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window-actor: Punt mask generation to MetaWindowActor
This effectively makes MetaShapedTexture not a MetaShapedTexture, but a simple and dumb MetaMaskedTexture, with an optimization for clipped regions. We're doing this as the mask may need to be more complicated than made of a cairo path -- we eventually want GTK+ to draw the entire frame background, which we'll then scan. https://bugzilla.gnome.org/show_bug.cgi?id=676052
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@ -1,11 +1,13 @@
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/*
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* shaped texture
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*
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* An actor to draw a texture clipped to a list of rectangles
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* An actor to draw a masked texture.
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*
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* Authored By Neil Roberts <neil@linux.intel.com>
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* and Jasper St. Pierre <jstpierre@mecheye.net>
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*
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* Copyright (C) 2008 Intel Corporation
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* Copyright (C) 2012 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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@ -30,13 +32,11 @@
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#include <meta/meta-shaped-texture.h>
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#include "meta-texture-tower.h"
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#include "meta-texture-rectangle.h"
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
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#include <string.h>
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static void meta_shaped_texture_dispose (GObject *object);
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@ -54,8 +54,6 @@ static void meta_shaped_texture_get_preferred_height (ClutterActor *self,
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gfloat *min_height_p,
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gfloat *natural_height_p);
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static void meta_shaped_texture_dirty_mask (MetaShapedTexture *stex);
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static gboolean meta_shaped_texture_get_paint_volume (ClutterActor *self, ClutterPaintVolume *volume);
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G_DEFINE_TYPE (MetaShapedTexture, meta_shaped_texture,
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@ -75,10 +73,8 @@ struct _MetaShapedTexturePrivate
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CoglHandle material_unshaped;
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cairo_region_t *clip_region;
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cairo_region_t *shape_region;
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guint tex_width, tex_height;
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guint mask_width, mask_height;
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guint create_mipmaps : 1;
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};
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@ -107,7 +103,6 @@ meta_shaped_texture_init (MetaShapedTexture *self)
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priv = self->priv = META_SHAPED_TEXTURE_GET_PRIVATE (self);
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priv->shape_region = NULL;
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priv->paint_tower = meta_texture_tower_new ();
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priv->texture = COGL_INVALID_HANDLE;
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priv->mask_texture = COGL_INVALID_HANDLE;
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@ -124,8 +119,6 @@ meta_shaped_texture_dispose (GObject *object)
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meta_texture_tower_free (priv->paint_tower);
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priv->paint_tower = NULL;
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meta_shaped_texture_dirty_mask (self);
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if (priv->material != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->material);
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@ -142,118 +135,12 @@ meta_shaped_texture_dispose (GObject *object)
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priv->texture = COGL_INVALID_HANDLE;
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}
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meta_shaped_texture_set_shape_region (self, NULL);
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meta_shaped_texture_set_mask_texture (self, COGL_INVALID_HANDLE);
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meta_shaped_texture_set_clip_region (self, NULL);
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G_OBJECT_CLASS (meta_shaped_texture_parent_class)->dispose (object);
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}
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static void
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meta_shaped_texture_dirty_mask (MetaShapedTexture *stex)
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{
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MetaShapedTexturePrivate *priv = stex->priv;
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if (priv->mask_texture != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->mask_texture);
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priv->mask_texture = COGL_INVALID_HANDLE;
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}
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if (priv->material != COGL_INVALID_HANDLE)
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cogl_material_set_layer (priv->material, 1, COGL_INVALID_HANDLE);
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}
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static void
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meta_shaped_texture_ensure_mask (MetaShapedTexture *stex)
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{
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MetaShapedTexturePrivate *priv = stex->priv;
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CoglHandle paint_tex;
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guint tex_width, tex_height;
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paint_tex = priv->texture;
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if (paint_tex == COGL_INVALID_HANDLE)
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return;
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tex_width = cogl_texture_get_width (paint_tex);
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tex_height = cogl_texture_get_height (paint_tex);
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/* If the mask texture we have was created for a different size then
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recreate it */
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if (priv->mask_texture != COGL_INVALID_HANDLE
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&& (priv->mask_width != tex_width || priv->mask_height != tex_height))
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meta_shaped_texture_dirty_mask (stex);
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/* If we don't have a mask texture yet then create one */
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if (priv->mask_texture == COGL_INVALID_HANDLE)
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{
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guchar *mask_data;
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int i;
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int n_rects;
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int stride;
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/* If we have no shape region, we don't need to create
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* a full mask texture, so quit early. */
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if (priv->shape_region == NULL)
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return;
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stride = cairo_format_stride_for_width (CAIRO_FORMAT_A8, tex_width);
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/* Create data for an empty image */
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mask_data = g_malloc0 (stride * tex_height);
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n_rects = cairo_region_num_rectangles (priv->shape_region);
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/* Fill in each rectangle. */
