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clutter/actor: Don't emit the parent-set signal on destruction
Clutter actors unset their parent on dispose, after emitting the ::destroy signal, however this could cause ::parent-set signal emission. Since we assume that after the destruction has been completed the actor isn't valid anymore, and that during the destroy phase we do all the signal / source disconnections, this might create unwanted behaviors, as in the signal callbacks we always assume that the actor isn't in disposed yet. To avoid this, don't emit ::parent-set signal if the actor is being destroyed. Update the actor-destroy test to verify this behavior. https://gitlab.gnome.org/GNOME/mutter/merge_requests/769
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@ -4436,7 +4436,8 @@ clutter_actor_remove_child_internal (ClutterActor *self,
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}
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}
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/* clutter_actor_reparent() will emit ::parent-set for us */
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/* clutter_actor_reparent() will emit ::parent-set for us */
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if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child))
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if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child) &&
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!CLUTTER_ACTOR_IN_DESTRUCTION (child))
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{
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{
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child->priv->needs_compute_resource_scale = TRUE;
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child->priv->needs_compute_resource_scale = TRUE;
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g_signal_emit (child, actor_signals[PARENT_SET], 0, self);
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g_signal_emit (child, actor_signals[PARENT_SET], 0, self);
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@ -161,15 +161,28 @@ on_destroy (ClutterActor *actor,
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{
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{
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gboolean *destroy_called = data;
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gboolean *destroy_called = data;
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g_assert_true (CLUTTER_IS_ACTOR (clutter_actor_get_parent (actor)));
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*destroy_called = TRUE;
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*destroy_called = TRUE;
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}
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}
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static void
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on_parent_set (ClutterActor *actor,
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ClutterActor *old_parent,
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gpointer data)
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{
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gboolean *parent_set_called = data;
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*parent_set_called = TRUE;
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}
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static void
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static void
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actor_destruction (void)
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actor_destruction (void)
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{
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{
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ClutterActor *test = g_object_new (TEST_TYPE_DESTROY, NULL);
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ClutterActor *test = g_object_new (TEST_TYPE_DESTROY, NULL);
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ClutterActor *child = clutter_rectangle_new ();
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ClutterActor *child = clutter_rectangle_new ();
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gboolean destroy_called = FALSE;
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gboolean destroy_called = FALSE;
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gboolean parent_set_called = FALSE;
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g_object_ref_sink (test);
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g_object_ref_sink (test);
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@ -181,6 +194,8 @@ actor_destruction (void)
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clutter_actor_set_name (child, "Child");
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clutter_actor_set_name (child, "Child");
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clutter_container_add_actor (CLUTTER_CONTAINER (test), child);
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clutter_container_add_actor (CLUTTER_CONTAINER (test), child);
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g_signal_connect (child, "parent-set", G_CALLBACK (on_parent_set),
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&parent_set_called);
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g_signal_connect (child, "destroy", G_CALLBACK (on_destroy), &destroy_called);
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g_signal_connect (child, "destroy", G_CALLBACK (on_destroy), &destroy_called);
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if (g_test_verbose ())
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if (g_test_verbose ())
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@ -188,6 +203,7 @@ actor_destruction (void)
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clutter_actor_destroy (test);
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clutter_actor_destroy (test);
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g_assert (destroy_called);
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g_assert (destroy_called);
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g_assert_false (parent_set_called);
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g_assert_null (child);
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g_assert_null (child);
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g_assert_null (test);
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g_assert_null (test);
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}
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}
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