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clutter-offscreen-effect: Disable if no texture
If texture allocation fails (e.g. on an old GPU with size limit 2048) then `update_fbo` would return `FALSE` but leaves `priv->offscreen` as non-NULL. So the next paint will try to use the offscreen with a `NULL` texture and crashes. The solution is simply to ensure that `priv->offscreen` is NULL if there is no `priv->texture`, so the default (non-offscreen) paint path gets used instead. Bug reported and fix provided by Gert van de Kraats. https://launchpad.net/bugs/1795774
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@ -184,6 +184,12 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
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priv->texture = NULL;
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priv->texture = NULL;
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}
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}
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if (priv->offscreen != NULL)
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{
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cogl_handle_unref (priv->offscreen);
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priv->offscreen = NULL;
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}
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priv->texture =
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priv->texture =
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clutter_offscreen_effect_create_texture (self, fbo_width, fbo_height);
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clutter_offscreen_effect_create_texture (self, fbo_width, fbo_height);
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if (priv->texture == NULL)
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if (priv->texture == NULL)
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@ -194,9 +200,6 @@ update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
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priv->fbo_width = fbo_width;
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priv->fbo_width = fbo_width;
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priv->fbo_height = fbo_height;
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priv->fbo_height = fbo_height;
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if (priv->offscreen != NULL)
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cogl_handle_unref (priv->offscreen);
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priv->offscreen = cogl_offscreen_new_to_texture (priv->texture);
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priv->offscreen = cogl_offscreen_new_to_texture (priv->texture);
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if (priv->offscreen == NULL)
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if (priv->offscreen == NULL)
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{
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{
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