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for (i = 0; i < n_rects; i ++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (priv->shape_region, i, &rect);
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gint x1 = rect.x, x2 = x1 + rect.width;
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gint y1 = rect.y, y2 = y1 + rect.height;
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guchar *p;
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/* Clip the rectangle to the size of the texture */
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x1 = CLAMP (x1, 0, (gint) tex_width - 1);
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x2 = CLAMP (x2, x1, (gint) tex_width);
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y1 = CLAMP (y1, 0, (gint) tex_height - 1);
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y2 = CLAMP (y2, y1, (gint) tex_height);
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/* Fill the rectangle */
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for (p = mask_data + y1 * stride + x1;
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y1 < y2;
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y1++, p += stride)
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memset (p, 255, x2 - x1);
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}
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if (meta_texture_rectangle_check (paint_tex))
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priv->mask_texture = meta_texture_rectangle_new (tex_width, tex_height,
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COGL_PIXEL_FORMAT_A_8,
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COGL_PIXEL_FORMAT_A_8,
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stride,
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mask_data,
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NULL /* error */);
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else
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{
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/* Note: we don't allow slicing for this texture because we
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* need to use it with multi-texturing which doesn't support
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* sliced textures */
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priv->mask_texture = cogl_texture_new_from_data (tex_width, tex_height,
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COGL_TEXTURE_NO_SLICING,
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COGL_PIXEL_FORMAT_A_8,
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COGL_PIXEL_FORMAT_ANY,
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stride,
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mask_data);
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}
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g_free (mask_data);
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priv->mask_width = tex_width;
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priv->mask_height = tex_height;
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}
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}
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static void
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meta_shaped_texture_paint (ClutterActor *actor)
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{
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@ -303,9 +190,9 @@ meta_shaped_texture_paint (ClutterActor *actor)
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if (tex_width == 0 || tex_height == 0) /* no contents yet */
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return;
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if (priv->shape_region == NULL)
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if (priv->mask_texture == COGL_INVALID_HANDLE)
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{
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/* No region means an unclipped shape. Use a single-layer texture. */
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/* Use a single-layer texture if we don't have a mask. */
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if (priv->material_unshaped == COGL_INVALID_HANDLE)
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{
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@ -318,8 +205,6 @@ meta_shaped_texture_paint (ClutterActor *actor)
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}
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else
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{
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meta_shaped_texture_ensure_mask (stex);
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if (priv->material == COGL_INVALID_HANDLE)
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{
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if (G_UNLIKELY (material_template == COGL_INVALID_HANDLE))
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@ -410,7 +295,7 @@ meta_shaped_texture_pick (ClutterActor *actor,
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MetaShapedTexturePrivate *priv = stex->priv;
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/* If there is no region then use the regular pick */
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if (priv->shape_region == NULL)
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if (priv->mask_texture == COGL_INVALID_HANDLE)
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CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class)
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->pick (actor, color);
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else if (clutter_actor_should_pick_paint (actor))
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@ -430,8 +315,6 @@ meta_shaped_texture_pick (ClutterActor *actor,
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if (tex_width == 0 || tex_height == 0) /* no contents yet */
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return;
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meta_shaped_texture_ensure_mask (stex);
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cogl_set_source_color4ub (color->red, color->green, color->blue,
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color->alpha);
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@ -522,8 +405,8 @@ meta_shaped_texture_set_create_mipmaps (MetaShapedTexture *stex,
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}
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void
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meta_shaped_texture_set_shape_region (MetaShapedTexture *stex,
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cairo_region_t *region)
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meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
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CoglHandle mask_texture)
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{
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MetaShapedTexturePrivate *priv;
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@ -531,19 +414,18 @@ meta_shaped_texture_set_shape_region (MetaShapedTexture *stex,
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priv = stex->priv;
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if (priv->shape_region != NULL)
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if (priv->mask_texture != COGL_INVALID_HANDLE)
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{
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cairo_region_destroy (priv->shape_region);
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priv->shape_region = NULL;
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cogl_handle_unref (priv->mask_texture);
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priv->mask_texture = COGL_INVALID_HANDLE;
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}
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if (region != NULL)
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if (mask_texture != COGL_INVALID_HANDLE)
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{
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cairo_region_reference (region);
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priv->shape_region = region;
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priv->mask_texture = mask_texture;
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cogl_handle_ref (priv->mask_texture);
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}
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meta_shaped_texture_dirty_mask (stex);
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
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}
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@ -13,6 +13,7 @@
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#define COGL_ENABLE_EXPERIMENTAL_API
