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CoglTexture2DSliced: Handle TEXTURE_RECTANGLE_ARB
In _cogl_texture_2d_sliced_foreach_sub_texture_in_region(), don't assert that the target is GL_TEXTURE_2D; instead conditionalize normalization on the target. http://bugzilla.openedhand.com/show_bug.cgi?id=2015
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@ -77,8 +77,6 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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CoglSpanIter iter_x;
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CoglSpanIter iter_x;
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CoglSpanIter iter_y;
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CoglSpanIter iter_y;
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g_assert (tex_2ds->gl_target == GL_TEXTURE_2D);
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/* Slice spans are stored in denormalized coordinates, and this is what
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/* Slice spans are stored in denormalized coordinates, and this is what
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* the _cogl_span_iter_* funcs expect to be given, so we scale the given
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* the _cogl_span_iter_* funcs expect to be given, so we scale the given
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* virtual coordinates by the texture size to denormalize.
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* virtual coordinates by the texture size to denormalize.
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@ -118,9 +116,12 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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slice_ty1 = y_intersect_start - iter_y.pos;
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slice_ty1 = y_intersect_start - iter_y.pos;
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slice_ty2 = y_intersect_end - iter_y.pos;
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slice_ty2 = y_intersect_end - iter_y.pos;
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/* Normalize slice texture coordinates */
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if (tex_2ds->gl_target == GL_TEXTURE_2D)
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slice_ty1 /= iter_y.span->size;
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{
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slice_ty2 /= iter_y.span->size;
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/* Normalize slice texture coordinates */
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slice_ty1 /= iter_y.span->size;
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slice_ty2 /= iter_y.span->size;
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}
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/* Iterate the x axis of the virtual rectangle */
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/* Iterate the x axis of the virtual rectangle */
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for (_cogl_span_iter_begin (&iter_x,
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for (_cogl_span_iter_begin (&iter_x,
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@ -153,15 +154,18 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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slice_tx1 = x_intersect_start - iter_x.pos;
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slice_tx1 = x_intersect_start - iter_x.pos;
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slice_tx2 = x_intersect_end - iter_x.pos;
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slice_tx2 = x_intersect_end - iter_x.pos;
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/* Normalize slice texture coordinates */
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slice_tx1 /= iter_x.span->size;
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slice_tx2 /= iter_x.span->size;
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/* Pluck out opengl texture object for this slice */
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/* Pluck out opengl texture object for this slice */
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gl_handle = g_array_index (tex_2ds->slice_gl_handles, GLuint,
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gl_handle = g_array_index (tex_2ds->slice_gl_handles, GLuint,
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iter_y.index * iter_x.array->len +
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iter_y.index * iter_x.array->len +
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iter_x.index);
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iter_x.index);
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if (tex_2ds->gl_target == GL_TEXTURE_2D)
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{
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/* Normalize slice texture coordinates */
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slice_tx1 /= iter_x.span->size;
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slice_tx2 /= iter_x.span->size;
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}
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slice_coords[0] = slice_tx1;
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slice_coords[0] = slice_tx1;
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slice_coords[1] = slice_ty1;
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slice_coords[1] = slice_ty1;
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slice_coords[2] = slice_tx2;
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slice_coords[2] = slice_tx2;
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