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window-actor/x11: Use g_clear_signal_handler()
Also fixes type of handler ID. https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
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@ -44,7 +44,7 @@ struct _MetaWindowActorX11
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guint send_frame_messages_timer;
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guint send_frame_messages_timer;
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int64_t frame_drawn_time;
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int64_t frame_drawn_time;
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guint repaint_scheduled_id;
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gulong repaint_scheduled_id;
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/* If set, the client needs to be sent a _NET_WM_FRAME_DRAWN
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/* If set, the client needs to be sent a _NET_WM_FRAME_DRAWN
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* client message for one or more messages in ->frames */
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* client message for one or more messages in ->frames */
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@ -500,11 +500,7 @@ meta_window_actor_x11_dispose (GObject *object)
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surface_actor = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
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surface_actor = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
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if (surface_actor)
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if (surface_actor)
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{
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g_clear_signal_handler (&actor_x11->repaint_scheduled_id, surface_actor);
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g_signal_handler_disconnect (surface_actor,
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actor_x11->repaint_scheduled_id);
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actor_x11->repaint_scheduled_id = 0;
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}
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G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->dispose (object);
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G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->dispose (object);
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}
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}
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