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MetaWaylandSurface: Keep an extra buffer use count for role-less surfaces
Whether a surface needs to keep the committed wl_buffer un-released depends on what role the surface gets assigned to. For example a cursor role may need an unreleased shm buffer in order to create a hw cursor from it. In order to support this, keep a separate reference and use count to the buffer on behalf of the in the future assigned role, and release those references after the surface was assigned a role. A role that needs its own references and use counts, must in its assign function make sure to add those. https://bugzilla.gnome.org/show_bug.cgi?id=762828
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@ -140,6 +140,10 @@ G_DEFINE_TYPE (MetaWaylandSurfaceRoleDND,
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static void
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meta_wayland_surface_role_assigned (MetaWaylandSurfaceRole *surface_role);
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static void
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meta_wayland_surface_role_pre_commit (MetaWaylandSurfaceRole *surface_role,
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MetaWaylandPendingState *pending);
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static void
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meta_wayland_surface_role_commit (MetaWaylandSurfaceRole *surface_role,
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MetaWaylandPendingState *pending);
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@ -163,6 +167,13 @@ meta_wayland_surface_assign_role (MetaWaylandSurface *surface,
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meta_wayland_surface_role_assigned (surface->role);
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/* Release the use count held on behalf of the just assigned role. */
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if (surface->unassigned.buffer)
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{
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meta_wayland_surface_unref_buffer_use_count (surface);
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g_clear_object (&surface->unassigned.buffer);
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}
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return TRUE;
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}
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else if (G_OBJECT_TYPE (surface->role) != role_type)
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@ -663,6 +674,19 @@ apply_pending_state (MetaWaylandSurface *surface,
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MetaSurfaceActorWayland *surface_actor_wayland =
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META_SURFACE_ACTOR_WAYLAND (surface->surface_actor);
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if (surface->role)
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{
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meta_wayland_surface_role_pre_commit (surface->role, pending);
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}
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else
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{
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if (pending->newly_attached && surface->unassigned.buffer)
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{
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meta_wayland_surface_unref_buffer_use_count (surface);
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g_clear_object (&surface->unassigned.buffer);
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}
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}
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if (pending->newly_attached)
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{
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gboolean switched_buffer;
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@ -708,13 +732,6 @@ apply_pending_state (MetaWaylandSurface *surface,
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if (!cairo_region_is_empty (pending->damage))
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surface_process_damage (surface, pending->damage);
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/* If we have a buffer that we are not using, decrease the use count so it may
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* be released if no-one else has a use-reference to it.
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*/
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if (pending->newly_attached &&
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!surface->buffer_held && surface->buffer_ref.buffer)
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meta_wayland_surface_unref_buffer_use_count (surface);
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surface->offset_x += pending->dx;
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surface->offset_y += pending->dy;
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@ -752,8 +769,26 @@ apply_pending_state (MetaWaylandSurface *surface,
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wl_list_insert_list (&surface->pending_frame_callback_list,
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&pending->frame_callback_list);
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wl_list_init (&pending->frame_callback_list);
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if (pending->newly_attached)
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{
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/* The need to keep the wl_buffer from being released depends on what
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* role the surface is given. That means we need to also keep a use
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* count for wl_buffer's that are used by unassigned wl_surface's.
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*/
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g_set_object (&surface->unassigned.buffer, surface->buffer_ref.buffer);
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if (surface->unassigned.buffer)
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meta_wayland_surface_ref_buffer_use_count (surface);
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}
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}
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/* If we have a buffer that we are not using, decrease the use count so it may
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* be released if no-one else has a use-reference to it.
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*/
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if (pending->newly_attached &&
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!surface->buffer_held && surface->buffer_ref.buffer)
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meta_wayland_surface_unref_buffer_use_count (surface);
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g_signal_emit (pending,
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pending_state_signals[PENDING_STATE_SIGNAL_APPLIED],
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0);
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@ -1147,6 +1182,12 @@ wl_surface_destructor (struct wl_resource *resource)
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if (surface->window)
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destroy_window (surface);
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if (surface->unassigned.buffer)
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{
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meta_wayland_surface_unref_buffer_use_count (surface);
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g_clear_object (&surface->unassigned.buffer);
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}
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if (surface->buffer_held)
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meta_wayland_surface_unref_buffer_use_count (surface);
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g_clear_object (&surface->buffer_ref.buffer);
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@ -2653,6 +2694,17 @@ meta_wayland_surface_role_assigned (MetaWaylandSurfaceRole *surface_role)
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META_WAYLAND_SURFACE_ROLE_GET_CLASS (surface_role)->assigned (surface_role);
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}
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static void
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meta_wayland_surface_role_pre_commit (MetaWaylandSurfaceRole *surface_role,
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MetaWaylandPendingState *pending)
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{
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MetaWaylandSurfaceRoleClass *klass;
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klass = META_WAYLAND_SURFACE_ROLE_GET_CLASS (surface_role);
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if (klass->pre_commit)
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klass->pre_commit (surface_role, pending);
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}
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static void
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meta_wayland_surface_role_commit (MetaWaylandSurfaceRole *surface_role,
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MetaWaylandPendingState *pending)
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@ -56,6 +56,8 @@ struct _MetaWaylandSurfaceRoleClass
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GObjectClass parent_class;
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void (*assigned) (MetaWaylandSurfaceRole *surface_role);
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void (*pre_commit) (MetaWaylandSurfaceRole *surface_role,
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MetaWaylandPendingState *pending);
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void (*commit) (MetaWaylandSurfaceRole *surface_role,
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MetaWaylandPendingState *pending);
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gboolean (*is_on_output) (MetaWaylandSurfaceRole *surface_role,
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@ -172,6 +174,11 @@ struct _MetaWaylandSurface
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*/
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struct wl_list pending_frame_callback_list;
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/* Intermediate state for when no role has been assigned. */
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struct {
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MetaWaylandBuffer *buffer;
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} unassigned;
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struct {
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const MetaWaylandDragDestFuncs *funcs;
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} dnd;
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