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https://github.com/brl/mutter.git
synced 2024-11-21 15:40:41 -05:00
Do not destroy the GLX texture during redecoration.
Just ensure that it is on the top of the internal actor stack.
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commit
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@ -385,28 +385,10 @@ mutter_meta_window_decorated_notify (MetaWindow *mw,
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priv->shadow = NULL;
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}
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if (priv->actor)
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{
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ClutterActor *p = clutter_actor_get_parent (priv->actor);
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if (CLUTTER_IS_CONTAINER (p))
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clutter_container_remove_actor (CLUTTER_CONTAINER (p), priv->actor);
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else
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clutter_actor_unparent (priv->actor);
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priv->actor = NULL;
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}
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/*
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* Recreate the contents.
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*/
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mutter_window_constructed (G_OBJECT (mcw));
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/*
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* And adjust position.
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*/
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clutter_actor_set_position (CLUTTER_ACTOR (mcw),
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priv->attrs.x, priv->attrs.y);
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}
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static void
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@ -473,16 +455,28 @@ mutter_window_constructed (GObject *object)
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clutter_container_add_actor (CLUTTER_CONTAINER (self), priv->shadow);
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}
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priv->actor = mutter_shaped_texture_new ();
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if (!priv->actor)
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{
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priv->actor = mutter_shaped_texture_new ();
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if (!clutter_glx_texture_pixmap_using_extension (
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CLUTTER_GLX_TEXTURE_PIXMAP (priv->actor)))
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g_warning ("NOTE: Not using GLX TFP!\n");
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if (!clutter_glx_texture_pixmap_using_extension (
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CLUTTER_GLX_TEXTURE_PIXMAP (priv->actor)))
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g_warning ("NOTE: Not using GLX TFP!\n");
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clutter_container_add_actor (CLUTTER_CONTAINER (self), priv->actor);
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clutter_container_add_actor (CLUTTER_CONTAINER (self), priv->actor);
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g_signal_connect (priv->window, "notify::decorated",
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G_CALLBACK (mutter_meta_window_decorated_notify), self);
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}
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else
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{
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/*
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* This is the case where existing window is gaining/loosing frame.
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* Just ensure the actor is top most (i.e., above shadow).
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*/
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clutter_actor_raise_top (priv->actor);
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}
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g_signal_connect (priv->window, "notify::decorated",
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G_CALLBACK (mutter_meta_window_decorated_notify), self);
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update_shape (compositor, self);
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}
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