renderer-native: Move shadow fb construction to the stage view

The stage view will need a more involved approach to shadow buffers, in
order to implement things such double buffered shadow buffers and damage
detection.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
This commit is contained in:
Jonas Ådahl
2020-04-30 17:53:30 +02:00
committed by Georges Basile Stavracas Neto
parent 6db94a0b77
commit f4d9953b9c
2 changed files with 106 additions and 34 deletions

View File

@ -3150,7 +3150,7 @@ meta_renderer_native_create_view (MetaRenderer *renderer,
MetaMonitorTransform view_transform;
CoglOnscreen *onscreen = NULL;
CoglOffscreen *offscreen = NULL;
CoglOffscreen *shadowfb = NULL;
gboolean use_shadowfb;
float scale;
int onscreen_width;
int onscreen_height;
@ -3202,24 +3202,8 @@ meta_renderer_native_create_view (MetaRenderer *renderer,
g_error ("Failed to allocate back buffer texture: %s", error->message);
}
if (should_force_shadow_fb (renderer_native,
renderer_native->primary_gpu_kms))
{
int shadow_width;
int shadow_height;
/* The shadowfb must be the same size as the on-screen framebuffer */
shadow_width = cogl_framebuffer_get_width (COGL_FRAMEBUFFER (onscreen));
shadow_height = cogl_framebuffer_get_height (COGL_FRAMEBUFFER (onscreen));
shadowfb = meta_renderer_native_create_offscreen (renderer_native,
cogl_context,
shadow_width,
shadow_height,
&error);
if (!shadowfb)
g_error ("Failed to allocate shadow buffer texture: %s", error->message);
}
use_shadowfb = should_force_shadow_fb (renderer_native,
renderer_native->primary_gpu_kms);
if (meta_is_stage_views_scaled ())
scale = meta_logical_monitor_get_scale (logical_monitor);
@ -3235,11 +3219,10 @@ meta_renderer_native_create_view (MetaRenderer *renderer,
"scale", scale,
"framebuffer", onscreen,
"offscreen", offscreen,
"shadowfb", shadowfb,
"use-shadowfb", use_shadowfb,
"transform", view_transform,
NULL);
g_clear_pointer (&offscreen, cogl_object_unref);
g_clear_pointer (&shadowfb, cogl_object_unref);
meta_onscreen_native_set_view (onscreen, view);