conform/actor-layout: Remove the continuous redraw

We just need one paint cycle.
This commit is contained in:
Emmanuele Bassi 2013-07-02 23:21:45 +01:00
parent 3dad01ac22
commit f1769d9423

View File

@ -15,7 +15,7 @@ struct _TestState
gint in_validation;
guint is_running : 1;
guint was_painted : 1;
};
static TestState *
@ -24,9 +24,6 @@ test_state_new (void)
return g_slice_new0 (TestState);
}
static void validate_state (ClutterActor *stage,
TestState *state);
static void
test_state_free (TestState *state)
{
@ -40,12 +37,7 @@ test_state_free (TestState *state)
g_ptr_array_unref (state->colors);
if (state->stage != NULL)
{
g_signal_handlers_disconnect_by_func (state->stage,
G_CALLBACK (validate_state),
state);
clutter_actor_destroy (state->stage);
}
g_slice_free (TestState, state);
}
@ -54,7 +46,7 @@ static void
test_state_set_stage (TestState *state,
ClutterActor *stage)
{
g_assert (!state->is_running);
g_assert (!state->was_painted);
state->stage = stage;
}
@ -64,7 +56,7 @@ test_state_add_actor (TestState *state,
ClutterActor *actor,
const ClutterColor *color)
{
g_assert (!state->is_running);
g_assert (!state->was_painted);
if (state->actors == NULL)
{
@ -139,17 +131,16 @@ check_color_at (ClutterActor *stage,
return TRUE;
}
static void
validate_state (ClutterActor *stage,
TestState *state)
static gboolean
validate_state (gpointer data)
{
TestState *state = data;
int i;
/* avoid recursion */
if (test_state_in_validation (state))
return;
g_assert (stage == state->stage);
g_assert (state->actors != NULL);
g_assert (state->colors != NULL);
@ -168,26 +159,27 @@ validate_state (ClutterActor *stage,
clutter_actor_get_allocation_box (actor, &box);
check_color_at (stage, actor, color, box.x1 + 2, box.y1 + 2);
check_color_at (stage, actor, color, box.x2 - 2, box.y2 - 2);
check_color_at (state->stage, actor, color, box.x1 + 2, box.y1 + 2);
check_color_at (state->stage, actor, color, box.x2 - 2, box.y2 - 2);
}
test_state_pop_validation (state);
state->is_running = FALSE;
state->was_painted = TRUE;
return G_SOURCE_REMOVE;
}
static gboolean
test_state_run (TestState *state)
{
g_signal_connect_after (state->stage, "paint", G_CALLBACK (validate_state), state);
while (state->is_running)
{
clutter_actor_queue_redraw (state->stage);
clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_POST_PAINT,
validate_state,
state,
NULL);
while (!state->was_painted)
g_main_context_iteration (NULL, FALSE);
}
return TRUE;
}