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window-actor/wayland: Access single pixel buffer object directly
Using `meta_wayland_single_pixel_buffer_from_buffer()` can fail if
the buffer resource is already gone. Given that we release the buffer
immediately, that is actually expected - but the client this was tested
with did/does not do so.
This made the single pixel black bar optimization fail for
GstWaylandsink, while working for the mpv Wayland backend.
Access the object directly, which is both faster and works as long as
the buffer is alive.
Fixes: ed50cbbfe4
(window-actor/wayland: Update scanout candidate check)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3662>
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@ -388,6 +388,7 @@ meta_window_actor_wayland_get_scanout_candidate (MetaWindowActor *actor)
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MetaSurfaceActorWayland *bg_surface_actor = NULL;
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MetaWaylandSurface *bg_surface;
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MetaWaylandBuffer *buffer;
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MetaWaylandSinglePixelBuffer *sp_buffer;
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clutter_actor_iter_init (&iter, surface_container);
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while (clutter_actor_iter_next (&iter, &child_actor))
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@ -402,16 +403,12 @@ meta_window_actor_wayland_get_scanout_candidate (MetaWindowActor *actor)
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bg_surface = meta_surface_actor_wayland_get_surface (bg_surface_actor);
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buffer = meta_wayland_surface_get_buffer (bg_surface);
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if (buffer->type == META_WAYLAND_BUFFER_TYPE_SINGLE_PIXEL)
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{
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MetaWaylandSinglePixelBuffer *sp_buffer;
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sp_buffer = meta_wayland_single_pixel_buffer_from_buffer (buffer);
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sp_buffer = buffer->single_pixel.single_pixel_buffer;
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if (sp_buffer &&
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meta_wayland_single_pixel_buffer_is_opaque_black (sp_buffer))
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return topmost_surface_actor;
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}
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}
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if (meta_surface_actor_is_opaque (topmost_surface_actor) &&
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clutter_actor_get_paint_box (CLUTTER_ACTOR (actor), &window_box) &&
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