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blur-effect: fix paint volume padding
For the blur effect we use a BLUR_PADDING constant to pad out the volume of the source actor on the x and y axis. Previously we were offsetting the origin negatively using BLUR_PADDING and then adding BLUR_PADDING to the width and height, but we should have been adding 2*BLUR_PADDING instead.
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@ -268,8 +268,8 @@ clutter_blur_effect_get_paint_volume (ClutterEffect *effect,
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origin.x -= BLUR_PADDING;
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origin.y -= BLUR_PADDING;
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cur_width += BLUR_PADDING;
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cur_height += BLUR_PADDING;
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cur_width += 2 * BLUR_PADDING;
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cur_height += 2 * BLUR_PADDING;
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clutter_paint_volume_set_origin (volume, &origin);
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clutter_paint_volume_set_width (volume, cur_width);
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clutter_paint_volume_set_height (volume, cur_height);
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