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[cogl-debug] Adds a "client-side-matrices" Cogl debug option
This allows us to force Cogl to use the client side matrix stack even when direct rendering.
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@ -39,7 +39,8 @@ typedef enum {
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COGL_DEBUG_RECTANGLES = 1 << 7,
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COGL_DEBUG_HANDLE = 1 << 8,
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COGL_DEBUG_BLEND_STRINGS = 1 << 9,
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COGL_DEBUG_DISABLE_BATCHING = 1 << 10
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COGL_DEBUG_DISABLE_BATCHING = 1 << 10,
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COGL_DEBUG_FORCE_CLIENT_SIDE_MATRICES = 1 << 11
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} CoglDebugFlags;
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#ifdef COGL_ENABLE_DEBUG
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@ -320,7 +320,8 @@ _cogl_current_matrix_state_init (void)
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ctx->matrix_mode = COGL_MATRIX_MODELVIEW;
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ctx->modelview_stack = NULL;
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if (ctx->indirect)
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if (ctx->indirect ||
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cogl_debug_flags & COGL_DEBUG_FORCE_CLIENT_SIDE_MATRICES)
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{
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ctx->modelview_stack =
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_cogl_matrix_stack_new ();
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@ -41,7 +41,8 @@ static const GDebugKey cogl_debug_keys[] = {
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{ "rectangles", COGL_DEBUG_RECTANGLES },
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{ "handle", COGL_DEBUG_HANDLE },
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{ "blend-strings", COGL_DEBUG_BLEND_STRINGS },
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{ "disable-batching", COGL_DEBUG_DISABLE_BATCHING }
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{ "disable-batching", COGL_DEBUG_DISABLE_BATCHING },
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{ "client-side-matrices", COGL_DEBUG_FORCE_CLIENT_SIDE_MATRICES }
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};
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static const gint n_cogl_debug_keys = G_N_ELEMENTS (cogl_debug_keys);
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