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2007-08-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-depth.c: Fix typo in the description.
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@ -1,3 +1,7 @@
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2007-08-05 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-behaviour-depth.c: Fix typo in the description.
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2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
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2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-behaviour-depth.c: Clarify the depth behaviour
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* clutter/clutter-behaviour-depth.c: Clarify the depth behaviour
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@ -45,7 +45,7 @@
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* ClutterBehaviourDepth:min-depth and ClutterBehaviourDepth:max-depth
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* ClutterBehaviourDepth:min-depth and ClutterBehaviourDepth:max-depth
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* properties. The direction of the motion on the depth axis is controlled
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* properties. The direction of the motion on the depth axis is controlled
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* by the #ClutterAlpha object. If you want to make a #ClutterActor
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* by the #ClutterAlpha object. If you want to make a #ClutterActor
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* controlled by the #ClutterBehaviourDepth behaviour from a depth of
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* controlled by the #ClutterBehaviourDepth behaviour move from a depth of
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* 0 to a depth of 100 you will have to use an increasing alpha function,
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* 0 to a depth of 100 you will have to use an increasing alpha function,
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* like %CLUTTER_ALPHA_RAMP_INC. On the other hand, if you want to make
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* like %CLUTTER_ALPHA_RAMP_INC. On the other hand, if you want to make
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* the same actor move from a depth of 100 to a depth of 0 you will have
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* the same actor move from a depth of 100 to a depth of 0 you will have
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@ -247,5 +247,3 @@ clutter_behaviour_depth_new (ClutterAlpha *alpha,
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"max-depth", max_depth,
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"max-depth", max_depth,
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NULL);
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NULL);
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}
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}
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