_surface_actor_process_damage (MetaSurfaceActor *self,
return;
}
if (!meta_surface_actor_is_visible (self))
return;
META_SURFACE_ACTOR_GET_CLASS (self)->process_damage (self, x, y, width, height);
meta_surface_actor_update_area (self, x, y, width, height);
}
void

View File

@ -61,9 +61,6 @@ void meta_surface_actor_set_input_region (MetaSurfaceActor *self,
void meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
cairo_region_t *region);
void meta_surface_actor_update_area (MetaSurfaceActor *actor,
int x, int y, int width, int height);
void meta_surface_actor_process_damage (MetaSurfaceActor *actor,
int x, int y, int width, int height);
void meta_surface_actor_pre_paint (MetaSurfaceActor *actor);

View File

@ -109,11 +109,15 @@ surface_process_damage (MetaWaylandSurface *surface,
int i, n_rectangles;
cairo_rectangle_int_t buffer_rect;
int scale = surface->scale;
CoglTexture *texture;
struct wl_shm_buffer *shm_buffer;
/* Damage without a buffer makes no sense so ignore that, otherwise we would crash */
if (!surface->buffer)
return;
texture = surface->buffer->texture;
buffer_rect.x = 0;
buffer_rect.y = 0;
buffer_rect.width = cogl_texture_get_width (surface->buffer->texture);
@ -125,10 +129,16 @@ surface_process_damage (MetaWaylandSurface *surface,
n_rectangles = cairo_region_num_rectangles (region);
shm_buffer = wl_shm_buffer_get (surface->buffer->resource);
for (i = 0; i < n_rectangles; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (region, i, &rect);
if (shm_buffer)
cogl_wayland_texture_set_region_from_shm_buffer (texture, rect.x, rect.y, rect.width, rect.height, shm_buffer, rect.x, rect.y, 0, NULL);
meta_surface_actor_process_damage (surface->surface_actor,
rect.x * scale, rect.y * scale, rect.width * scale, rect.height * scale);
}