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wayland-surface: Rework construction / destruction yet again
This time, to make way for MetaSurfaceActorEmpty. This also fixes destroy effects as a side effect. It still has issues if we try to re-assign an actor that's already toplevel (e.g. somebody re-popping up a menu that's already being destroyed), but this will be fixed soon. The idea here is that MetaWindowActor will do the unparenting of the surface actor when it itself is destroyed. To prevent bad issues with picking, we only make the surface actor reactive when it's toplevel.
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@ -68,6 +68,9 @@ struct _MetaWindowActorPrivate
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guint send_frame_messages_timer;
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gint64 frame_drawn_time;
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guint repaint_scheduled_id;
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guint allocation_changed_id;
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/*
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* These need to be counters rather than flags, since more plugins
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* can implement same effect; the practicality of stacking effects
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@ -294,6 +297,57 @@ meta_window_actor_thaw (MetaWindowActor *self)
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meta_window_actor_handle_updates (self);
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}
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static void
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set_surface (MetaWindowActor *self,
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MetaSurfaceActor *surface)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->surface)
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{
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g_signal_handler_disconnect (priv->surface, priv->repaint_scheduled_id);
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priv->repaint_scheduled_id = 0;
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g_signal_handler_disconnect (priv->surface, priv->allocation_changed_id);
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priv->allocation_changed_id = 0;
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clutter_actor_remove_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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g_object_unref (priv->surface);
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}
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priv->surface = surface;
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if (priv->surface)
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{
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g_object_ref_sink (priv->surface);
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priv->repaint_scheduled_id = g_signal_connect (priv->surface, "repaint-scheduled",
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G_CALLBACK (surface_repaint_scheduled), self);
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priv->allocation_changed_id = g_signal_connect (priv->surface, "allocation-changed",
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G_CALLBACK (surface_allocation_changed_notify), self);
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clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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/* If the previous surface actor was frozen, start out
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* frozen as well... */
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if (priv->updates_frozen)
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meta_surface_actor_freeze (priv->surface);
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meta_window_actor_update_shape (self);
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}
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}
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static void
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meta_window_actor_update_surface (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindow *window = priv->window;
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MetaSurfaceActor *surface_actor;
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if (window->surface)
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surface_actor = window->surface->surface_actor;
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else
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surface_actor = meta_surface_actor_x11_new (window);
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set_surface (self, surface_actor);
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}
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static void
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meta_window_actor_constructed (GObject *object)
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{
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@ -303,22 +357,7 @@ meta_window_actor_constructed (GObject *object)
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priv->screen = window->screen;
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if (!priv->surface)
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{
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if (window->surface)
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priv->surface = window->surface->surface_actor;
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else
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priv->surface = meta_surface_actor_x11_new (window);
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g_object_ref_sink (priv->surface);
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clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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g_signal_connect_object (priv->surface, "repaint-scheduled",
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G_CALLBACK (surface_repaint_scheduled), self, 0);
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g_signal_connect_object (priv->surface, "allocation-changed",
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G_CALLBACK (surface_allocation_changed_notify), self, 0);
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meta_window_actor_update_shape (self);
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}
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meta_window_actor_update_surface (self);
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meta_window_actor_update_opacity (self);
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@ -361,10 +400,7 @@ meta_window_actor_dispose (GObject *object)
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g_clear_object (&priv->window);
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/*
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* Release the extra reference we took on the actor.
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*/
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g_clear_object (&priv->surface);
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set_surface (self, NULL);
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G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
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}
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@ -574,23 +574,16 @@ const struct wl_surface_interface meta_wayland_surface_interface = {
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meta_wayland_surface_set_buffer_scale
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};
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static void
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unparent_actor (MetaWaylandSurface *surface)
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void
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meta_wayland_surface_make_toplevel (MetaWaylandSurface *surface)
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{
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ClutterActor *parent_actor;
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parent_actor = clutter_actor_get_parent (CLUTTER_ACTOR (surface->surface_actor));
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clutter_actor_remove_child (parent_actor, CLUTTER_ACTOR (surface->surface_actor));
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clutter_actor_set_reactive (CLUTTER_ACTOR (surface->surface_actor), TRUE);
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}
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void
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meta_wayland_surface_window_unmanaged (MetaWaylandSurface *surface)
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{
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/* The window is being unmanaged. Unparent our surface actor
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* before the window actor is destroyed, as we need to hold
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* onto it... */
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unparent_actor (surface);
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clutter_actor_set_reactive (CLUTTER_ACTOR (surface->surface_actor), FALSE);
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surface->window = NULL;
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}
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@ -649,10 +642,8 @@ meta_wayland_surface_create (MetaWaylandCompositor *compositor,
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surface->buffer_destroy_listener.notify = surface_handle_buffer_destroy;
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surface->surface_actor = g_object_ref_sink (meta_surface_actor_wayland_new (surface));
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clutter_actor_set_reactive (CLUTTER_ACTOR (surface->surface_actor), TRUE);
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double_buffered_state_init (&surface->pending);
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return surface;
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}
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@ -980,6 +971,7 @@ xdg_shell_get_xdg_surface (struct wl_client *client,
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return;
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}
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meta_wayland_surface_make_toplevel (surface);
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surface->window = meta_window_wayland_new (meta_get_display (), surface);
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}
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@ -1035,6 +1027,7 @@ xdg_shell_get_xdg_popup (struct wl_client *client,
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return;
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}
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meta_wayland_surface_make_toplevel (surface);
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surface->window = meta_window_wayland_new (meta_get_display (), surface);
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surface->window->rect.x = parent_surf->window->rect.x + x;
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surface->window->rect.y = parent_surf->window->rect.y + y;
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@ -1249,6 +1242,14 @@ subsurface_parent_surface_committed (MetaWaylandSurface *surface)
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double_buffered_state_reset (pending_surface_state);
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}
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static void
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unparent_actor (MetaWaylandSurface *surface)
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{
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ClutterActor *parent_actor;
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parent_actor = clutter_actor_get_parent (CLUTTER_ACTOR (surface->surface_actor));
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clutter_actor_remove_child (parent_actor, CLUTTER_ACTOR (surface->surface_actor));
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}
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static void
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wl_subsurface_destructor (struct wl_resource *resource)
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{
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@ -118,6 +118,7 @@ MetaWaylandSurface *meta_wayland_surface_create (MetaWaylandCompositor *composit
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guint32 id,
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guint32 version);
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void meta_wayland_surface_make_toplevel (MetaWaylandSurface *surface);
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void meta_wayland_surface_window_unmanaged (MetaWaylandSurface *surface);
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void meta_wayland_surface_configure_notify (MetaWaylandSurface *surface,
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@ -47,6 +47,8 @@ xserver_set_window_id (struct wl_client *client,
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if (!window)
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return;
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meta_wayland_surface_make_toplevel (surface);
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surface->window = window;
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window->surface = surface;
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}
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