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include <gdk/gdk.h> /* for gdk_rectangle_union() */
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#include <string.h>
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#include <meta/display.h>
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#include <meta/errors.h>
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@ -24,6 +25,7 @@
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#include "compositor-private.h"
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#include "meta-shadow-factory-private.h"
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#include "meta-window-actor-private.h"
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#include "meta-texture-rectangle.h"
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enum {
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POSITION_CHANGED,
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@ -1989,6 +1991,85 @@ meta_window_actor_sync_visibility (MetaWindowActor *self)
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}
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}
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static void
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generate_mask (MetaWindowActor *self,
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MetaFrameBorders *borders,
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cairo_region_t *shape_region)
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{
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MetaWindowActorPrivate *priv = self->priv;
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guchar *mask_data;
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guint tex_width, tex_height;
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CoglHandle paint_tex, mask_texture;
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int i;
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int n_rects;
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int stride;
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paint_tex = meta_shaped_texture_get_texture (META_SHAPED_TEXTURE (priv->actor));
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if (paint_tex == COGL_INVALID_HANDLE)
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return;
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tex_width = cogl_texture_get_width (paint_tex);
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tex_height = cogl_texture_get_height (paint_tex);
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stride = cairo_format_stride_for_width (CAIRO_FORMAT_A8, tex_width);
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/* Create data for an empty image */
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mask_data = g_malloc0 (stride * tex_height);
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n_rects = cairo_region_num_rectangles (shape_region);
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/* Fill in each rectangle. */
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for (i = 0; i < n_rects; i ++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (shape_region, i, &rect);
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gint x1 = rect.x, x2 = x1 + rect.width;
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gint y1 = rect.y, y2 = y1 + rect.height;
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guchar *p;
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/* Clip the rectangle to the size of the texture */
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x1 = CLAMP (x1, 0, (gint) tex_width - 1);
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x2 = CLAMP (x2, x1, (gint) tex_width);
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y1 = CLAMP (y1, 0, (gint) tex_height - 1);
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y2 = CLAMP (y2, y1, (gint) tex_height);
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/* Fill the rectangle */
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for (p = mask_data + y1 * stride + x1;
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y1 < y2;
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y1++, p += stride)
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memset (p, 255, x2 - x1);
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}
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if (meta_texture_rectangle_check (paint_tex))
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{
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mask_texture = meta_texture_rectangle_new (tex_width, tex_height,
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COGL_PIXEL_FORMAT_A_8,
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COGL_PIXEL_FORMAT_A_8,
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stride,
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mask_data,
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NULL /* error */);
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}
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else
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{
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/* Note: we don't allow slicing for this texture because we
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* need to use it with multi-texturing which doesn't support
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* sliced textures */
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mask_texture = cogl_texture_new_from_data (tex_width, tex_height,
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COGL_TEXTURE_NO_SLICING,
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COGL_PIXEL_FORMAT_A_8,
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COGL_PIXEL_FORMAT_ANY,
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stride,
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mask_data);
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}
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meta_shaped_texture_set_mask_texture (META_SHAPED_TEXTURE (priv->actor),
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mask_texture);
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cogl_handle_unref (mask_texture);
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g_free (mask_data);
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}
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static void
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check_needs_reshape (MetaWindowActor *self)
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{
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@ -2001,7 +2082,7 @@ check_needs_reshape (MetaWindowActor *self)
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if (!priv->needs_reshape)
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return;
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meta_shaped_texture_set_shape_region (META_SHAPED_TEXTURE (priv->actor), NULL);
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meta_shaped_texture_set_mask_texture (META_SHAPED_TEXTURE (priv->actor), COGL_INVALID_HANDLE);
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meta_window_actor_clear_shape_region (self);
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meta_frame_calc_borders (priv->window->frame, &borders);
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@ -2060,9 +2141,7 @@ check_needs_reshape (MetaWindowActor *self)
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}
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#endif
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meta_shaped_texture_set_shape_region (META_SHAPED_TEXTURE (priv->actor),
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region);
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generate_mask (self, &borders, region);
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meta_window_actor_update_shape_region (self, region);
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cairo_region_destroy (region);
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@ -72,9 +72,8 @@ void meta_shaped_texture_set_pixmap (MetaShapedTexture *stex,
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CoglHandle meta_shaped_texture_get_texture (MetaShapedTexture *stex);
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void meta_shaped_texture_set_shape_region (MetaShapedTexture *stex,
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cairo_region_t *region);
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void meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
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CoglHandle mask_texture);
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/* Assumes ownership of clip_region */
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void meta_shaped_texture_set_clip_region (MetaShapedTexture *stex,
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