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cogl: Generalize maybe_update_max_level()
into set_max_level()
This way the caller can choose their own precondition. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1003
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@ -204,7 +204,7 @@ struct _CoglTexture
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CoglContext *context;
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CoglTextureLoader *loader;
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GList *framebuffers;
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int max_level;
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int max_level_set;
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int width;
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int height;
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gboolean allocated;
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@ -115,7 +115,7 @@ _cogl_texture_init (CoglTexture *texture,
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const CoglTextureVtable *vtable)
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{
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texture->context = context;
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texture->max_level = 0;
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texture->max_level_set = 0;
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texture->width = width;
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texture->height = height;
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texture->allocated = FALSE;
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@ -567,7 +567,8 @@ _cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
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&gl_format,
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&gl_type);
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_cogl_texture_gl_maybe_update_max_level (tex, level);
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if (tex->max_level_set < level)
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cogl_texture_gl_set_max_level (tex, level);
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status = ctx->texture_driver->upload_subregion_to_gl (ctx,
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tex,
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@ -53,7 +53,7 @@ _cogl_texture_gl_flush_legacy_texobj_filters (CoglTexture *texture,
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unsigned int mag_filter);
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void
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_cogl_texture_gl_maybe_update_max_level (CoglTexture *texture,
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cogl_texture_gl_set_max_level (CoglTexture *texture,
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int max_level);
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void
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@ -107,26 +107,25 @@ _cogl_texture_gl_flush_legacy_texobj_filters (CoglTexture *texture,
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#endif
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void
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_cogl_texture_gl_maybe_update_max_level (CoglTexture *texture,
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cogl_texture_gl_set_max_level (CoglTexture *texture,
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int max_level)
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{
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CoglContext *ctx = texture->context;
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if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL) &&
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texture->max_level < max_level)
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if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL))
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{
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GLuint gl_handle;
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GLenum gl_target;
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cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
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texture->max_level = max_level;
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texture->max_level_set = max_level;
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_cogl_bind_gl_texture_transient (gl_target,
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gl_handle);
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GE( ctx, glTexParameteri (gl_target,
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GL_TEXTURE_MAX_LEVEL, texture->max_level));
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GL_TEXTURE_MAX_LEVEL, texture->max_level_set));
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}
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}
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@ -138,7 +137,8 @@ _cogl_texture_gl_generate_mipmaps (CoglTexture *texture)
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GLuint gl_handle;
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GLenum gl_target;
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_cogl_texture_gl_maybe_update_max_level (texture, n_levels - 1);
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if (texture->max_level_set < n_levels - 1)
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cogl_texture_gl_set_max_level (texture, n_levels - 1);
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cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
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@ -255,7 +255,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
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* glTexImage2D first to assert that the storage for this
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* level exists.
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*/
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if (texture->max_level < level)
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if (texture->max_level_set < level)
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{
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ctx->glTexImage2D (gl_target,
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level,
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@ -303,7 +303,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
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* glTexImage2D first to assert that the storage for this
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* level exists.
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*/
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if (texture->max_level < level)
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if (texture->max_level_set < level)
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{
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ctx->glTexImage2D (gl_target,
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level,
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